public void ProcessOperatorCeil([ValueSource("ProcessOperatorCeil_Values")] float inValue) { var value = new VFXValue <float>(inValue); var expression = VFXOperatorUtility.Ceil(value); var context = new VFXExpression.Context(VFXExpressionContextOption.CPUEvaluation); var resultExpressionA = context.Compile(expression); Assert.AreEqual(Mathf.Ceil(inValue), resultExpressionA.Get <float>(), 0.001f); }
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { return(new[] { VFXOperatorUtility.Saturate(VFXOperatorUtility.Ceil(inputExpression[0] - inputExpression[1])), // TODO : It would be nice to have inverted step output (1 if below threshold), but we need to be able to define multiple FloatN output slots. //VFXOperatorUtility.Clamp( new VFXExpressionFloor(inputExpression[0])-inputExpression[1], VFXValue.Constant(0.0f), VFXValue.Constant(1.0f)), }); }
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { return(new[] { VFXOperatorUtility.Ceil(inputExpression[0]) }); }