private void checkAndSetCurvatureUpdates() { if (Input.GetKeyDown(KeyCode.Minus)) { OVERLAY_CURVATURE -= 0.01f; } if (Input.GetKeyDown(KeyCode.Equals)) { OVERLAY_CURVATURE += 0.01f; } OVERLAY_CURVATURE = Mathf.Clamp(OVERLAY_CURVATURE, 0f, 1f); VHVRConfig.UpdateOverlayCurvature(OVERLAY_CURVATURE); }