public void SaveDataToFileCaches(int bitMask, VFTile tile, double[][] nData, float[][] hData, float[][] gData, RandomMapType[][] tData) { if (_voxelTileCachesFS == null) { return; } IntVector4 xzlh = new IntVector4(tile.tileX, tile.tileZ, tile.tileL, tile.tileH); if (_voxelTileCacheDescsList.ContainsKey(xzlh)) { Debug.LogWarning("[VFDataRTGen]:Try to append a existing voxel tile to cache file." + xzlh); return; } try { _voxelTileCachesFS.Seek(0, SeekOrigin.End); //Append VFTerTileCacheDesc desc = VFTerTileCacheDesc.WriteDataToCache(_bw, bitMask, tile, nData, hData, gData, tData); _voxelTileCacheDescsList.Add(xzlh, desc); } catch (Exception e) { string strE = e.ToString(); Debug.LogWarning("[VFDataRTGen]:Failed to append voxel tile to cache file" + xzlh + e); if (strE.Contains("IOException: Win32 IO returned 112.")) { GameLog.HandleExceptionInThread(e); } } }
public VFTerTileCacheDesc FillTileDataWithFileCache(IntVector4 xzlh, VFTile tile, double[][] nData, float[][] hData, float[][] gData, RandomMapType[][] tData) { VFTerTileCacheDesc desc = null; if (_voxelTileCacheDescsList.TryGetValue(xzlh, out desc)) { try { desc.ReadDataFromCache(_br, tile, nData, hData, gData, tData); } catch { Debug.LogWarning("[VFDataRTGen]Error:Failed to read data from cache " + xzlh); return(null); } } return(desc); }
public void PlantVegetation(VFTile terTile, double[][] tileNoiseBuf, float[][] tileHeightBuf, float[][] tileGradTanBuf, List <TreeInfo> outlstTreeInfo, List <VoxelGrassInstance> outlstGrassInst, RandomMapType[][] tileMapType, int szCell) { int startX = terTile.tileX << VoxelTerrainConstants._shift; int startZ = terTile.tileZ << VoxelTerrainConstants._shift; int iScl = 1 << terTile.tileL; for (int iz = 0; iz < VoxelTerrainConstants._numVoxelsPerAxis; iz += szCell) { int idxZ = iz + VoxelTerrainConstants._numVoxelsPrefix; double[] xNoiseBuf = tileNoiseBuf[idxZ]; float[] xHeightBuf = tileHeightBuf[idxZ]; float[] xGradTanBuf = tileGradTanBuf[idxZ]; byte[][] xyVoxels = terTile.terraVoxels[idxZ]; for (int ix = 0; ix < VoxelTerrainConstants._numVoxelsPerAxis; ix += szCell) { int idxX = ix + VoxelTerrainConstants._numVoxelsPrefix; float fy = xHeightBuf[idxX]; byte[] yVoxels = xyVoxels[idxX]; byte vType = yVoxels[((int)fy) * VFVoxel.c_VTSize + 1]; if (VFDataRTGen.IsNoPlantType(vType)) { continue; } curRegion = prms.RegionDescArrayValues[MapTypeToRegionId(tileMapType[iz][ix])]; VoxelPaintXML.PlantDescArrayCLS veges0 = curRegion.trees; VoxelPaintXML.PlantDescArrayCLS veges1 = curRegion.grasses; VoxelPaintXML.PlantDescArrayCLS veges2 = curRegion.newgrasses; VoxelPaintXML.PlantHeightDesc treeHeight = null; VoxelPaintXML.PlantHeightDesc grassHeight = null; VoxelPaintXML.PlantHeightDesc newGrassHeight = null; VoxelPaintXML.PlantGradientDesc treeGradient = null; VoxelPaintXML.PlantGradientDesc grassGradient = null; VoxelPaintXML.PlantGradientDesc newGrassGradient = null; double noise256 = (xNoiseBuf[idxX] + 1) * 128; float gradTan = xGradTanBuf[idxX]; //坡度大于60度草树皆不刷 if (gradTan >= noVegeTan1) { continue; } if (gradTan < noVegeTan0) { if (veges0 != null) { //树的空间单位 if (0 == ix % veges0.cellSize && 0 == iz % veges0.cellSize) { bool bTree = false; if (noise256 >= veges0.start || (noise256 > veges0.startFadeIn && myRand.NextDouble() <= (noise256 - veges0.startFadeIn) / (veges0.start - veges0.startFadeIn))) { bTree = true; } if (bTree) { for (int i = 0; i < veges0.PlantHeightDescValues.Length; i++) { VoxelPaintXML.PlantHeightDesc heightDesc = veges0.PlantHeightDescValues [i]; if (heightDesc.start <= fy && heightDesc.end > fy) { treeHeight = heightDesc; } } if (treeHeight != null) { for (int i = 0; i < treeHeight.PlantGradientDescValues.Length; i++) { VoxelPaintXML.PlantGradientDesc GradientDesc = treeHeight.PlantGradientDescValues [i]; if (GradientDesc.start <= gradTan && GradientDesc.end > gradTan) { treeGradient = GradientDesc; } } PlantAVegetation(startX, startZ, ix, iz, iScl, treeGradient.PlantDescArrayValues, tileHeightBuf, 5.0f, outlstTreeInfo); } } } } } //坡度大于45度不刷草药 //if (gradTan >= noVegeTan0) continue; if (gradTan < noVegeTan3) { if (veges1 != null) { //旧草的空间单位 if (0 == ix % veges1.cellSize && 0 == iz % veges1.cellSize) { if (noise256 >= veges1.start || (noise256 > veges1.startFadeIn && myRand.NextDouble() <= (noise256 - veges1.startFadeIn) / (veges1.start - veges1.startFadeIn))) { foreach (VoxelPaintXML.PlantHeightDesc heightDesc in veges1.PlantHeightDescValues) { if (heightDesc.start <= fy && heightDesc.end > fy) { grassHeight = heightDesc; } } if (grassHeight != null) { foreach (VoxelPaintXML.PlantGradientDesc GradientDesc in grassHeight.PlantGradientDescValues) { if (GradientDesc.start <= gradTan && GradientDesc.end > gradTan) { grassGradient = GradientDesc; } } if (grassGradient != null) { PlantAVegetation(startX, startZ, ix, iz, iScl, grassGradient.PlantDescArrayValues, tileHeightBuf, 1.7f, outlstTreeInfo); } } } } } } // legacy grass // new grass // greed>30 no new grass if (gradTan >= noVegeTan2) { continue; } if (veges2 != null) { //新草的空间单位 if (0 == ix % veges2.cellSize && 0 == iz % veges2.cellSize) { if (noise256 >= veges2.start || (noise256 > veges2.startFadeIn && myRand.NextDouble() <= (noise256 - veges2.startFadeIn) / (veges2.start - veges2.startFadeIn))) { foreach (VoxelPaintXML.PlantHeightDesc heightDesc in veges2.PlantHeightDescValues) { if (heightDesc.start <= fy && heightDesc.end > fy) { newGrassHeight = heightDesc; } } if (newGrassHeight != null) { foreach (VoxelPaintXML.PlantGradientDesc GradientDesc in newGrassHeight.PlantGradientDescValues) { if (GradientDesc.start <= gradTan && GradientDesc.end > gradTan) { newGrassGradient = GradientDesc; } } if (newGrassGradient != null) { float fDensity = ((float)noise256 - veges2.startFadeIn) / (veges0.start - veges0.startFadeIn); if (fDensity > 1.0f) { fDensity = 1.0f; } PlantANewGrass(startX, startZ, ix, iz, fDensity, newGrassGradient.PlantDescArrayValues, tileHeightBuf, outlstGrassInst); } } } } } } } }
public void PlantGrass(VFTile terTile, double[][] tileNoiseBuf, float[][] tileHeightBuf, float[][] tileGradTanBuf, List <VoxelGrassInstance> outlstGrassInst, RandomMapType[][] tileMapType, int szCell) { int startX = terTile.tileX << VoxelTerrainConstants._shift; int startZ = terTile.tileZ << VoxelTerrainConstants._shift; //int iScl = 1 << terTile.tileL; for (int iz = 0; iz < VoxelTerrainConstants._numVoxelsPerAxis; iz += szCell) { int idxZ = iz + VoxelTerrainConstants._numVoxelsPrefix; double[] xNoiseBuf = tileNoiseBuf[idxZ]; float[] xHeightBuf = tileHeightBuf[idxZ]; float[] xGradTanBuf = tileGradTanBuf[idxZ]; byte[][] xyVoxels = terTile.terraVoxels[idxZ]; for (int ix = 0; ix < VoxelTerrainConstants._numVoxelsPerAxis; ix += szCell) { int idxX = ix + VoxelTerrainConstants._numVoxelsPrefix; float fy = xHeightBuf[idxX]; byte[] yVoxels = xyVoxels[idxX]; byte vType = yVoxels[((int)fy) * VFVoxel.c_VTSize + 1]; if (VFDataRTGen.IsNoPlantType(vType)) { continue; } float gradTan = xGradTanBuf[idxX]; //坡度大于60度草树皆不刷 if (gradTan >= noVegeTan1) { continue; } // greed>30 no new grass if (gradTan >= noVegeTan2) { continue; } curRegion = prms.RegionDescArrayValues[MapTypeToRegionId(tileMapType[iz][ix])]; VoxelPaintXML.PlantDescArrayCLS veges2 = curRegion.newgrasses; if (veges2 != null) { //新草的空间单位 if (0 == ix % veges2.cellSize && 0 == iz % veges2.cellSize) { double noise256 = (xNoiseBuf[idxX] + 1) * 128; if (noise256 >= veges2.start || (noise256 > veges2.startFadeIn && myRand.NextDouble() <= (noise256 - veges2.startFadeIn) / (veges2.start - veges2.startFadeIn))) { VoxelPaintXML.PlantHeightDesc newGrassHeight = null; VoxelPaintXML.PlantGradientDesc newGrassGradient = null; foreach (VoxelPaintXML.PlantHeightDesc heightDesc in veges2.PlantHeightDescValues) { if (heightDesc.start <= fy && heightDesc.end > fy) { newGrassHeight = heightDesc; } } if (newGrassHeight != null) { foreach (VoxelPaintXML.PlantGradientDesc GradientDesc in newGrassHeight.PlantGradientDescValues) { if (GradientDesc.start <= gradTan && GradientDesc.end > gradTan) { newGrassGradient = GradientDesc; } } if (newGrassGradient != null) { float fDensity = ((float)noise256 - veges2.startFadeIn) / (veges2.start - veges2.startFadeIn); /// old : veges0 if (fDensity > 1.0f) { fDensity = 1.0f; } PlantANewGrass(startX, startZ, ix, iz, fDensity, newGrassGradient.PlantDescArrayValues, tileHeightBuf, outlstGrassInst); } } } } } } } }