void Awake() { audioSource = gameObject.GetComponent <AudioSource>(); inputAction = new DefaultControl(); Drum.rightInner += HitRI; Drum.rightOuter += HitRO; Drum.leftInner += HitLI; Drum.leftOuter += HitLO; inputAction.Gameplay.rightInner.performed += ctx => HitRI(); inputAction.Gameplay.rightOuter.performed += ctx => HitRO(); inputAction.Gameplay.leftInner.performed += ctx => HitLI(); inputAction.Gameplay.leftOuter.performed += ctx => HitLO(); //inputAction.Gameplay.DoubleInner.performed += ctx => HitQuality(note.GetComponent<Note>().collideTime); lI = false; lO = false; rI = false; rO = false; projectile = new Utility.Projectile(target.transform, 0.75f); Utility.ResetScore(); enteredQueue = new Queue <GameObject>(); }