예제 #1
0
 public ResourceManager()
 {
     ridGenerator    = new UuidManager();
     resources       = new Dictionary <ulong, ResourceBase>();
     headers         = new Dictionary <string, ResourceHeader>();
     manifestHeaders = new Dictionary <string, ManifestHeader>();
     ridToHeaderMap  = new Dictionary <ulong, string>();
 }
예제 #2
0
        private void _buildOnlineClient()
        {
            MapFactory.GlobalSpeed = 0;
            EventManager.GetInstance().HookNetworking();
            var uiPrefab = PrefabManager.GetInstance().GetGameObject("UIController");
            var ui       = Instantiate(uiPrefab, canvas.transform);

            UuidManager.GetInstance().HookNetworking();
            creator.PlayerConstructor(Vector3.zero, Vector2.zero, PlayerState.Jump);
        }