public void OnGUI() { // scroll view of settings EditorGUIUtility.hierarchyMode = true; TerrainToolboxUtilities.DrawSeperatorLine(); EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(Styles.VisualizationSettings, EditorStyles.boldLabel); m_selectedMode = (VISUALIZERMODE)EditorGUILayout.EnumPopup(m_selectedMode); EditorGUILayout.EndHorizontal(); switch (m_selectedMode) { case VISUALIZERMODE.AltitudeHeatmap: ShowHeatmapGUI(); break; default: break; } if (m_Settings.ModeWarning) { EditorGUILayout.HelpBox(Styles.ModeWarningSettings, MessageType.Warning); } if (EditorGUI.EndChangeCheck()) { EnableVisualization(); } ShowPresetGUI(); }
public void EnableVisualization() { if (GameObject.FindObjectOfType <Terrain>() == null) { m_selectedMode = VISUALIZERMODE.None; m_Settings.ModeWarning = true; return; } if (m_Terrains == null || GameObject.FindObjectsOfType <Terrain>().Length != m_Terrains.Count || m_Terrains[0] == null) { m_Terrains.Clear(); m_Terrains.AddRange(ToolboxHelper.GetAllTerrainsInScene()); m_Settings.TerrainMaxHeight = m_Terrains[0].terrainData.size.y; } switch (m_selectedMode) { case VISUALIZERMODE.AltitudeHeatmap: UpdateHeatmapSettings(); break; default: RevertMaterial(); break; } m_Settings.ModeWarning = false; m_previousMode = m_selectedMode; }
void Reset() { m_selectedMode = VISUALIZERMODE.None; m_VisualizationMaterial = null; m_Terrains.Clear(); m_TerrainMaterials.Clear(); }
public void OnGUI() { //Scroll view of settings EditorGUIUtility.hierarchyMode = true; TerrainToolboxUtilities.DrawSeperatorLine(); EditorGUILayout.BeginHorizontal(); EditorGUI.BeginChangeCheck(); EditorGUILayout.LabelField(Styles.VisualizationSettings, EditorStyles.boldLabel); m_selectedMode = (VISUALIZERMODE)EditorGUILayout.EnumPopup(m_selectedMode); bool hadVisualModeChange = false; if (EditorGUI.EndChangeCheck()) { ToggleVisualization(); hadVisualModeChange = true; } EditorGUILayout.EndHorizontal(); if (m_selectedMode == VISUALIZERMODE.AltitudeHeatmap) { ShowHeatmapGUI(hadVisualModeChange); } if (m_ModeWarning) { EditorGUILayout.HelpBox(Styles.ModeWarningSettings, MessageType.Warning); } ShowPresetGUI(); }
void OnSceneOpened(Scene scene, OpenSceneMode open) { if (m_selectedMode != VISUALIZERMODE.None) { m_selectedMode = VISUALIZERMODE.None; m_VisualizationMaterial = null; } }
public void SaveSettings() { if (m_SelectedPreset != null) { m_Settings.PresetPath = AssetDatabase.GetAssetPath(m_SelectedPreset); } else { m_Settings.PresetPath = string.Empty; } string filePath = ToolboxHelper.GetPrefFilePath(ToolboxHelper.ToolboxPrefsSettings); string settingsData = JsonUtility.ToJson(m_Settings); File.WriteAllText(filePath, settingsData); RevertMaterial(); m_selectedMode = VISUALIZERMODE.None; SceneView.RepaintAll(); }
public void ToggleVisulization() { switch (m_selectedMode) { case VISUALIZERMODE.AltitudeHeatmap: UpdateHeatmapSettings(); break; case VISUALIZERMODE.None: RevertMaterial(); break; default: break; } m_ModeWarning = false; m_previousMode = m_selectedMode; }