private void UpdateBirdseyeControls() { VEOrientation orientation = mapControl.BirdseyeOrientation; if (mapBirdsEyeDirectionControl.Direction != orientation) { mapBirdsEyeDirectionControl.Direction = orientation; } }
public VEBirdseyeScene(string sceneId, VEOrientation orientation) { _sceneId = sceneId; _orientation = orientation; }
public VEBirdseyeScene(string sceneId, string orientation) { _sceneId = sceneId; _orientation = (VEOrientation)VEOrientation.Parse(typeof(VEOrientation), orientation); }
public DirectionalButton(VEOrientation direction, string directionName) : base(String.Format(CultureInfo.InvariantCulture, "BEV{0}", directionName)) { _direction = direction; }
public DirectionalButton(VEOrientation direction, string resourceName) : base(resourceName) { _direction = direction; }
public DirectionalButtonClickedEventArgs(VEOrientation direction) { _direction = direction; }