예제 #1
0
            void TransfertOperatorOutputEdges()
            {
                var traversingOutEdges = new Dictionary <VFXDataAnchorController, List <VFXDataAnchorController> >();

                foreach (var edge in m_SourceController.dataEdges.Where(
                             t =>
                {
                    if (t.output.sourceNode is VFXParameterNodeController)
                    {
                        return(false);
                    }
                    var inputInControllers = m_SourceControllersWithBlocks.Contains(t.input.sourceNode);
                    var outputInControllers = m_SourceControllersWithBlocks.Contains(t.output.sourceNode);

                    return(!inputInControllers && outputInControllers);
                }
                             ))
                {
                    List <VFXDataAnchorController> inputs = null;
                    if (!traversingOutEdges.TryGetValue(edge.output, out inputs))
                    {
                        inputs = new List <VFXDataAnchorController>();
                        traversingOutEdges[edge.output] = inputs;
                    }

                    inputs.Add(edge.input);
                }

                var newSourceOutputs = traversingOutEdges.Keys.ToArray();

                for (int i = 0; i < newSourceOutputs.Length; ++i)
                {
                    VFXParameter newTargetParameter = m_TargetController.AddVFXParameter(Vector2.zero, VFXLibrary.GetParameters().First(t => t.model.type == newSourceOutputs[i].portType));

                    m_TargetController.LightApplyChanges();

                    VFXParameterController newTargetParamController = m_TargetController.GetParameterController(newTargetParameter);
                    newTargetParamController.isOutput = true;

                    var inputs = traversingOutEdges[newSourceOutputs[i]];

                    var linkedParameter = inputs.FirstOrDefault(t => t.sourceNode is VFXParameterNodeController);
                    if (linkedParameter != null)
                    {
                        newTargetParamController.exposedName = (linkedParameter.sourceNode as VFXParameterNodeController).parentController.exposedName;
                    }
                    else
                    {
                        newTargetParamController.exposedName = newSourceOutputs[i].name;
                    }

                    //first the equivalent of sourceInput in the target

                    VFXNodeController targetNode = null;

                    if (newSourceOutputs[i].sourceNode is VFXBlockController)
                    {
                        var blockController = newSourceOutputs[i].sourceNode as VFXBlockController;
                        if (m_TargetBlocks != null)
                        {
                            targetNode = m_TargetBlocks[m_SourceBlockControllers.IndexOf(blockController)];
                        }
                        else
                        {
                            var targetContext = m_TargetControllers[m_SourceControllers.IndexOf(blockController.contextController)] as VFXContextController;

                            targetNode = targetContext.blockControllers[blockController.index];
                        }
                    }
                    else
                    {
                        targetNode = m_TargetControllers[m_SourceControllers.IndexOf(newSourceOutputs[i].sourceNode)];
                    }

                    VFXDataAnchorController targetAnchor = targetNode.outputPorts.FirstOrDefault(t => t.path == newSourceOutputs[i].path);

                    if (targetAnchor != null)
                    {
                        VFXNodeController parameterNode = m_TargetController.AddVFXParameter(targetNode.position + new Vector2(400, 0), newTargetParamController, null);

                        // Link the parameternode and the input in the target
                        m_TargetController.CreateLink(parameterNode.inputPorts[0], targetAnchor);

                        if (m_SourceSlotContainer is VFXOperator)
                        {
                            (m_SourceSlotContainer as VFXOperator).ResyncSlots(true);
                        }
                        m_SourceNodeController.ApplyChanges();
                    }
                    //Link all the outputs to the matching input of the subgraph
                    foreach (var input in inputs)
                    {
                        var port = m_SourceNodeController.outputPorts.FirstOrDefault(t => t.model == m_SourceSlotContainer.outputSlots.Last());
                        if (port != null)
                        {
                            m_SourceController.CreateLink(input, port);
                        }
                    }
                }
            }
예제 #2
0
            void TransfertDataEdges()
            {
                // Search for links between with inputs in the selected part and the output in other parts of the graph.
                Dictionary <VFXDataAnchorController, List <VFXDataAnchorController> > traversingInEdges = new Dictionary <VFXDataAnchorController, List <VFXDataAnchorController> >();

                foreach (var edge in m_SourceController.dataEdges.Where(
                             t =>
                {
                    if (parameterNodeControllers.Contains(t.output.sourceNode))
                    {
                        return(false);
                    }
                    var inputInControllers = m_SourceControllersWithBlocks.Contains(t.input.sourceNode);
                    var outputInControllers = m_SourceControllersWithBlocks.Contains(t.output.sourceNode);

                    return(inputInControllers && !outputInControllers);
                }
                             ))
                {
                    List <VFXDataAnchorController> outputs = null;
                    if (!traversingInEdges.TryGetValue(edge.input, out outputs))
                    {
                        outputs = new List <VFXDataAnchorController>();
                        traversingInEdges[edge.input] = outputs;
                    }

                    outputs.Add(edge.output);
                }

                var newSourceInputs = traversingInEdges.Keys.ToArray();

                for (int i = 0; i < newSourceInputs.Length; ++i)
                {
                    VFXParameter newTargetParameter = m_TargetController.AddVFXParameter(Vector2.zero, VFXLibrary.GetParameters().First(t => t.model.type == newSourceInputs[i].portType));

                    m_TargetController.LightApplyChanges();

                    VFXParameterController newTargetParamController = m_TargetController.GetParameterController(newTargetParameter);
                    newTargetParamController.exposed = true;

                    var outputs = traversingInEdges[newSourceInputs[i]];

                    var linkedParameter = outputs.FirstOrDefault(t => t.sourceNode is VFXParameterNodeController);
                    if (linkedParameter != null)
                    {
                        newTargetParamController.exposedName = (linkedParameter.sourceNode as VFXParameterNodeController).parentController.exposedName;
                    }
                    else
                    {
                        newTargetParamController.exposedName = newSourceInputs[i].name;
                    }

                    //first the equivalent of sourceInput in the target

                    VFXNodeController targetNode = null;
                    Vector2           position;

                    if (newSourceInputs[i].sourceNode is VFXBlockController)
                    {
                        var blockController = newSourceInputs[i].sourceNode as VFXBlockController;
                        if (m_TargetBlocks != null)
                        {
                            targetNode = m_TargetBlocks[m_SourceBlockControllers.IndexOf(blockController)];
                            position   = blockController.contextController.position;
                        }
                        else
                        {
                            var targetContext = m_TargetControllers[m_SourceControllers.IndexOf(blockController.contextController)] as VFXContextController;

                            targetNode = targetContext.blockControllers[blockController.index];
                            position   = blockController.contextController.position;
                        }
                    }
                    else
                    {
                        targetNode = m_TargetControllers[m_SourceControllers.IndexOf(newSourceInputs[i].sourceNode)];
                        position   = targetNode.position;
                    }

                    VFXDataAnchorController targetAnchor = targetNode.inputPorts.First(t => t.path == newSourceInputs[i].path);


                    position.y += targetAnchor.model.owner.inputSlots.IndexOf(targetAnchor.model) * 32;

                    VFXNodeController parameterNode = m_TargetController.AddVFXParameter(position - new Vector2(200, 0), newTargetParamController, null);

                    // Link the parameternode and the input in the target
                    m_TargetController.CreateLink(targetAnchor, parameterNode.outputPorts[0]);

                    if (m_SourceSlotContainer is VFXOperator)
                    {
                        (m_SourceSlotContainer as VFXOperator).ResyncSlots(true);
                    }
                    else if (m_SourceSlotContainer is VFXSubgraphBlock)
                    {
                        VFXSubgraphBlock blk = (m_SourceSlotContainer as VFXSubgraphBlock);
                        blk.RecreateCopy();
                        blk.ResyncSlots(true);
                    }
                    else if (m_SourceSlotContainer is VFXSubgraphContext)
                    {
                        VFXSubgraphContext ctx = (m_SourceSlotContainer as VFXSubgraphContext);
                        ctx.RecreateCopy();
                        ctx.ResyncSlots(true);
                    }

                    m_SourceNodeController.ApplyChanges();
                    //Link all the outputs to the matching input of the subgraph
                    foreach (var output in outputs)
                    {
                        m_SourceController.CreateLink(m_SourceNodeController.inputPorts.First(t => t.model == m_SourceSlotContainer.inputSlots.Last()), output);
                    }
                }
            }