private void SaveGame() { using (Utilities.FormattedFile file = new Utilities.FormattedFile()) { if (!System.IO.Directory.Exists("SavedGame")) System.IO.Directory.CreateDirectory("SavedGame"); file.WriteBegin(@"SavedGame\save.egs"); file.WriteLine(EquestriEngine.VERSION_NUMBER); file.WriteBlock("SavedGame"); file.WriteBlock("PartyData"); file.WriteLine(0); file.WriteEndBlock(); file.WriteBlock("ItemData"); file.WriteLine(0); file.WriteEndBlock(); file.WriteBlock("VariableStates"); file.WriteLine(_variables.Count); foreach (var kvp in _variables) { file.WriteLine(string.Format("{0};{1}", kvp.Key, kvp.Value.Value)); } file.WriteEndBlock(); file.WriteBlock("SwitchStates"); file.WriteLine(_switches.Count); foreach (Switch s in _switches.Values) { file.WriteLine(string.Format("{0};{1}", s.Name, s.Value)); } file.WriteEndBlock(); file.WriteBlock("AchievementData"); var unlocked = new System.Collections.Generic.List<Achievement>(); for (int i = 0; i < achievements.Length; i++) { if (achievements[i].Unlocked) unlocked.Add(achievements[i]); } if (unlocked.Count > 0) foreach (var achievement in unlocked) { file.WriteLine(achievement.DataName + ";" + achievement.Unlocked); } file.WriteEndBlock(); file.WriteEndBlock(); file.WriteEnd(); } }
private void SaveGame() { using (Utilities.FormattedFile file = new Utilities.FormattedFile()) { if (!System.IO.Directory.Exists("SavedGame")) { System.IO.Directory.CreateDirectory("SavedGame"); } file.WriteBegin(@"SavedGame\save.egs"); file.WriteLine(EquestriEngine.VERSION_NUMBER); file.WriteBlock("SavedGame"); file.WriteBlock("PartyData"); file.WriteLine(0); file.WriteEndBlock(); file.WriteBlock("ItemData"); file.WriteLine(0); file.WriteEndBlock(); file.WriteBlock("VariableStates"); file.WriteLine(_variables.Count); foreach (var kvp in _variables) { file.WriteLine(string.Format("{0};{1}", kvp.Key, kvp.Value.Value)); } file.WriteEndBlock(); file.WriteBlock("SwitchStates"); file.WriteLine(_switches.Count); foreach (Switch s in _switches.Values) { file.WriteLine(string.Format("{0};{1}", s.Name, s.Value)); } file.WriteEndBlock(); file.WriteBlock("AchievementData"); var unlocked = new System.Collections.Generic.List <Achievement>(); for (int i = 0; i < achievements.Length; i++) { if (achievements[i].Unlocked) { unlocked.Add(achievements[i]); } } if (unlocked.Count > 0) { foreach (var achievement in unlocked) { file.WriteLine(achievement.DataName + ";" + achievement.Unlocked); } } file.WriteEndBlock(); file.WriteEndBlock(); file.WriteEnd(); } }