//-------------------------------------------------------------------------------------------------- internal void UpdateRenderMode() { if (V3dView == null) { return; } V3dView.SetComputedMode(_RenderMode == RenderModes.HLR); var renderParams = V3dView.ChangeRenderingParams(); if (_RenderMode == RenderModes.Raytraced) { renderParams.Method = Graphic3d_RenderingMode.Graphic3d_RM_RAYTRACING; } else { renderParams.Method = Graphic3d_RenderingMode.Graphic3d_RM_RASTERIZATION; } }