/// <summary> /// 保存BuildInfo /// </summary> /// <returns></returns> private void MakeBuildInfo(string packages_root_path) { var binfo = new BuildInfo(); binfo.BuildID = System.Guid.NewGuid().ToString(); //save main package string main_path = VFSUtil.GetMainPackage_BuildInfo_Path(packages_root_path); XFile.DeleteIfExists(main_path); XDirectory.CreateIfNotExists(Path.GetDirectoryName(main_path)); XConfig.SaveJson(binfo, main_path, AssetLoadType.SystemIO); //groups if (mEditorBuildInfo.list_total_extension != null && mEditorBuildInfo.list_total_extension.Count > 0) { foreach (var group in mEditorBuildInfo.list_total_extension) { string target_path = VFSUtil.GetExtensionGroup_BuildInfo_Path(packages_root_path, group); string group_root_path = VFSUtil.GetExtensionGroupFolder(packages_root_path, group); if (Directory.Exists(group_root_path)) { XFile.DeleteIfExists(target_path); XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path)); XConfig.SaveJson(binfo, target_path, AssetLoadType.SystemIO); } } } }
public string GetBuildInfoPath(string packages_root_path) { if (this.ExtensionGroup) { return(VFSUtil.GetExtensionGroup_BuildInfo_Path(packages_root_path, this.GroupName)); } else { return(VFSUtil.GetMainPackage_BuildInfo_Path(packages_root_path)); } }
/// <summary> /// 添加版本记录 /// </summary> /// <param name=""></param> public void AddVersionRecord(string branchName, long versionCode, string versionName, string versionDesc, bool saveBinary, bool dialog = true, bool log = true) { //编辑器那边限制了不能添加“比最大版本号更小的版本号”的版本,(也就是说版本号只能变大),但是这里实际上没做这个限制。以后如果有需要,可以让编辑器UI上去掉限制。 if (mDict_Branches.TryGetValue(branchName, out var branch)) { //判断一下版本号啦 if (versionCode >= 0 && !branch.IsVersionCodeExists(versionCode)) { bool isMainPackage = (branch.BType == VersionBranch.BranchType.MainPackage); bool flag_process_error = false; //处理文件过程中如果出错则中断操作且不记录数据 string platform_name = XPlatformUtil.GetNameText(branch.Platform); string source_packages_folder_path = VFSEditorUtil.GetSourcePackagesFolderPath(platform_name); string data_folder = VFSEditorUtil.GetVersionDataFolderPath_InProjectVersion(branch.BranchName, versionCode); //存放数据的地方 string build_id = string.Empty; try { XDirectory.DeleteIfExists(data_folder, true); Directory.CreateDirectory(data_folder); //复制并存档assets_hash文件 string assets_hash_path = isMainPackage ? VFSEditorUtil.GetMainPackage_AssetsHashFilePath_InSourcePackagesFolder(platform_name) : VFSEditorUtil.GetExtensionGroup_AssetsHashFilePath_InSourcePackagesFolder(platform_name, branch.ExtensionGroupName); string assets_hash_target_path = Path.Combine(data_folder, VFSConst.AssetsHashFileName); if (File.Exists(assets_hash_path)) { File.Copy(assets_hash_path, assets_hash_target_path, true); } //复制并存档Manifest文件 string manifest_target_path = VFSEditorUtil.GetVersionData_Manifest_FolderOrFilePath(!isMainPackage, branchName, versionCode); string manifest_path = isMainPackage ? VFSEditorUtil.GetMainPackage_AssetBundleManifestsFolderPath_InSourcePackagesFolder(platform_name) : VFSEditorUtil.GetExtensionGroup_AssetBundleManifestPath_InInSourcePackagesFolder(platform_name, branch.ExtensionGroupName); if (isMainPackage) { if (Directory.Exists(manifest_path)) { XDirectory.CopyDir(manifest_path, manifest_target_path); } } else { if (File.Exists(manifest_path)) { File.Copy(manifest_path, manifest_target_path); } } //复制并存档AssetBundleHashs string ab_hash_path = isMainPackage ? VFSEditorUtil.GetMainPackage_AssetBundle_HashFiles_FolderPath_InSourcePackagesFolder(platform_name) : VFSEditorUtil.GetExtensionGroup_AssetBundle_HashFiles_Path_InInSourcePackagesFolder(platform_name, branch.ExtensionGroupName); string ab_hash_target_path = VFSEditorUtil.GetVersionData_AssetBundle_HashFile_FolderOrFilePath(!isMainPackage, branchName, versionCode); if (isMainPackage) { if (Directory.Exists(ab_hash_path)) { XDirectory.CopyDir(ab_hash_path, ab_hash_target_path); } } else { if (File.Exists(ab_hash_path)) { File.Copy(ab_hash_path, ab_hash_target_path); } } //复制并存档vfs config (main package) if (isMainPackage) { string vfs_config_path = VFSUtil.GetVFSConfigFilePath_InPackages(VFSEditorUtil.GetSourcePackagesFolderPath(platform_name)); if (File.Exists(vfs_config_path)) { string target_path = Path.Combine(data_folder, VFSConst.Config_Runtime_FileName); File.Copy(vfs_config_path, target_path, true); } } //Group Options if (!isMainPackage) { string group_option_path = VFSUtil.GetExtensionPackages_GroupOptions_FilePath(source_packages_folder_path, branch.ExtensionGroupName); if (File.Exists(group_option_path)) { string target_path = Path.Combine(data_folder, VFSConst.ExtensionGroup_GroupOption_FileName); File.Copy(group_option_path, target_path, true); } } //Group Info if (!isMainPackage) { string group_info_path = VFSUtil.GetExtensionGroup_GroupInfo_Path_InGroupPath(VFSUtil.GetExtensionGroupFolder(source_packages_folder_path, branch.ExtensionGroupName)); if (File.Exists(group_info_path)) { string target_path = Path.Combine(data_folder, VFSConst.VFS_ExtensionGroupInfo_FileName); File.Copy(group_info_path, target_path, true); } } //复制并存档editor build info string editor_build_info_path = VFSEditorUtil.Get_EditorBuildInfoPath(VFSEditorUtil.GetSourcePackagesFolderPath(platform_name)); if (File.Exists(editor_build_info_path)) { string target_path = VFSEditorUtil.GetVersionData_EditorBuildInfo_Path(branchName, versionCode); File.Copy(editor_build_info_path, target_path); } //复制并存档 build info string build_info_path = VFSUtil.GetMainPackage_BuildInfo_Path(VFSEditorUtil.GetSourcePackagesFolderPath(platform_name)); if (File.Exists(build_info_path)) { //存档 string target_path = VFSEditorUtil.GetVersionData_BuildInfo_Path(branchName, versionCode); File.Copy(build_info_path, target_path); //反写版本信息到source package string build_info_json = File.ReadAllText(target_path, Encoding.UTF8); var obj = JsonUtility.FromJson <BuildInfo>(build_info_json); build_id = obj.BuildID; //写出版本信息 var version_info = new PackageVersionInfo { version = versionCode, versionName = versionName, buildId = obj.BuildID, branch = branch.BranchName }; string version_info_path = isMainPackage ? VFSEditorUtil.Get_MainPackage_PackageVersionFilePath_InSourcePackages(platform_name) : VFSEditorUtil.Get_ExtensionGroups_PackageVersionFilePath_InSourcePackages(ref platform_name, ref branch.ExtensionGroupName); XFile.DeleteIfExists(version_info_path); XConfig.SaveJson(version_info, version_info_path, AssetLoadType.SystemIO); //检查当前StreamingAssets中是否有与之build id一致的情况,如果有,也写出 if (isMainPackage) { string buildinfo_in_stream = VFSUtil.GetMainPackage_BuildInfo_Path(VFSUtil.GetPackagesRootFolderInStreamingAssets(platform_name)); if (File.Exists(buildinfo_in_stream)) { try { var obj_stream = XConfig.GetJson <BuildInfo>(buildinfo_in_stream, AssetLoadType.SystemIO, false); if (obj_stream.BuildID == obj.BuildID) { //一致,写出 string target_stream = VFSUtil.GetMainPackage_VersionInfo_Path(VFSUtil.GetPackagesRootFolderInStreamingAssets(platform_name)); XConfig.SaveJson(version_info, target_stream, AssetLoadType.SystemIO); } } catch { } } } else { string buildinfo_in_stream = VFSUtil.GetExtensionGroup_BuildInfo_Path(VFSUtil.GetPackagesRootFolderInStreamingAssets(platform_name), branch.ExtensionGroupName); if (File.Exists(buildinfo_in_stream)) { try { var obj_stream = XConfig.GetJson <BuildInfo>(buildinfo_in_stream, AssetLoadType.SystemIO, false); if (obj_stream.BuildID == obj.BuildID) { //一致,写出 string target_stream = VFSUtil.GetExtensionGroup_VersionInfo_Path(VFSUtil.GetPackagesRootFolderInStreamingAssets(platform_name), branch.ExtensionGroupName); XConfig.SaveJson(version_info, target_stream, AssetLoadType.SystemIO); } } catch { } } } } } catch (Exception e) { XDirectory.DeleteIfExists(data_folder, true); flag_process_error = true; throw e; } //保存二进制文件 if (saveBinary && !flag_process_error) { string binary_path = VFSEditorUtil.Get_AssetsBinaryFolderPath_InVersion(branchName, versionCode); try { long total_count = 0; //把所有二进制文件直接全拷进去 string binary_path_temp = Path.Combine(binary_path, "temp"); string binary_path_temp_remote = Path.Combine(binary_path, "temp_remote"); XDirectory.DeleteIfExists(binary_path_temp, true); Directory.CreateDirectory(binary_path_temp); if (isMainPackage) { XDirectory.DeleteIfExists(binary_path_temp_remote, true); Directory.CreateDirectory(binary_path_temp_remote); } //移动文件 if (isMainPackage) { string local_path = VFSEditorUtil.Get_MainPackage_AssetsFolderPath_InSourcePackages(platform_name); int local_path_len = local_path.Length + 1; string[] local_files = Directory.GetFiles(local_path, "*.*", SearchOption.AllDirectories); if (local_files != null && local_files.Length > 0) { ArrayUtil.RemoveDuplicationElements(ref local_files); foreach (var item in local_files) { total_count++; string pure_path = item.Substring(local_path_len, item.Length - local_path_len); string target_path = Path.Combine(binary_path_temp, pure_path); XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path)); File.Copy(item, target_path); } } string remote_path = VFSEditorUtil.Get_MainPackage_RemoteAssetsFolderPath_InSourcePackages(platform_name); if (Directory.Exists(remote_path)) { int remote_path_len = remote_path.Length + 1; string[] remote_files = Directory.GetFiles(remote_path, "*.*", SearchOption.AllDirectories); if (remote_files != null && remote_files.Length > 0) { total_count++; ArrayUtil.RemoveDuplicationElements(ref remote_files); foreach (var item in remote_files) { string pure_path = item.Substring(remote_path_len, item.Length - remote_path_len); string target_path = Path.Combine(binary_path_temp_remote, pure_path); XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path)); File.Copy(item, target_path); } } } } else { string group_path = VFSEditorUtil.Get_ExtensionGroupFolderPath_InSourcePackages(platform_name, branch.ExtensionGroupName); int group_path_len = group_path.Length + 1; string[] group_files = Directory.GetFiles(group_path, "*.*", SearchOption.AllDirectories); if (group_files != null && group_files.Length > 0) { total_count++; ArrayUtil.RemoveDuplicationElements(ref group_files); foreach (var item in group_files) { string pure_path = item.Substring(group_path_len, item.Length - group_path_len); string target_path = Path.Combine(binary_path_temp, pure_path); XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path)); File.Copy(item, target_path); } } } long zip_counter = 0; int zip_counter_t = 0; //打包 string zip_file_path = Path.Combine(binary_path, VFSEditorConst.VFS_VERSION_AssetsBinary_Zip_Name); ZipUtil.ZipDirectory(binary_path_temp, zip_file_path, fileName => { if (log || dialog) { zip_counter++; if (total_count > 100) { zip_counter_t++; if (zip_counter_t >= 20) { zip_counter_t = 0; if (log) { Debug.Log($" Create Zip: {zip_counter}/{total_count}"); } if (dialog) { EditorUtility.DisplayProgressBar("Create Zip", $"{zip_counter}/{total_count}\n{fileName}", zip_counter / total_count); } } } else { if (log) { Debug.Log($" Create Zip: {zip_counter}/{total_count} : {fileName}"); } if (dialog) { EditorUtility.DisplayProgressBar("Create Zip", $"{zip_counter}/{total_count}\n{fileName}", zip_counter / total_count); } } } }); if (isMainPackage) { string zip_file_path_remote = Path.Combine(binary_path, VFSEditorConst.VFS_VERSION_AssetsBinary_REMOTE_Zip_Name); zip_counter = 0; zip_counter_t = 0; ZipUtil.ZipDirectory(binary_path_temp_remote, zip_file_path_remote, fileName => { if (log || dialog) { zip_counter++; if (total_count > 100) { zip_counter_t++; if (zip_counter_t >= 20) { zip_counter_t = 0; if (log) { Debug.Log($" Create Zip: {zip_counter}/{total_count}"); } if (dialog) { EditorUtility.DisplayProgressBar("Create Zip", $"{zip_counter}/{total_count}\n{fileName}", zip_counter / total_count); } } } else { if (log) { Debug.Log($" Create Zip: {zip_counter}/{total_count} : {fileName}"); } if (dialog) { EditorUtility.DisplayProgressBar("Create Zip", $"{zip_counter}/{total_count}\n{fileName}", zip_counter / total_count); } } } }); } if (dialog) { EditorUtility.ClearProgressBar(); //上面这个应该是同步方法,不会有时间错乱。(吧 } //删除temp XDirectory.DeleteIfExists(binary_path_temp); XDirectory.DeleteIfExists(binary_path_temp_remote); } catch (Exception e) { flag_process_error = true; XDirectory.DeleteIfExists(binary_path); throw e; } } if (!flag_process_error) { //登记到索引 var vr = new VersionRecord() { versionCode = versionCode, versionName = versionName, desc = versionDesc, build_id = build_id }; //记录版本 branch.AddVersion(ref vr); //保存版本索引 SaveBranchFile(ref branch); } } } }
private void RefreshData_Left_list() { if (mLeft_Select_Platform == null) { return; } var platform_name = XPlatformUtil.GetNameText(mLeft_Select_Platform.Value); string source_packages_root_path = VFSEditorUtil.GetSourcePackagesFolderPath(platform_name); string package_stream_root_path = VFSUtil.GetPackagesRootFolderInStreamingAssets(platform_name); //检查,StreamingAssets if (mDict_MainPackage_SourcePackage[mLeft_Select_Platform.Value] && mDict_MainPackage_StreamingAssets[mLeft_Select_Platform.Value]) { //两边都有,我们来看看两边的build_id是否一致 string build_info_source_path = VFSUtil.GetMainPackage_BuildInfo_Path(source_packages_root_path); string build_info_stream_path = VFSUtil.GetMainPackage_BuildInfo_Path(package_stream_root_path); if (File.Exists(build_info_stream_path) && File.Exists(build_info_source_path)) { try { var build_info_source = JsonUtility.FromJson <TinaX.VFSKitInternal.BuildInfo>(File.ReadAllText(build_info_source_path)); var build_info_stream = JsonUtility.FromJson <TinaX.VFSKitInternal.BuildInfo>(File.ReadAllText(build_info_stream_path)); if (build_info_source.BuildID != build_info_stream.BuildID) { main_package_not_same = true; } } catch { } } } else { main_package_not_same = false; } //扩展组的处理 mDict_ExtensionGroups_Info.Clear(); if (mDict_Extensions_SourcePackage[mLeft_Select_Platform.Value]) { string source_extensions_root_path = VFSUtil.GetExtensionPackageRootFolderInPackages(source_packages_root_path); string[] group_names = VFSUtil.GetValidExtensionGroupNames(source_extensions_root_path); foreach (var group in group_names) { //streamingassets 中存在嘛 if (VFSUtil.IsValidExtensionPackage(VFSUtil.GetExtensionGroupFolder(package_stream_root_path, group))) { //存在,检查build_id string build_id_path_source = VFSUtil.GetExtensionGroup_BuildInfo_Path(source_packages_root_path, group); string build_id_path_stream = VFSUtil.GetExtensionGroup_BuildInfo_Path(package_stream_root_path, group); try { var b_info_source = JsonUtility.FromJson <TinaX.VFSKitInternal.BuildInfo>(File.ReadAllText(build_id_path_source)); var b_info_stream = JsonUtility.FromJson <TinaX.VFSKitInternal.BuildInfo>(File.ReadAllText(build_id_path_stream)); if (b_info_source.BuildID == b_info_stream.BuildID) { mDict_ExtensionGroups_Info.Add(group, 2); } else { mDict_ExtensionGroups_Info.Add(group, 1); } } catch { } if (!mDict_ExtensionGroups_Info.ContainsKey(group)) { mDict_ExtensionGroups_Info.Add(group, 2); } } else { // 不存在 mDict_ExtensionGroups_Info.Add(group, 0); } } } mFlag_RefreshData_left_platform = mLeft_Select_Platform; mFlag_RefreshData_left = true; }