static int _m_Connect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utopia.GameNet gen_to_be_invoked = (Utopia.GameNet)translator.FastGetCSObj(L, 1); { string __host = LuaAPI.lua_tostring(L, 2); int __port = LuaAPI.xlua_tointeger(L, 3); ulong gen_ret = gen_to_be_invoked.Connect(__host, __port); LuaAPI.lua_pushuint64(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetCallbacks(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utopia.GameNet gen_to_be_invoked = (Utopia.GameNet)translator.FastGetCSObj(L, 1); { System.Action <bool> _openCb = translator.GetDelegate <System.Action <bool> >(L, 2); System.Action <int, string> _closeCb = translator.GetDelegate <System.Action <int, string> >(L, 3); System.Action <int, byte[], int, int> _onRecvMsgCb = translator.GetDelegate <System.Action <int, byte[], int, int> >(L, 4); gen_to_be_invoked.SetCallbacks(_openCb, _closeCb, _onRecvMsgCb); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_OnRecvMsg(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utopia.GameNet gen_to_be_invoked = (Utopia.GameNet)translator.FastGetCSObj(L, 1); { int _protocolId = LuaAPI.xlua_tointeger(L, 2); byte[] _data = LuaAPI.lua_tobytes(L, 3); int _dataBegin = LuaAPI.xlua_tointeger(L, 4); int _dataLen = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.OnRecvMsg(_protocolId, _data, _dataBegin, _dataLen); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Utopia.GameNet gen_ret = new Utopia.GameNet(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Utopia.GameNet constructor!")); }
static int _m_Close(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utopia.GameNet gen_to_be_invoked = (Utopia.GameNet)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Close( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetErrorMsg(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utopia.GameNet gen_to_be_invoked = (Utopia.GameNet)translator.FastGetCSObj(L, 1); { string gen_ret = gen_to_be_invoked.GetErrorMsg( ); LuaAPI.lua_pushstring(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_OnOpen(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utopia.GameNet gen_to_be_invoked = (Utopia.GameNet)translator.FastGetCSObj(L, 1); { bool _isSucc = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.OnOpen(_isSucc); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_OnClose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utopia.GameNet gen_to_be_invoked = (Utopia.GameNet)translator.FastGetCSObj(L, 1); { int _errno = LuaAPI.xlua_tointeger(L, 2); string _errMsg = LuaAPI.lua_tostring(L, 3); gen_to_be_invoked.OnClose(_errno, _errMsg); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_OnRemoveNetAgent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utopia.GameNet gen_to_be_invoked = (Utopia.GameNet)translator.FastGetCSObj(L, 1); { string _evString = LuaAPI.lua_tostring(L, 2); Utopia.NetAgentBase _netAgent = (Utopia.NetAgentBase)translator.GetObject(L, 3, typeof(Utopia.NetAgentBase)); gen_to_be_invoked.OnRemoveNetAgent(_evString, _netAgent); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Send(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utopia.GameNet gen_to_be_invoked = (Utopia.GameNet)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _protocolId = LuaAPI.xlua_tointeger(L, 2); bool gen_ret = gen_to_be_invoked.Send(_protocolId); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } if (gen_param_count == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { int _protocolId = LuaAPI.xlua_tointeger(L, 2); byte[] _data = LuaAPI.lua_tobytes(L, 3); int _offset = LuaAPI.xlua_tointeger(L, 4); int _len = LuaAPI.xlua_tointeger(L, 5); bool gen_ret = gen_to_be_invoked.Send(_protocolId, _data, _offset, _len); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { int _protocolId = LuaAPI.xlua_tointeger(L, 2); byte[] _data = LuaAPI.lua_tobytes(L, 3); int _offset = LuaAPI.xlua_tointeger(L, 4); bool gen_ret = gen_to_be_invoked.Send(_protocolId, _data, _offset); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } if (gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) { int _protocolId = LuaAPI.xlua_tointeger(L, 2); byte[] _data = LuaAPI.lua_tobytes(L, 3); bool gen_ret = gen_to_be_invoked.Send(_protocolId, _data); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Utopia.GameNet.Send!")); }