예제 #1
0
    void Die(GameObject collider)
    {
        if (timeUntilPlayerShouldNotDie <= 0)
        {
            Debug.Log("Player Died...");
            levelControllerClass.ShowRetryCanvas(camShakeDuration);

            playerState = PlayerState.Still;

            gameObject.SetActive(false);
            vfxControllerClass.PlayerDied(transform.position, collider, camShakeDuration);
        }
    }