예제 #1
0
파일: ItemSingle.cs 프로젝트: Jaztek/Gladio
    public void setItemTemplate(ItemTemplate itemTemp)
    {
        item = itemTemp;
        //item.itemPrefab.sprite;

        // Sprite myFruit = Resources.Load("fruits_1", typeof(Sprite)) as Sprite;
        if (item.itemMaestro != null)
        {
            sprite = UtilsItems.getSprite(item.itemMaestro.sprite);
            GetComponent <Image>().sprite = sprite;
        }
    }
예제 #2
0
    public void setSpriteTo(ItemTemplate item)
    {
        int zone = item.itemMaestro.posicion;

        switch (zone)
        {
        case 1:
            headGO.GetComponent <SpriteRenderer>().sprite =
                UtilsItems.getSprite(item.itemMaestro.sprite);
            temHead = item;
            break;

        case 2:
            troncoGO.GetComponent <SpriteRenderer>().sprite = UtilsItems.getSprite(item.itemMaestro.sprite);
            temTronco = item;
            break;

        case 3:
            List <SpriteRenderer> spritesRend = new List <SpriteRenderer>(piesGO.GetComponentsInChildren <SpriteRenderer>());
            spritesRend.ForEach(h => h.sprite = UtilsItems.getSprite(item.itemMaestro.sprite));
            temPies = item;
            break;
        }
    }