void ChooseAndroidProject(string jsonpath) { if (BuildToFolder == null) { ShowNotification(new GUIContent("请选择打包的路径")); return; } string PluginsName = new DirectoryInfo(jsonpath).Name; //找到plugins文件夹的名字 SavedPliginsPath CopyPliginsPath = new SavedPliginsPath(PluginsName); string txt = File.ReadAllText(CopyPliginsPath.JsonPath, Encoding.UTF8); Project ChoosedSetting = JsonUtility.FromJson <Project>(txt); string TitleTxt = UtilTHIS.ProjectToString(ChoosedSetting); bool SetPlayerSetting = EditorUtility.DisplayDialog("配置信息", TitleTxt + "\n自动设置AndroidAPI等级为18-22", "打包", "关闭"); if (SetPlayerSetting) { SetProjectSetting(ChoosedSetting); if (Directory.Exists(SDKPluginsPath.MeAndroidDir)) { Directory.Delete(SDKPluginsPath.MeAndroidDir, true); } AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); UtilTHIS.CopyOldLabFilesToNewLab(CopyPliginsPath.PluginsPath, SDKPluginsPath.MeAndroidDir); AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); Build(ChoosedSetting); OpenFolder(BuildToFolder); AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); } }
void GUIAddConfing() { GUILayout.BeginVertical(); //绘制标题 GUILayout.Space(10); //是否开启添加配置信息 ISaddConfig = EditorGUILayout.Toggle("是否添加配置信息", ISaddConfig); if (ISaddConfig) { GUILayout.Label("配置信息"); tempProject.Name = EditorGUILayout.TextField("配置信息名字:", tempProject.Name); tempProject.CompanyName = EditorGUILayout.TextField("公司名:", tempProject.CompanyName); tempProject.ProjectName = EditorGUILayout.TextField("软件名:", tempProject.ProjectName); tempProject.IconName = EditorGUILayout.TextField("Icon路径:", tempProject.IconName); tempProject.PackageName = EditorGUILayout.TextField("包名:", tempProject.PackageName); tempProject.Version = EditorGUILayout.TextField("版本:", tempProject.Version); tempProject.BundleVersionCode = EditorGUILayout.TextField("bundleVersionCode:", tempProject.BundleVersionCode); IsSign = EditorGUILayout.Toggle("是否签名:", IsSign); if (IsSign) { tempProject.IsSign = true; SaveKaystorePath(tempProject); } else { tempProject.IsSign = false; tempProject.KeystorePath = null; tempProject.KeyaliasName = null; tempProject.KeystorePass = null; tempProject.KeyaliasPass = null; } GUILayout.BeginHorizontal(); if (GUILayout.Button("保存配置信息", GUILayout.Height(20), GUILayout.Width(200))) { SavedPliginsPath path = new SavedPliginsPath(tempProject.Name); Project SaveProject = tempProject; UtilTHIS.CreatBag(path, SaveProject); ISaddConfig = false; ISFindConfig = true; } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); }
/// <summary> /// 创建空包。不包含sdk /// </summary> void CreatEmtryBag() { ISFindConfig = false; SavedPliginsPath path = new SavedPliginsPath("空包"); Project SaveProject = new Project(); SaveProject.Name = path.Name; SaveProject.CompanyName = "趣多多"; SaveProject.ProjectName = PlayerSettings.productName; SaveProject.IconName = "无"; SaveProject.PackageName = PlayerSettings.applicationIdentifier; SaveProject.Version = "1.0"; SaveProject.BundleVersionCode = "10"; SaveProject.IsSign = true; SaveKaystorePath(SaveProject); UtilTHIS.CreatBag(path, SaveProject); ISFindConfig = true; }
void GUIChangeConfig() { GUILayout.BeginVertical(); //绘制标题 GUILayout.Space(10); //是否开启添加配置信息 ISChangeConfig = EditorGUILayout.Toggle("是否修改配置信息", ISChangeConfig); if (ISChangeConfig) { string SDKPluginspath = SDKPluginsPath.path; if (!Directory.Exists(SDKPluginspath)) { this.ShowNotification(new GUIContent("暂无配置信息文件夹,以自动创建")); Directory.CreateDirectory(SDKPluginspath); return; } if (Directory.GetDirectories(SDKPluginspath).Length == 0) { this.ShowNotification(new GUIContent("暂无配置信息,请添加配置2")); return; } string[] SDKNames = Directory.GetDirectories(SDKPluginspath); GUILayout.Space(10); if (IsCanShowBtn) { for (int i = 0; i < SDKNames.Length; i++) { if (GUILayout.Button(SDKNames[i], GUILayout.Width(20), GUILayout.ExpandWidth(true))) { IsCanShowBtn = false; if (BuildToFolder == null) { ShowNotification(new GUIContent("请选择打包的路径")); return; } string PluginsName = new DirectoryInfo(SDKNames[i]).Name; //找到plugins文件夹的名字 SavedPliginsPath PliginsPath = new SavedPliginsPath(PluginsName); string txt = File.ReadAllText(PliginsPath.JsonPath, Encoding.UTF8); ChangeProject = JsonUtility.FromJson <Project>(txt); } } } else { if (ChangeProject != null) { GUILayout.Label(ChangeProject.Name); ChangeProject.ProjectName = EditorGUILayout.TextField("软件名:", ChangeProject.ProjectName); ChangeProject.IconName = EditorGUILayout.TextField("Icon路径:", ChangeProject.IconName); ChangeProject.PackageName = EditorGUILayout.TextField("包名:", ChangeProject.PackageName); ChangeProject.Version = EditorGUILayout.TextField("版本:", ChangeProject.Version); ChangeProject.BundleVersionCode = EditorGUILayout.TextField("bundleVersionCode:", ChangeProject.BundleVersionCode); if (GUILayout.Button("保存配置信息", GUILayout.Height(20), GUILayout.Width(200))) { SavedPliginsPath path = new SavedPliginsPath(ChangeProject.Name); if (File.Exists(path.JsonPath)) { File.Delete(path.JsonPath); } AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); string str = ChangeProject.SaveToString(); StreamWriter sw = new StreamWriter(path.JsonPath); sw.WriteLine(str); sw.Close(); AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); string TitleTxt = UtilTHIS.ProjectToString(ChangeProject); EditorUtility.DisplayDialog("配置信息更改完毕", TitleTxt, "确认"); ChangeProject = null; ISChangeConfig = false; } } } } else { IsCanShowBtn = true; } GUILayout.EndVertical(); }