/// <summary> /// Creates an instance of a vertex given a position and the remaining properties. /// </summary> public SplineVertex(int unknownRotation, Vector3 position) { DistanceToNextVertex = 0; Position = position; Pitch = 0; Roll = 0; }
/// <summary> /// Creates an instance of a vertex from a mutually predefined position. /// </summary> public SplineVertex(Vector3 position) { Position = position; DistanceToNextVertex = 0; Pitch = 0; Roll = 0; }