private void buy() { if (UserUnlockable.getMoney() >= value) { UserUnlockable.addMoney(-value); UserUnlockable.changeActiveItem(itemIndex, true); bought = true; valueUI.text = "OWNED"; } }
private void buy() { if (UserUnlockable.getMoney() >= value) { UserUnlockable.addMoney(-value); bought = true; valueUI.text = "OWNED"; UserUnlockable.saveWeapon(thisWeapon.getWeaponIndex(), true); } }
private void OnEnable() { int money = UserUnlockable.getMoney(); currentMoney.text = money.ToString(); }
private void simpleGameOver() { saveData(); gameoverScreen.SetActive(true); gameoverScreen.transform.GetChild(0).GetComponent <TextMeshProUGUI>().text = "TIME SURVIVED : " + ((int)gameTimer).ToString() + "s"; gameoverScreen.transform.GetChild(1).GetChild(0).GetComponent <TextMeshProUGUI>().text = UserUnlockable.getMoney().ToString(); camera.stopFollow(); }