private void entity_HealthChanged(object sender, EntityHealthChangeEventArgs e) { //Play "Hurt" sound only if not local player, for local player it will be handled by the playercharachter class if (e.Change < -2 && !IsLocalPlayer(e.ImpactedEntity.DynamicId)) { _soundEngine.StartPlay3D("Hurt", 1.0f, e.ImpactedEntity.Position.AsVector3()); } //Start Bleeding if needed ! if (e.Change < 2) { //Damage received ! _utopiaParticuleEngine.AddDynamicEntityParticules(e.HealthChangeHitLocation, e.HealthChangeHitLocationNormal, UtopiaParticuleEngine.DynamicEntityParticuleType.Blood); } }
void _playerCharacter_HealthChanged(object sender, Shared.Entities.Events.EntityHealthChangeEventArgs e) { if (e.Change < -2) { //Only if first person mode ! if (_cameraManager.ActiveCamera.CameraType == S33M3CoreComponents.Cameras.CameraType.FirstPerson) { //Damage indicator in case of First Person damage received UtopiaParticuleEngine.AddDynamicEntityParticules(_cameraManager.ActiveCamera.WorldPosition.Value, _entityRotations.LookAt, UtopiaParticuleEngine.DynamicEntityParticuleType.Blood); } if (e.Change < -20) { _soundEngine.StartPlay2D("Hurt", 1.0f); } else { _soundEngine.StartPlay2D("Hurt", 0.3f); } } }