public BattleCharactersManager(CBattlefield controller, MBaseMap model, VBaseMap view) { cBattlefield = controller; mBaseMap = model; vBaseMap = view; baseMapMaster = BaseMapCacher.Instance.Get(mBaseMap.MapId); }
public CharacterAI(CBattlefield controller, MBaseMap model, VBaseMap view) { cBattlefield = controller; mBaseMap = model; //vBaseMap = view; //baseMapMaster = BaseMapCacher.Instance.Get(mBaseMap.MapId); }
public AStar(App.Controller.Common.CBaseMap controller, MBaseMap model, VBaseMap view) { cBaseMap = controller; //mBaseMap = model; vBaseMap = view; //baseMapMaster = BaseMapCacher.Instance.Get(mBaseMap.MapId); }
public void ToBuild(int buildId) { MBuilding mBuilding = BuildingCacher.Instance.GetBuilding(buildId); App.Model.Master.MBuilding buildingMaster = mBuilding.Master; VBaseMap vBaseMap = (App.Util.SceneManager.CurrentScene as CTop).GetVBaseMap(); App.Model.MTile[] tiles = vBaseMap.ViewModel.Tiles.Value; int currentNum = System.Array.FindAll(tiles, _ => _.tile_id == buildingMaster.tile_id).Length; if (currentNum < buildingMaster.sum) { if (BuyManager.CanBuy(buildingMaster.price, buildingMaster.price_type)) { this.StartCoroutine(Build(mBuilding.TileId, vBaseMap, buildingMaster)); } else { //Confirm dialog } } else { //Confirm dialog CAlertDialog.Show("已经达到了购买的上限了!"); } }
public TileMap(MBaseMap model, VBaseMap view) { mBaseMap = model; vBaseMap = view; if (mBaseMap.MapId > 0) { baseMapMaster = BaseMapCacher.Instance.Get(mBaseMap.MapId); } }
public BreadthFirst(App.Controller.Common.CBaseMap controller, MBaseMap model, VBaseMap view) { cBaseMap = controller; mBaseMap = model; vBaseMap = view; if (cBaseMap is App.Controller.Battle.CBattlefield) { cBattlefield = cBaseMap as App.Controller.Battle.CBattlefield; } baseMapMaster = BaseMapCacher.Instance.Get(mBaseMap.MapId); }
private IEnumerator Build(int buildId, VBaseMap vBaseMap, App.Model.Master.MBuilding buildingMaster) { App.Model.Master.MBaseMap topMapMaster = BaseMapCacher.Instance.Get(vBaseMap.ViewModel.MapId.Value); Vector2 coordinate = topMapMaster.GetCoordinateFromIndex(tileIndex); SShop sShop = new SShop(); yield return(StartCoroutine(sShop.RequestBuyBuild(buildId, (int)coordinate.x, (int)coordinate.y))); App.Model.MTile currentTile = App.Model.MTile.Create(buildingMaster.tile_id, (int)coordinate.x, (int)coordinate.y); List <App.Model.MTile> tileList = vBaseMap.ViewModel.Tiles.Value.ToList(); tileList.Add(currentTile); vBaseMap.ViewModel.Tiles.Value = tileList.ToArray(); this.Close(); }
//private MBaseMap mBaseMap; //private VBaseMap vBaseMap; public BattleCalculateManager(CBattlefield controller, MBaseMap model, VBaseMap view) { cBattlefield = controller; //mBaseMap = model; //vBaseMap = view; }