public ResourceManager() { ridGenerator = new UuidManager(); resources = new Dictionary <ulong, ResourceBase>(); headers = new Dictionary <string, ResourceHeader>(); manifestHeaders = new Dictionary <string, ManifestHeader>(); ridToHeaderMap = new Dictionary <ulong, string>(); }
private void _buildOnlineClient() { MapFactory.GlobalSpeed = 0; EventManager.GetInstance().HookNetworking(); var uiPrefab = PrefabManager.GetInstance().GetGameObject("UIController"); var ui = Instantiate(uiPrefab, canvas.transform); UuidManager.GetInstance().HookNetworking(); creator.PlayerConstructor(Vector3.zero, Vector2.zero, PlayerState.Jump); }