예제 #1
0
 // https://stackoverflow.com/questions/1171849/finding-quaternion-representing-the-rotation-from-one-vector-to-another
 public static Rot3f HalfWayVec(V3f from, V3f into)
 {
     if (from.Dot(into).ApproximateEquals(-1))
     {
         return(new Rot3f(0, from.AxisAlignedNormal()));
     }
     else
     {
         V3f         half = Vec.Normalized(from + into);
         QuaternionF q    = new QuaternionF(Vec.Dot(from, half), Vec.Cross(from, half));
         return(new Rot3f(q.Normalized));
     }
 }
예제 #2
0
            public static Rot3f HalfWayQuat(V3f from, V3f into)
            {
                var d = Vec.Dot(from, into);

                if (d.ApproximateEquals(-1))
                {
                    return(new Rot3f(0, from.AxisAlignedNormal()));
                }
                else
                {
                    QuaternionF q = new QuaternionF(d + 1, Vec.Cross(from, into));
                    return(new Rot3f(q.Normalized));
                }
            }
예제 #3
0
            public static Rot3f Original(V3f from, V3f into)
            {
                var angle = from.AngleBetween(into);

                if (angle < 1e-6f)
                {
                    return(Rot3f.Identity);
                }
                else if (Constant.PiF - angle < 1e-6f)
                {
                    return(new Rot3f(0, from.AxisAlignedNormal()));
                }
                else
                {
                    V3f axis = Vec.Cross(from, into).Normalized;
                    return(Rot3f.Rotation(axis, angle));
                }
            }