public void AutoFeed() { if (UserCompanion.Hunger > 0) { return; } UserItem item = Equipment[(int)CompanionSlot.Food]; if (item == null || !CanUseItem(item.Info)) { return; } UserCompanion.Hunger = Math.Min(LevelInfo.MaxHunger, item.Info.Stats[Stat.CompanionHunger]); S.ItemChanged result = new S.ItemChanged { Link = new CellLinkInfo { GridType = GridType.CompanionEquipment, Slot = (int)CompanionSlot.Food }, Success = true, }; CompanionOwner.Enqueue(result); if (item.Count > 1) { item.Count--; result.Link.Count = item.Count; } else { RemoveItem(item); Equipment[(int)CompanionSlot.Food] = null; item.Delete(); result.Link.Count = 0; } }