public void TestExport() { var tex = new RAMTexture(); tex.GetCoreData().DiskFilePath = "trolo.png"; var mesh = UtilityMeshes.CreateBoxWithTexture(tex, new Vector3(10, 10, 10)); var exporter = new OBJExporter(); var objMesh = exporter.ConvertFromTWMesh(mesh); exporter.SaveToFile(objMesh, TWDir.GameData.CreateSubdirectory("Scattered\\Tests").FullName + "\\OBJExporterTrolo.obj"); }
private void updateTexture() { Entity.Mesh = UtilityMeshes.CreateBoxWithTexture(UtilityMeshes.CreateTextureAssetFromText(_text, TW.Graphics), new Vector3(1, 1, 0.0002f)); Update(); }
public ParticlesBoxRenderer() { boxMesh = UtilityMeshes.CreateBoxWithTexture(null, new Vector3(1, 1, 1)); }