public void Start() { RaycastTexture = new Texture2D(Screen.width, Screen.height); material.SetTexture("_MainTex", RaycastTexture); root = GenerateOctree((float x, float y, float z) => UtilFuncs.Sphere(x, y, z, 0.8f), MaxLOD); Debug.Log("Generated Octree. ContainsSurface: " + root.ContainsSurface); }
public void Start() { root = GenerateQuadtree((float x, float y, float z) => UtilFuncs.Sphere(x, y, z, 0.8f), MaxLOD); Debug.Log("Generated Quadtree. ContainsSurface: " + root.ContainsSurface); }