VBO GetVBOFor(Texture tex) { for (int i = 0; i < VBOs.Count; i++) { if (VBOs[i].Tex.Original_InternalID == tex.Original_InternalID) { return(VBOs[i]); } } VBO vbo = new VBO(); vbo.Tex = tex; vbo.Prepare(); VBOs.Add(vbo); return(vbo); }
public override void Recalculate() { Position = ((Maxes - Mins) / 2) + Mins; PrimaryEditor.ContextView.Control.MakeCurrent(); if (MyVBO != null) { MyVBO.Destroy(); } MyVBO = new VBO(); MyVBO.Prepare(); MyVBO.Tex = PrimaryEditor.ContextView.Textures.GetTexture(Texture); MyVBO.AddSide(new Location(0, 0, 1), Coords[0]); MyVBO.AddSide(new Location(0, 0, -1), Coords[1]); MyVBO.AddSide(new Location(1, 0, 0), Coords[2]); MyVBO.AddSide(new Location(-1, 0, 0), Coords[3]); MyVBO.AddSide(new Location(0, 1, 0), Coords[4]); MyVBO.AddSide(new Location(0, -1, 0), Coords[5]); MyVBO.GenerateVBO(); }