void ShowOrdinaryPortrait(PortraitPartType portraitPartType) { List <int> portraits = UserM.GetOrdinaryPortraits(portraitPartType); for (int i = 0; i < portraits.Count; i++) { GameObject go = NDLoad.LoadWndItem("HeadItem", mAttachRoot[(int)PortratiType.Ordinary].transform); HeadItem headItem = go.GetComponent <HeadItem>(); headItem.Init(this); headItem.ShowPortrait(portraitPartType, portraits[i]); mHeadItem.Add(headItem); } mAttachRoot[(int)PortratiType.Ordinary].Reposition(); }