public override void SpecialHit(int oponId) { Util.Abstract.Soldier enemy = _player.GetOpponent().GetSoldiers().Where(s => s.Id == oponId).ElementAt(0); GridManager.instance.Special.onClick.RemoveAllListeners(); photonView.RPC("MageSpecial", PhotonTargets.Others); if (IsAttacking || !SkillBar.DecSkillPoints(30)) { return; } FloatingText.Show("Special!!!", "PlayerSpecialText", new FromWorldPointTextPositioner(Camera.main, transform.position, 2f, 60f)); int damage = CalHit(); if (CheckIfCritical()) { damage *= CriticalHit; } damage *= SpecialHitParameter; enemy.photonView.RPC("AtkDamage", PhotonTargets.All, damage); enemy.photonView.RPC("StopHitAni", PhotonTargets.All); photonView.RPC("EndAtkAni", PhotonTargets.All); if (!enemy.GetHealth().IsAlive()) { enemy.photonView.RPC("Die", PhotonTargets.All); } }
void BuildClientSoliders() { List <ChoiceUnit> choices = GameMenu.Instanse.GetOpSoldiers(); foreach (ChoiceUnit choice in choices) { GameObject soldier = null; switch (choice.Unit) { case Unit.Hunter: soldier = PhotonNetwork.Instantiate(Hunter.name, Vector3.zero, Quaternion.identity, 0); break; case Unit.Warrior: soldier = PhotonNetwork.Instantiate(Warrior.name, Vector3.zero, Quaternion.identity, 0); break; case Unit.Mage: soldier = PhotonNetwork.Instantiate(Mage.name, Vector3.zero, Quaternion.identity, 0); break; } Util.Abstract.Soldier action = soldier.GetComponent <Util.Abstract.Soldier>(); action.photonView.RPC("SetSoldier", PhotonTargets.AllBuffered, "B", choice.Position); } photonView.RPC("CilentFinishBuilding", PhotonTargets.All); }
public void MageBuff(int teamSoldierId) { Util.Abstract.Soldier teamSoldier = _player.GetSoldiers().Where(s => s.Id == teamSoldierId).ElementAt(0); MageBuff buff = new MageBuff(); buff.DoBuff(teamSoldier); EndOfTurnAction(); }
public void HunterBuff(int teamSoldierId) { Util.Abstract.Soldier teamSoldier = _player.GetSoldiers().Where(s => s.Id == teamSoldierId).ElementAt(0); ArcherBuff buff = new ArcherBuff(); buff.DoBuff(teamSoldier); Buffs.Add(buff); EndOfTurnAction(); }
public void WorriorBuff(int teamSoldierId) { Util.Abstract.Soldier teamSoldier = _player.GetSoldiers().Where(s => s.Id == teamSoldierId).ElementAt(0);; WarCryBuff warCryBuff = new WarCryBuff(); warCryBuff.DoBuff(teamSoldier); Buffs.Add(warCryBuff); EndOfTurnAction(); }
public void ClearSoldier() { SelectedSoldier.ClearAll(); SelectedSoldier.ResetDes(); SelectedSoldier = null; Cancel.gameObject.SetActive(false); Action.gameObject.SetActive(false); Special.gameObject.SetActive(false); Action.onClick.RemoveAllListeners(); Special.onClick.RemoveAllListeners(); }
public void RemoveSoldier(Util.Abstract.Soldier soldier) { _soldiers.Remove(soldier); }
public void AddSoldier(Util.Abstract.Soldier soldier) { soldier.Id = _idGen++; _soldiers.Add(soldier); }