예제 #1
0
 public void OnBlockToCollision(Block target, Block pattern, Collision collision)
 {
     target.GetComponent <Block>().IsOnStack = true;
     blockFallBody.isKinematic = true;
     Debug.Log("OnBlockToCollision");
     UtilCube.TrimBlockToCollision(target, pattern, collision);
 }
예제 #2
0
 public void TrimBlockToCollision(Block target, Block pattern, Collision collision, BlockPool blockPool)
 {
     Debug.Log(string.Format("TrimBlockToCollision: {0}, {1}", target.name, pattern.name));
     UtilCube.TrimBlockToCollision(target, pattern, collision, blockPool);
 }