public DelayItem(string typ, string evnt, int delay) { Type = typ; Event = evnt; Delay = delay; if (Event == "play") PlayState = UserStateManager.PlayStates.PLAY; else if (Event == "pause") PlayState = UserStateManager.PlayStates.PAUSE; else if (Event == "stop") PlayState = UserStateManager.PlayStates.STOP; }
public DelayItem(string typ, string evnt, int delay) { Type = typ; Event = evnt; Delay = delay; if (Event == "play") { PlayState = UserStateManager.PlayStates.PLAY; } else if (Event == "pause") { PlayState = UserStateManager.PlayStates.PAUSE; } else if (Event == "stop") { PlayState = UserStateManager.PlayStates.STOP; } }