public override void Init() { base.Init(); GameObject canvas = GameObject.Find("Canvas"); m_RootUI = canvas.FindChildTraversing("GameStateUI"); m_Hearts = new List <GameObject>(); GameObject heart1 = m_RootUI.FindChildTraversing("Heart1"); GameObject heart2 = m_RootUI.FindChildTraversing("Heart2"); GameObject heart3 = m_RootUI.FindChildTraversing("Heart3"); m_Hearts.Add(heart1); m_Hearts.Add(heart2); m_Hearts.Add(heart3); m_SoldierCount = Utilitys.FindChild <Text>(m_RootUI, "SoldierCount"); m_EnemyCount = Utilitys.FindChild <Text>(m_RootUI, "EnemyCount"); m_CurrentStage = Utilitys.FindChild <Text>(m_RootUI, "StageCount"); m_PauseBtn = Utilitys.FindChild <Button>(m_RootUI, "PauseBtn"); m_GameOverUI = m_RootUI.FindChildTraversing("GameOver"); m_BackMenuBtn = Utilitys.FindChild <Button>(m_RootUI, "BackMenuBtn"); m_Message = Utilitys.FindChild <Text>(m_RootUI, "Message"); m_EnergySlider = Utilitys.FindChild <Slider>(m_RootUI, "EnergySlider"); m_EnergyText = Utilitys.FindChild <Text>(m_RootUI, "EnergyText"); m_Message.text = ""; m_GameOverUI.SetActive(false); }
public override void Init() { base.Init(); GameObject canvas = GameObject.Find("Canvas"); m_RootUI = canvas.FindChildTraversing("CampInfoUI"); m_CampIcon = Utilitys.FindChild <Image>(m_RootUI, "CampIcon"); m_CampName = Utilitys.FindChild <Text>(m_RootUI, "CampName"); m_CampLevel = Utilitys.FindChild <Text>(m_RootUI, "CampLv"); m_WeaponLevel = Utilitys.FindChild <Text>(m_RootUI, "WeaponLv"); m_CampUpgradeBtn = Utilitys.FindChild <Button>(m_RootUI, "CampUpgradeBtn"); m_WeaponUpgradeBtn = Utilitys.FindChild <Button>(m_RootUI, "WeaponUpgradeBtn"); m_TrainBtn = Utilitys.FindChild <Button>(m_RootUI, "TrainBtn"); m_TrainBtnText = Utilitys.FindChild <Text>(m_RootUI, "TrainBtnText"); m_CancelTrainBtn = Utilitys.FindChild <Button>(m_RootUI, "CancelTrainBtn"); m_AliveCount = Utilitys.FindChild <Text>(m_RootUI, "AliveCount"); m_TrainingCount = Utilitys.FindChild <Text>(m_RootUI, "TrainningCount"); m_TrainTime = Utilitys.FindChild <Text>(m_RootUI, "TrainTime"); m_TrainBtn.onClick.AddListener(OnTrainClick); m_CancelTrainBtn.onClick.AddListener(OnCancelTrainClick); m_CampUpgradeBtn.onClick.AddListener(OnCampUpgradeClick); m_WeaponUpgradeBtn.onClick.AddListener(OnWeaponUpgradeClick); Hide(); }
public override void Init() { base.Init(); GameObject canvas = GameObject.Find("Canvas"); m_RootUI = canvas.FindChildTraversing("GamePauseUI"); m_CurrentStageLv = Utilitys.FindChild <Text>(m_RootUI, "CurrentStageLv"); m_BackMenuBtn = Utilitys.FindChild <Button>(m_RootUI, "BackMenuBtn"); m_ContinueBtn = Utilitys.FindChild <Button>(m_RootUI, "ContinueBtn"); Hide(); }
public override void Init() { base.Init(); GameObject canvas = GameObject.Find("Canvas"); m_RootUI = canvas.FindChildTraversing("SoldierInfoUI"); m_SoldierIcon = Utilitys.FindChild <Image>(m_RootUI, "SoldierIcon"); m_SoldierName = Utilitys.FindChild <Image>(m_RootUI, "SoldierName"); m_HPText = Utilitys.FindChild <Text>(m_RootUI, "HPNumber"); m_HPSlider = Utilitys.FindChild <Slider>(m_RootUI, "HPSlider"); m_Lv = Utilitys.FindChild <Text>(m_RootUI, "Level"); m_Atk = Utilitys.FindChild <Text>(m_RootUI, "Atk"); m_AtkRange = Utilitys.FindChild <Text>(m_RootUI, "AtkRange"); m_MoveSpeed = Utilitys.FindChild <Text>(m_RootUI, "MoveSpeed"); Hide(); }