public override LU <Complex32> LU() { return(UserLU.Create(this)); }
public override LU <float> LU() { return(UserLU.Create(this)); }
public override LU <double> LU() { return(UserLU.Create(this)); }
public override LU <Complex32> LU() { return(UserLU.Create(this)); }
public override LU <float> LU() { return(UserLU.Create(this)); }
public override LU <double> LU() { return(UserLU.Create(this)); }