public override bool SelectMapTarget() { bool flag = !StrategyManager.Instance.IsAuto() && this.m_Owner.isPlayer; if (flag) { return(true); } Units recentAttackTower = TargetSelectHelper.GetRecentAttackTower(this.m_Owner); if (recentAttackTower != null) { base.SetInputTarget(InputTargetType.AttackTarget, recentAttackTower); return(true); } Units units = null; UtilCounter counter = UtilManager.Instance.GetCounter(UtilType.Tower); if (counter != null) { TowerCounter towerCounter = counter as TowerCounter; units = towerCounter.GetTowerOfLowestPriority(this.m_Owner); } if (units != null) { base.SetInputTarget(InputTargetType.AttackTarget, units); return(true); } return(false); }
private void OnLevelBtn(GameObject obj = null) { GameObject gameObject = GameObject.FindGameObjectWithTag("Player"); if (gameObject != null) { Units component = gameObject.GetComponent <Units>(); UtilCounter counter = UtilManager.Instance.GetCounter(UtilType.Exp); ExpValue expValue = counter.GetValue(PlayerControlMgr.Instance.GetPlayer().unique_id) as ExpValue; int lvUpExp = expValue.GetLvUpExp(expValue.CurLv + 1); expValue.AddExp((float)lvUpExp); SendMsgManager.Instance.SendPvpMsgBase <CheatInfo>(PvpCode.C2P_GMCheat, new CheatInfo { cheatMsg = "AddExp " + lvUpExp }); } }
private void OnTestBtn(GameObject go) { if (LevelManager.Instance.CheckSceneIsTest()) { if (LevelManager.Instance.IsServerZyBattleType) { return; } GameObject gameObject = GameObject.FindGameObjectWithTag("Player"); if (gameObject != null) { Units component = gameObject.GetComponent <Units>(); UtilCounter counter = UtilManager.Instance.GetCounter(UtilType.Exp); ExpValue expValue = counter.GetValue(PlayerControlMgr.Instance.GetPlayer().unique_id) as ExpValue; int lvUpExp = expValue.GetLvUpExp(expValue.CurLv + 1); expValue.AddExp((float)lvUpExp); } } }
private void OnResetBtn(GameObject go) { if (LevelManager.Instance.CheckSceneIsTest()) { if (LevelManager.Instance.IsServerZyBattleType) { return; } GameObject gameObject = GameObject.FindGameObjectWithTag("Player"); if (gameObject != null) { Units component = gameObject.GetComponent <Units>(); UtilCounter counter = UtilManager.Instance.GetCounter(UtilType.Exp); ExpValue expValue = counter.GetValue(PlayerControlMgr.Instance.GetPlayer().unique_id) as ExpValue; expValue.AddExp(-expValue.CurExp); component.skillManager.SkillPointsLeft = 0; for (int i = 0; i < 4; i++) { List <SkillDataKey> skillsByIndex = component.getSkillsByIndex(i); if (skillsByIndex != null) { for (int j = 0; j < skillsByIndex.Count; j++) { skillsByIndex[j] = new SkillDataKey(skillsByIndex[j].SkillID, 0, skillsByIndex[j].Skin); Skill skillById = component.getSkillById(skillsByIndex[j].SkillID); if (skillById != null) { skillById.SetLevel(0); } } } } SkillCounter skillCounter = UtilManager.Instance.GetCounter(UtilType.Skill) as SkillCounter; skillCounter.OnHeroLevelup(component, 0); component.level = 1; component.UpLevel(); CtrlManager.CloseWindow(WindowID.SkillView); CtrlManager.OpenWindow(WindowID.SkillView, null); } } }
public static bool IfChooseTarget(Units owner, Units target, bool isKillTarget = false, float range = 0f) { if (target == null || !target.isLive || !TeamManager.CanAttack(owner, target) || !target.CanBeSelected || target.isBuilding || target.isItem || (target.isMonster && target.teamType == 2) || !owner.CanBeSelected) { return(false); } if (!isKillTarget && target.isHero && UnitFeature.DistanceToTarget(owner.transform, target.transform) > owner.warning_range) { return(false); } Units home = MapManager.Instance.GetHome((TeamType)target.teamType); if (home == null) { return(true); } if (owner.MeiHuo.IsInState) { return(true); } if (range != 0f && !HeroTargetingSystem.IsInrange(owner.mTransform.position, target.mTransform.position, range)) { return(false); } bool arg_10E_0 = !StrategyManager.Instance.IsAuto() && owner.isPlayer; UtilCounter counter = UtilManager.Instance.GetCounter(UtilType.Tower); if (counter != null) { TowerCounter towerCounter = counter as TowerCounter; Units towerOfLowestPriority = towerCounter.GetTowerOfLowestPriority(owner); if (towerOfLowestPriority != null) { float num = UnitFeature.DistanceToTargetSqr(owner.transform, towerOfLowestPriority.transform); float num2 = UnitFeature.DistanceToTargetSqr(owner.transform, target.transform); if (num2 > num) { return(false); } } } bool flag = StrategyManager.Instance.IsHomeRecovery((TeamType)target.teamType); if (flag) { Vector3 recoveryPos = StrategyManager.Instance.GetRecoveryPos((TeamType)target.teamType); if (HeroTargetingSystem.IsInrange(target.transform.position, recoveryPos, 3f)) { return(false); } } Units nearestEnemyTowerOfTarget = TargetSelectHelper.GetNearestEnemyTowerOfTarget(target); if (nearestEnemyTowerOfTarget != null) { float attackRange = nearestEnemyTowerOfTarget.GetAttackRange(owner); if (HeroTargetingSystem.IsInrange(target.transform.position, nearestEnemyTowerOfTarget.transform.position, attackRange)) { float num3 = UnitFeature.DistanceToTarget(target, nearestEnemyTowerOfTarget); if (owner.GetAttackRange(target) + num3 > attackRange && !HeroTargetingSystem.IsInrange(owner.transform.position, nearestEnemyTowerOfTarget.transform.position, attackRange)) { return(true); } Units attackTarget = nearestEnemyTowerOfTarget.GetAttackTarget(); if (attackTarget != null && attackTarget == owner) { return(false); } List <Units> allians = TargetSelectHelper.GetAllians(nearestEnemyTowerOfTarget, attackRange, TargetTag.Monster, false); return(allians != null && allians.Count > 1 && !target.isHero); } } return(true); }