예제 #1
0
        public override void Draw()
        {
            //base.Update();
            #region draw circle

            {
                VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);
                VG.vgLoadIdentity();

                VG.vgClearPath(mLinear, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);
                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 40.0f);
                VG.vgSetPaint(mPaint, VGPaintMode.VG_STROKE_PATH);
                VG.vgSetfv(VGParamType.VG_STROKE_DASH_PATTERN, mDashPattern.Length, mDashPattern);


                const float kFullScale = 55;
                var         rv         = kFullScale * (Percent / 100.0f);
                VGU.vguLine(mLinear, X + 35, Y + 35, X + 35, Y + 35 + rv);
                VG.vgDrawPath(mLinear, VGPaintMode.VG_STROKE_PATH);
                VG.vgFinish();
            }

            #endregion

            VG.vgFinish();
        }
예제 #2
0
        public override void Draw()
        {
            {
                VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);
                VG.vgLoadIdentity();


                for (var i = 0; i < mCount; i++)
                {
                    VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                    if (i == (mSpeed - 1))
                    {
                        VG.vgSetPaint(mActivePaint, VGPaintMode.VG_FILL_PATH);
                        mText[i][0].SetFont(Palette.Black);
                    }
                    else
                    {
                        VG.vgSetPaint(mDefaultPaint, VGPaintMode.VG_FILL_PATH);
                        mText[i][0].SetFont(Palette.White);
                    }

                    VGU.vguRoundRect(mPath, X, Y + i * (Width + 5), Width, Width, 5, 5);
                    VG.vgDrawPath(mPath, VGPaintMode.VG_FILL_PATH);
                    VG.vgFinish();
                }
            }
            //base.Update();
        }
예제 #3
0
        public override void Draw()
        {
            /*
             * var screen = ScreenPosition;
             * foreach (var path in mStaticElement)
             *  path.Update(screen.X, screen.Y);
             *
             * mImageBg.Update();
             */
            //base.Update();
            #region draw circle

            {
                VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);
                VG.vgLoadIdentity();

                VG.vgClearPath(mCircle, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);
                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 6.0f);
                VG.vgSetPaint(mPaint, VGPaintMode.VG_STROKE_PATH);
                VG.vgSetfv(VGParamType.VG_STROKE_DASH_PATTERN, 0, null);

                const float kFullScale = -250;
                VguArc(mCircle, X + Width / 2, Y + Height / 2 + 5, 74, 74, 215, kFullScale * (Percent / 100.0f));
            }

            #endregion

            mImageFg.Update();

            VG.vgFinish();
        }
예제 #4
0
        protected override void Draw()
        {
            // draw bg
            if (Background != null)
            {
                VG.vgSetfv(VGParamType.VG_CLEAR_COLOR, 4, Background.Value);
                VG.vgClear(X, Y, Width, Height);
            }

            if (Grid != null)
            {
                Grid.Update();
            }

            if (Arrows != null)
            {
                Arrows.Update();
            }

            // draw line
            if (mGrapihcs.Count > 0)
            {
                foreach (var data in from data in mGrapihcs where data != null where data.Data != null where data.Data.Length > 0 select data)
                {
                    VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);
                    VG.vgLoadIdentity();
                    VG.vgTranslate(X + data.Position.X, Y + data.Position.Y); // (40, 20)

                    VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, data.StrokeWidth);
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, data.Color != null ? data.Color.Value : Palette.Black.Value);
                    VG.vgSetPaint(mPaint, VGPaintMode.VG_STROKE_PATH);

                    VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);
                    var size = (data.Data.Length - 1) > (Width - data.Position.X) ? (Width - data.Position.X) : (data.Data.Length - 1);
                    for (var i = 0; i < size; i++)
                    {
                        VGU.vguLine(mPath, i, data.Data[i], i + 1, data.Data[i + 1]);
                    }

                    VG.vgDrawPath(mPath, VGPaintMode.VG_STROKE_PATH);
                }
            }
        }
예제 #5
0
        public override void Update()
        {
            VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);
            VG.vgLoadIdentity();

            #region fill rect
            {
                VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);

                if (State == ButtonState.Released)
                {
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, PressColor.Value);
                }
                else
                {
                    var release = new Color
                    {
                        A = PressColor.A,
                        R = PressColor.R * 0.7f,
                        G = PressColor.G * 0.7f,
                        B = PressColor.B * 0.7f
                    };
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, release.Value);
                }

                VG.vgSetPaint(mPaint, VGPaintMode.VG_FILL_PATH);

                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 1.0f);
                VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                VGU.vguRoundRect(mPath, X, Y, Width, Height, mRound, mRound);
                VG.vgDrawPath(mPath, VGPaintMode.VG_FILL_PATH);
            }
            #endregion

            base.Update();
        }
예제 #6
0
        public override void Update()
        {
            // render table
            {
                VG.vgSeti(VGParamType.VG_BLEND_MODE, (int)VGBlendMode.VG_BLEND_SRC_OVER);
                VG.vgSeti(VGParamType.VG_FILL_RULE, (int)VGFillRule.VG_NON_ZERO);
                VG.vgSetfv(VGParamType.VG_STROKE_DASH_PATTERN, 0, null);

                // create some paths
                var path0 = VG.vgCreatePath(0, VGPathDatatype.VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                // create and set a paint for fill
                var fillPaint   = VG.vgCreatePaint();
                var strokePaint = VG.vgCreatePaint();

                // set model view matrix
                VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);
                VG.vgLoadIdentity();

                #region draw border
                if (Border)
                {
                    VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 5.0f);
                    VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                    VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                    VG.vgSetParameteri(strokePaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);
                    const float kGreyColor = 192f / 256f;
                    VG.vgSetParameterfv(strokePaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new[] { kGreyColor, kGreyColor, kGreyColor, 1.0f });
                    VG.vgSetPaint(strokePaint, VGPaintMode.VG_STROKE_PATH);

                    var tableLenght = 0;
                    for (var i = 0; i < mLenghtX.Length; i++)
                    {
                        tableLenght += mLenghtX[i];
                    }


                    VGU.vguRect(path0, (mX - 2.5f), (mY - 2.5f), tableLenght + 5, GetLenght(mLenghtY.Length, mLenghtY) + 5.0f);
                    VG.vgDrawPath(path0, VGPaintMode.VG_STROKE_PATH);
                }
                #endregion

                #region fill cells
                if (CellFill)
                {
                    for (var i = 0; i < mLenghtX.Length; i++)
                    {
                        for (var j = 0; j < mLenghtY.Length; j++)
                        {
                            VG.vgSetParameteri(fillPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);
                            VG.vgSetParameterfv(fillPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, CellColors[i, j].Value);
                            VG.vgSetPaint(fillPaint, VGPaintMode.VG_FILL_PATH);

                            VG.vgClearPath(path0, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);
                            VGU.vguRect(path0, mX + GetLenght(i, mLenghtX), mY + GetLenght(j, mLenghtY), mLenghtX[i], mLenghtY[j]);
                            VG.vgDrawPath(path0, VGPaintMode.VG_FILL_PATH);
                        }
                    }
                }
                #endregion

                #region draw cells borders
                if (CellBorder)
                {
                    VG.vgSetParameteri(strokePaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);
                    VG.vgSetParameterfv(strokePaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new[] { 0.0f, 0.0f, 0.0f, 1.0f });
                    VG.vgSetPaint(strokePaint, VGPaintMode.VG_STROKE_PATH);

                    VG.vgClearPath(path0, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                    VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 1.0f);
                    VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                    VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);


                    for (var i = 0; i < mLenghtX.Length; i++)
                    {
                        for (var j = 0; j < mLenghtY.Length; j++)
                        {
                            VGU.vguRect(path0, mX + GetLenght(i, mLenghtX), mY + GetLenght(j, mLenghtY), mLenghtX[i], mLenghtY[j]);
                        }
                    }

                    VG.vgDrawPath(path0, VGPaintMode.VG_STROKE_PATH);
                }
                #endregion

                VG.vgDestroyPath(path0);
                VG.vgDestroyPaint(strokePaint);
            }

            base.Update();
        }
예제 #7
0
        public override void Update()
        {
            if (Width == 0 || Height == 0)
            {
                return;
            }

            if (!IsVisible)
            {
                return;
            }

            VG.vgLoadIdentity();
            if (!mIsRealUpdate)
            {
                // copy image from mCache
                VG.vgSetPixels(X - 1, Y - 1, mCache, 0, 0, Width + 2, Height + 2);
                return;
            }

            mIsRealUpdate = false;

            VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);

            #region fill rect
            {
                var colStops = new float[25];// xRGBA

                VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_LINEAR_GRADIENT);

                if (State == ButtonState.Released)
                {
                    colStops[0]  = 0.0f; colStops[1] = 0x2c / 255f; colStops[2] = 0x2d / 255f; colStops[3] = 0x2f / 255f; colStops[4] = 1.0f;
                    colStops[5]  = 0.20f; colStops[6] = 0x34 / 255f; colStops[7] = 0x35 / 255f; colStops[8] = 0x37 / 255f; colStops[9] = 1.0f;
                    colStops[10] = 0.80f; colStops[11] = 0x34 / 255f; colStops[12] = 0x35 / 255f; colStops[13] = 0x37 / 255f; colStops[14] = 1.0f;
                    colStops[15] = 1.0f; colStops[16] = 0x43 / 255f; colStops[17] = 0x43 / 255f; colStops[18] = 0x47 / 255f; colStops[19] = 1.0f;
                }
                else
                {
                    colStops[0]  = 0.0f; colStops[1] = 0x47 / 255f; colStops[2] = 0x49 / 255f; colStops[3] = 0x4d / 255f; colStops[4] = 1.0f;
                    colStops[5]  = 0.20f; colStops[6] = 0x2e / 255f; colStops[7] = 0x30 / 255f; colStops[8] = 0x32 / 255f; colStops[9] = 1.0f;
                    colStops[10] = 0.80f; colStops[11] = 0x2e / 255f; colStops[12] = 0x30 / 255f; colStops[13] = 0x32 / 255f; colStops[14] = 1.0f;
                    colStops[15] = 1.0f; colStops[16] = 0x16 / 255f; colStops[17] = 0x19 / 255f; colStops[18] = 0x19 / 255f; colStops[19] = 1.0f;
                }

                VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_LINEAR_GRADIENT, 4, new float[] { X, Y, X, Y + Height });
                VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR_RAMP_STOPS, 20, colStops);

                VG.vgSetPaint(mPaint, VGPaintMode.VG_FILL_PATH);

                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 1.0f);
                VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                VGU.vguRoundRect(mPath, X, Y, Width, Height, mRound, mRound);
                VG.vgDrawPath(mPath, VGPaintMode.VG_FILL_PATH);
                VG.vgFinish();
            }
            #endregion

            #region draw line
            {
                VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);
                var lineSize = 1.0f;

                if (State == ButtonState.Released)
                {
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new[] { 0x6b / 255f, 0x6c / 255f, 0x6c / 255f, 1.0f });
                }
                else
                {
                    lineSize = 3.0f;
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4,
                                        IsLock()
                                            ? new[] { 0xd9 / 255f, 0x11 / 255f, 0x07 / 255f, 1.0f } // red
                                            : new[] { 0x31 / 255f, 0xa3 / 255f, 0x1f / 255f, 1.0f }); // freen
                }

                VG.vgSetPaint(mPaint, VGPaintMode.VG_STROKE_PATH);

                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, lineSize);
                VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                VGU.vguRoundRect(mPath, X + (lineSize / 2f), Y + (lineSize / 2f), Width - lineSize, Height - lineSize, mRound, mRound);
                VG.vgDrawPath(mPath, VGPaintMode.VG_STROKE_PATH);
                VG.vgFinish();
            }
            #endregion


            base.Update();

            // copy render image to cache
            VG.vgGetPixels(mCache, 0, 0, X - 1, Y - 1, Width + 2, Height + 2);
        }
예제 #8
0
        public override void Update()
        {
            VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);
            VG.vgLoadIdentity();

            #region fill rect
            {
                var colStops = new float[25];// xRGBA


                colStops[0] = 0.0f; colStops[1] = PressColor.R * 0.7f; colStops[2] = PressColor.G * 0.7f; colStops[3] = PressColor.B * 0.7f; colStops[4] = PressColor.A * 1.0f;
                colStops[5] = 0.2f; colStops[6] = PressColor.R * 1.0f; colStops[7] = PressColor.G * 1.0f; colStops[8] = PressColor.B * 1.0f; colStops[9] = PressColor.A * 1.0f;

                // Fill with linear gradient paint
                //VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);
                VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_LINEAR_GRADIENT);
                //VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_RADIAL_GRADIENT);

                if (State == ButtonState.Pressed)
                {
                    //VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, PressColor.Value);

                    colStops[1] = PressColor.R * 0.4f;
                    colStops[2] = PressColor.G * 0.4f;
                    colStops[3] = PressColor.B * 0.4f;
                    colStops[6] = PressColor.R * 0.7f;
                    colStops[7] = PressColor.G * 0.7f;
                    colStops[8] = PressColor.B * 0.7f;
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_LINEAR_GRADIENT, 4, new float[] { X, Y, X, Y + Height });
                    //VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_RADIAL_GRADIENT, 5, new float[] { mX + mWidth / 2, mY,
                    //                                                                                             mX + mWidth / 2, mY + mHeight * 2,
                    //                                                                                             mWidth  });
                }
                else
                {
                    //VG.vgTranslate(3,-3);
                    //VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, ReleaseColor.Value);

                    colStops[1] = PressColor.R * 0.7f;
                    colStops[2] = PressColor.G * 0.7f;
                    colStops[3] = PressColor.B * 0.7f;
                    colStops[6] = PressColor.R * 1.0f;
                    colStops[7] = PressColor.G * 1.0f;
                    colStops[8] = PressColor.B * 1.0f;
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_LINEAR_GRADIENT, 4, new float[] { X, Y, X, Y + Height });
                    //VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_RADIAL_GRADIENT, 5, new float[] { mX + mWidth / 2, mY,
                    //                                                                                             mX + mWidth / 2, mY - mHeight * 2,
                    //                                                                                             mWidth  });
                }

                VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR_RAMP_STOPS, 10, colStops);

                VG.vgSetPaint(mPaint, VGPaintMode.VG_FILL_PATH);

                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 1.0f);
                VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                VGU.vguRoundRect(mPath, X, Y, Width, Height, mRound, mRound);
                VG.vgDrawPath(mPath, VGPaintMode.VG_FILL_PATH);
                VG.vgFinish();
            }
            #endregion

            #region draw line
            {
                VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);
                VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new[] { 1.0f, 1.0f, 1.0f, 1.0f });
                VG.vgSetPaint(mPaint, VGPaintMode.VG_STROKE_PATH);

                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 3.0f);
                VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                VGU.vguRoundRect(mPath, X, Y, Width, Height, mRound, mRound);
                VG.vgDrawPath(mPath, VGPaintMode.VG_STROKE_PATH);
                VG.vgFinish();
            }
            #endregion


            base.Update();
        }
예제 #9
0
        private void VguArc(IntPtr path, float x, float y, float width, float height, float startAngle, float angleExtent)
        {
            var commands   = new List <byte>();
            var parameters = new List <float>();

            var   dataArc = new float[5];
            float rx = width / 2, ry = height / 2;

            var last = startAngle + angleExtent;

            VG.vgClearPath(path, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);


            commands.Add((byte)VGPathCommand.VG_MOVE_TO_ABS);
            parameters.AddRange(new[] { x + Cos(startAngle) * rx, y + Sin(startAngle) * ry });

            dataArc[0] = rx;
            dataArc[1] = ry;
            dataArc[2] = 0.0f;

            if (angleExtent > 0)
            {
                var angle = startAngle + 180;
                while (angle < last)
                {
                    dataArc[3] = x + Cos(angle) * rx;
                    dataArc[4] = y + Sin(angle) * ry;
                    commands.Add((byte)VGPathCommand.VG_SCCWARC_TO_ABS);
                    parameters.AddRange(dataArc);

                    angle += 180.0f;
                }

                dataArc[3] = x + Cos(last) * rx;
                dataArc[4] = y + Sin(last) * ry;
                commands.Add((byte)VGPathCommand.VG_SCCWARC_TO_ABS);
                parameters.AddRange(dataArc);
            }
            else
            {
                var angle = startAngle - 180;
                while (angle > last)
                {
                    dataArc[3] = x + Cos(angle) * rx;
                    dataArc[4] = y + Sin(angle) * ry;
                    commands.Add((byte)VGPathCommand.VG_SCWARC_TO_ABS);
                    parameters.AddRange(dataArc);

                    angle -= 180.0f;
                }

                dataArc[3] = x + Cos(last) * rx;
                dataArc[4] = y + Sin(last) * ry;
                commands.Add((byte)VGPathCommand.VG_SCWARC_TO_ABS);
                parameters.AddRange(dataArc);
            }

            VG.vgAppendPathData(path, commands.Count, commands.ToArray(), parameters.ToArray());
            VG.vgDrawPath(path, VGPaintMode.VG_STROKE_PATH);
            VG.vgFinish();
        }
예제 #10
0
        public override void Update()
        {
            if (Width == 0 || Height == 0)
            {
                return;
            }

            VG.vgLoadIdentity();
            VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);

            #region draw line
            {
                VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);

                //VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new[] { 0xe0 / 255f, 0x8f / 255f, 0x1e / 255f, 1.0f });
                VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new[] { 0xef / 255f, 0xf0 / 255f, 0xf0 / 255f, 1.0f });
                var lineSize = 2.0f;

                VG.vgSetPaint(mPaint, VGPaintMode.VG_STROKE_PATH);
                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, lineSize);
                VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                VGU.vguRoundRect(mPath, X + (lineSize / 2f), Y + (lineSize / 2f), Width - lineSize, Height - lineSize, mRound, mRound);
                VG.vgDrawPath(mPath, VGPaintMode.VG_STROKE_PATH);
                VG.vgFinish();
            }
            #endregion

            #region fill rect
            {
                var colStops = new float[25];// xRGBA

                VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_LINEAR_GRADIENT);


                colStops[0]  = 0.0f; colStops[1] = 0xe9 / 255f; colStops[2] = 0xae / 255f; colStops[3] = 0x5d / 255f; colStops[4] = 1.0f;
                colStops[5]  = 0.20f; colStops[6] = 0xe9 / 255f; colStops[7] = 0xae / 255f; colStops[8] = 0x5d / 255f; colStops[9] = 1.0f;
                colStops[10] = 0.80f; colStops[11] = 0xe0 / 255f; colStops[12] = 0x8f / 255f; colStops[13] = 0x1e / 255f; colStops[14] = 1.0f;
                colStops[15] = 1.0f; colStops[16] = 0xe0 / 255f; colStops[17] = 0x8f / 255f; colStops[18] = 0x1e / 255f; colStops[19] = 1.0f;


                VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_LINEAR_GRADIENT, 4, new float[] { X, Y + Height, X, Y });
                VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR_RAMP_STOPS, 20, colStops);

                VG.vgSetPaint(mPaint, VGPaintMode.VG_FILL_PATH);

                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 1.0f);
                VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                var lineSize = 10.0f;
                VGU.vguRoundRect(mPath, X + Width - mParamWidth - lineSize, Y + (lineSize / 2f), mParamWidth + (lineSize / 2f), Height - lineSize, 5.0f, 5.0f);
                //VGU.vguRoundRect(mPath, X + Width - mParamWidth - lineSize, Y + (lineSize / 2f), mParamWidth + (lineSize / 2f), Height - lineSize, mRound, mRound);
                VG.vgDrawPath(mPath, VGPaintMode.VG_FILL_PATH);
                VG.vgFinish();
            }
            #endregion

            base.Update();
        }
예제 #11
0
        public override void Update()
        {
            if (!IsVisible)
            {
                return;
            }

            if (Width == 0 || Height == 0)
            {
                return;
            }

            if (!mIsRealUpdate)
            {
                // copy image from mCache
                VG.vgSetPixels(X, Y, mCache, 0, 0, Width, Height);
                return;
            }

            mIsRealUpdate = false;
            VG.vgLoadIdentity();
            VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);

            #region draw line
            {
                VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);

                float lineSize;
                if (!mActivated)
                {
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, ParentWindow.Background.Value);
                    lineSize = 10.0f;
                }
                else
                {
                    VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new[] { 0xe0 / 255f, 0x8f / 255f, 0x1e / 255f, 1.0f });
                    lineSize = 2.0f;
                }


                VG.vgSetPaint(mPaint, VGPaintMode.VG_STROKE_PATH);

                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);


                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, lineSize);
                VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                VGU.vguRoundRect(mPath, X + (lineSize / 2f), Y + (lineSize / 2f), Width - lineSize, Height - lineSize, mRound, mRound);
                VG.vgDrawPath(mPath, VGPaintMode.VG_STROKE_PATH);
                VG.vgFinish();
            }
            #endregion

            #region fill rect
            {
                var colStops = new float[25];// xRGBA

                VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_LINEAR_GRADIENT);

                if (!mActivated)
                {
                    colStops[0]  = 0.0f; colStops[1] = 0xb3 / 255f; colStops[2] = 0xb4 / 255f; colStops[3] = 0xb5 / 255f; colStops[4] = 1.0f;
                    colStops[5]  = 0.20f; colStops[6] = 0xb3 / 255f; colStops[7] = 0xb4 / 255f; colStops[8] = 0xb5 / 255f; colStops[9] = 1.0f;
                    colStops[10] = 0.80f; colStops[11] = 0x8a / 255f; colStops[12] = 0x8b / 255f; colStops[13] = 0x8c / 255f; colStops[14] = 1.0f;
                    colStops[15] = 1.0f; colStops[16] = 0x8a / 255f; colStops[17] = 0x8b / 255f; colStops[18] = 0x8c / 255f; colStops[19] = 1.0f;
                }
                else
                {
                    colStops[0]  = 0.0f; colStops[1] = 0xef / 255f; colStops[2] = 0xf0 / 255f; colStops[3] = 0xf0 / 255f; colStops[4] = 1.0f;
                    colStops[5]  = 0.20f; colStops[6] = 0xef / 255f; colStops[7] = 0xf0 / 255f; colStops[8] = 0xf0 / 255f; colStops[9] = 1.0f;
                    colStops[10] = 0.80f; colStops[11] = 0xb6 / 255f; colStops[12] = 0xb6 / 255f; colStops[13] = 0xb6 / 255f; colStops[14] = 1.0f;
                    colStops[15] = 1.0f; colStops[16] = 0xb6 / 255f; colStops[17] = 0xb6 / 255f; colStops[18] = 0xb6 / 255f; colStops[19] = 1.0f;
                }

                VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_LINEAR_GRADIENT, 4, new float[] { X, Y + Height, X, Y });
                VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR_RAMP_STOPS, 20, colStops);

                VG.vgSetPaint(mPaint, VGPaintMode.VG_FILL_PATH);

                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 1.0f);
                VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                var lineSize = 10.0f;
                VGU.vguRoundRect(mPath, X + (lineSize / 2f), Y + (lineSize / 2f), Width - lineSize, Height - lineSize, mRound, mRound);
                //VGU.vguRoundRect(mPath, X, Y, Width, Height, mRound, mRound);
                VG.vgDrawPath(mPath, VGPaintMode.VG_FILL_PATH);
                VG.vgFinish();
            }
            #endregion

            base.Update();

            // copy render image to cache
            VG.vgGetPixels(mCache, 0, 0, X, Y, Width, Height);
        }
예제 #12
0
        protected override void Draw()
        {
            if (!IsVisible)
            {
                return;
            }

            VG.vgLoadIdentity();
            VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);

            var position = ScreenPosition;

            VG.vgTranslate(position.X, position.Y);

            //VG.vgRotate(mRotate);
            //Status.Rotate(mRotate);

            #region draw percent
            if (mPercent > 0)
            {
                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);
                VGU.vguRoundRect(mPath, 0, 0, Width, Height, mRound, mRound);

                // draw percent line
                if (PercentLine != null)
                {
                    PercentLine.SetPaint(VGPaintMode.VG_FILL_PATH);
                }

                VG.vgDrawPath(mPath, VGPaintMode.VG_FILL_PATH);
                VG.vgFinish();
            }
            #endregion

            #region draw background
            VG.vgSetParameteri(mPaint, (int)VGPaintParamType.VG_PAINT_TYPE, (int)VGPaintType.VG_PAINT_TYPE_COLOR);
            //VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, RootWindow.Background.Value);
            VG.vgSetParameterfv(mPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new[] { 0.0f, 0.0f, 0.0f, 1.0f });
            VG.vgSetPaint(mPaint, VGPaintMode.VG_FILL_PATH);

            var percentWidth = (Width * Percent) / 100f;
            VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);
            VGU.vguRect(mPath, percentWidth, 0, Width - percentWidth, Height);
            VG.vgDrawPath(mPath, VGPaintMode.VG_FILL_PATH);
            VG.vgFinish();
            #endregion

            #region draw line
            {
                if (Border != null)
                {
                    Border.SetPaint(VGPaintMode.VG_STROKE_PATH);

                    VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, kLineSize);
                    VG.vgSeti(VGParamType.VG_STROKE_CAP_STYLE, (int)VGCapStyle.VG_CAP_BUTT);
                    VG.vgSeti(VGParamType.VG_STROKE_JOIN_STYLE, (int)VGJoinStyle.VG_JOIN_BEVEL);

                    VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);
                    //VGU.vguRoundRect(mPath, kLineSize / 2f, kLineSize / 2f, Width - kLineSize, Height - kLineSize, mRound, mRound);
                    VGU.vguRoundRect(mPath, 0, 0, Width, Height, mRound, mRound);
                    VG.vgDrawPath(mPath, VGPaintMode.VG_STROKE_PATH);
                    VG.vgFinish();
                }
            }
            #endregion

            //base.Update();
            VG.vgFinish();
        }
예제 #13
0
        public override void Draw()
        {
            if (!IsVisible)
            {
                return;
            }

            // draw bg
            if (Background != null)
            {
                VG.vgSetfv(VGParamType.VG_CLEAR_COLOR, 4, Background.Value);
                VG.vgClear(X, Y, Width, Height);
                VG.vgFinish();
            }

            if (Arrows != null)
            {
                Arrows.Update(X, Y);
            }


            VG.vgSetf(VGParamType.VG_STROKE_LINE_WIDTH, 1.0f);
            VG.vgSetfv(VGParamType.VG_STROKE_DASH_PATTERN, 0, null);
            VG.vgSetParameterfv(mStrokePaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new Color(0x575959FF).Value);
            VG.vgSetPaint(mStrokePaint, VGPaintMode.VG_STROKE_PATH);

            switch (Type)
            {
            case VisializationType.Realtime:
            {
                //mApplication.DebugTimeToConsole("realtime");

                #region Realtime
                if (Grid != null)
                {
                    Grid.Update(X, Y);
                }

                VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);


                // draw rectangles
                if (mGrapihcs.Count > 0)
                {
                    lock (mGrapihcs)
                        foreach (var data in from data in mGrapihcs where data != null where data.Data != null where data.Data.Length > 0 select data)
                        {
                            VG.vgLoadIdentity();
                            VG.vgTranslate(X + data.Position.X, Y + data.Position.Y);     // (40, 20)

                            var size = (data.Data.Length - 1) > (((uint)(kOxWidht)) - data.Position.X) ? (((uint)(kOxWidht)) - data.Position.X) : (data.Data.Length - 1);
                            for (var i = 0; i < size; i++)
                            {
                                VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                                var maxY = data.Data[i] < 5 ? 5 : data.Data[i];     // минимальное значение - 5 единиц, чтобы было видно секции
                                maxY  = data.Data[i] == ushort.MaxValue ? 5 : maxY; // проверяем флаг на наличие датчика
                                maxY /= 2;

                                VGU.vguRect(mPath, i * (kOxWidht / 177f), 0, (kOxWidht / 177f), maxY);

                                var color = (data.Data[i] == ushort.MaxValue)
                                                    ? Palette.White
                                                    : new Color(GetColor(data.Data[i]));

                                VG.vgSetParameterfv(mFillPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, color.Value);
                                VG.vgSetPaint(mFillPaint, VGPaintMode.VG_FILL_PATH);
                                VG.vgDrawPath(mPath, VGPaintMode.VG_FILL_PATH);

                                VG.vgDrawPath(mPath, VGPaintMode.VG_STROKE_PATH);
                            }
                        }
                }
                #endregion
            }
            break;

            case VisializationType.History:
            {
                if (HistoryReports != null)
                {
                    if (HistoryReports.Length > 0)
                    {
                        //Console.WriteLine("history: {0}", HistoryReports.Length);

                        VG.vgSeti(VGParamType.VG_MATRIX_MODE, (int)VGMatrixMode.VG_MATRIX_PATH_USER_TO_SURFACE);
                        VG.vgLoadIdentity();
                        VG.vgTranslate(X + 40, Y + 20);         // (40, 20)

                        foreach (var label in mVHistoryLabels)
                        {
                            label.Text = "";
                        }

                        var depth = 0;
                        for (var j = 0; j < HistoryReports.Length; j++)
                        {
                            var data = HistoryReports[j].Restore();

                            if (j % 5 == 0)
                            {
                                //Console.WriteLine("history: {0}", j);
                                var index = j / 5;
                                var date  = HistoryReports[j].Time;
                                mVHistoryLabels[2 * index].Text     = date.ToString("HH:mm");
                                mVHistoryLabels[2 * index + 1].Text = date.ToString("dd") + "/" + date.ToString("MM");
                            }

                            if (data != null)
                            {
                                var size = (data.Length - 1);

                                for (var i = 0; i < size; i++)
                                {
                                    if (data[i] == ushort.MaxValue)
                                    {
                                        continue;
                                    }

                                    VG.vgClearPath(mPath, VGPathCapabilities.VG_PATH_CAPABILITY_ALL);

                                    const int kRectHeight = 12;
                                    VGU.vguRect(mPath, i * (kOxWidht / 177f), depth * kRectHeight, (kOxWidht / 177f), kRectHeight);

                                    VG.vgSetParameterfv(mFillPaint, (int)VGPaintParamType.VG_PAINT_COLOR, 4, new Color(GetColor(data[i])).Value);
                                    VG.vgSetPaint(mFillPaint, VGPaintMode.VG_FILL_PATH);
                                    VG.vgDrawPath(mPath, VGPaintMode.VG_FILL_PATH);

                                    VG.vgDrawPath(mPath, VGPaintMode.VG_STROKE_PATH);
                                }
                            }
                            else
                            {
                                Console.WriteLine("oooops");
                            }

                            depth++;
                        }
                    }
                }
            }
            break;
            }


            //base.Update();
        }