public V8GameState(V8GameStateManager StateManager) { this.StateManager = StateManager; }
public V8NormalState(V8GameStateManager StateManager) : base(StateManager) { }
public V8BuildingConnectingState(V8GameStateManager StateManager) : base(StateManager) { }
void Awake() { V8GameLogic.Instance = this; V8GameStateManager = new V8GameStateManager(); }