protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary <string, object> options, IUserAccountService userAccountService)
        {
            if (options.ContainsKey("exclude"))
            {
                if (((List <String>)options["exclude"]).Contains(inventoryItem.Name) ||
                    ((List <String>)options["exclude"]).Contains(inventoryItem.ID.ToString()))
                {
                    if (options.ContainsKey("verbose"))
                    {
                        m_log.InfoFormat(
                            "[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}",
                            inventoryItem.Name, inventoryItem.ID, path);
                    }

                    CountFiltered++;

                    return;
                }
            }

            // Check For Permissions Filter Flags
            if (!CanUserArchiveObject(m_userInfo.PrincipalID, inventoryItem))
            {
                m_log.InfoFormat(
                    "[INVENTORY ARCHIVER]: Insufficient permissions, skipping inventory item {0} {1} at {2}",
                    inventoryItem.Name, inventoryItem.ID, path);

                // Count Items Excluded
                CountFiltered++;

                return;
            }

            if (options.ContainsKey("verbose"))
            {
                m_log.InfoFormat(
                    "[INVENTORY ARCHIVER]: Saving item {0} {1} (asset UUID {2})",
                    inventoryItem.ID, inventoryItem.Name, inventoryItem.AssetID);
            }

            string filename = path + CreateArchiveItemName(inventoryItem);

            // Record the creator of this item for user record purposes (which might go away soon)
            m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;

            string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService);

            m_archiveWriter.WriteFile(filename, serialization);

            AssetType itemAssetType = (AssetType)inventoryItem.AssetType;

            // Count inventory items (different to asset count)
            CountItems++;

            // Don't chase down link asset items as they actually point to their target item IDs rather than an asset
            if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
            {
                m_assetGatherer.AddForInspection(inventoryItem.AssetID);
            }
        }
예제 #2
0
        protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary <string, object> options, IUserAccountService userAccountService)
        {
            if (options.ContainsKey("verbose"))
            {
                m_log.InfoFormat(
                    "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
                    inventoryItem.ID, inventoryItem.Name, inventoryItem.AssetID);
            }

            string filename = path + CreateArchiveItemName(inventoryItem);

            // Record the creator of this item for user record purposes (which might go away soon)
            m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;

            string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService);

            m_archiveWriter.WriteFile(filename, serialization);

            AssetType itemAssetType = (AssetType)inventoryItem.AssetType;

            // Don't chase down link asset items as they actually point to their target item IDs rather than an asset
            if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
            {
                m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
            }
        }
예제 #3
0
        private static void WriteInventoryItemToArchive(TarArchiveWriter archive, InventoryItemBase item, string path)
        {
            string filename      = string.Format("{0}{1}_{2}.xml", path, item.Name, item.ID);
            string serialization = UserInventoryItemSerializer.Serialize(item);

            archive.WriteFile(filename, serialization);

            //m_assetGatherer.GatherAssetUuids(item.AssetID, (AssetType) item.AssetType, assetUuids);
        }
예제 #4
0
        public void TestLoadIarV0_1AbsentUsers()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            string userFirstName            = "Charlie";
            string userLastName             = "Chan";
            UUID   userUuid                 = UUID.Parse("00000000-0000-0000-0000-000000000999");
            string userItemCreatorFirstName = "Bat";
            string userItemCreatorLastName  = "Man";
            //UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888");

            string itemName        = "b.lsl";
            string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();

            item1.Name      = itemName;
            item1.AssetID   = UUID.Random();
            item1.GroupID   = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
            //item1.CreatorId = userUuid.ToString();
            //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
            item1.Owner = UUID.Zero;

            string item1FileName
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);

            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream            archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
            SerialiserModule        serialiserModule  = new SerialiserModule();
            InventoryArchiverModule archiverModule    = new InventoryArchiverModule(true);

            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = SceneSetupHelpers.SetupScene("inventory");

            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
            UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");

            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, itemName);

            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
//            Assert.That(
//                foundItem1.CreatorId, Is.EqualTo(userUuid),
//                "Loaded item non-uuid creator doesn't match that of the loading user");
            Assert.That(
                foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid),
                "Loaded item uuid creator doesn't match that of the loading user");
        }
        protected void SaveInvItem(InventoryItemBase inventoryItem, string path)
        {
            string filename = path + CreateArchiveItemName(inventoryItem);

            InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone();

            string serialization = UserInventoryItemSerializer.Serialize(saveItem);

            m_archiveWriter.WriteFile(filename, serialization);
        }
예제 #6
0
        private void SaveItem(UUID ItemID, OSDMap itemMap, OSDMap assets)
        {
            InventoryItemBase saveItem = InventoryService.GetItem(new InventoryItemBase(ItemID));

            if (saveItem == null)
            {
                m_log.Warn("[AvatarArchive]: Could not find item to save: " + ItemID.ToString());
                return;
            }
            m_log.Info("[AvatarArchive]: Saving item " + ItemID.ToString());
            string serialization = UserInventoryItemSerializer.Serialize(saveItem);

            itemMap[ItemID.ToString()] = OSD.FromString(serialization);
        }
        protected void SaveInvItem(InventoryItemBase inventoryItem, string path)
        {
            string filename = path + CreateArchiveItemName(inventoryItem);

            // Record the creator of this item for user record purposes (which might go away soon)
            m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;

            InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone();

            saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_scene.UserAccountService);

            string serialization = UserInventoryItemSerializer.Serialize(saveItem);

            m_archiveWriter.WriteFile(filename, serialization);

            m_assetGatherer.GatherAssetUuids(saveItem.AssetID, (AssetType)saveItem.AssetType, m_assetUuids);
        }
예제 #8
0
        protected void SaveInvItem(InventoryItemBase inventoryItem, string path)
        {
            string filename = string.Format("{0}{1}_{2}.xml", path, inventoryItem.Name, inventoryItem.ID);

            // Record the creator of this item for user record purposes (which might go away soon)
            m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;

            InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone();

            saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_module.CommsManager);

            string serialization = UserInventoryItemSerializer.Serialize(saveItem);

            m_archiveWriter.WriteFile(filename, serialization);

            m_assetGatherer.GatherAssetUuids(saveItem.AssetID, (AssetType)saveItem.AssetType, m_assetUuids);
        }
예제 #9
0
        protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary <string, object> options, IUserAccountService userAccountService)
        {
            if (options.ContainsKey("verbose"))
            {
                m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving item {0} with asset {1}", inventoryItem.ID, inventoryItem.AssetID);
            }

            string filename = path + CreateArchiveItemName(inventoryItem);

            // Record the creator of this item for user record purposes (which might go away soon)
            m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;

            string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService);

            m_archiveWriter.WriteFile(filename, serialization);

            m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
        }
예제 #10
0
        protected void SaveInvItem(InventoryItemBase inventoryItem, string path)
        {
            // Check For Permissions Filter Flags
            if (!CanUserArchiveObject(m_userInfo.PrincipalID, inventoryItem))
            {
                MainConsole.Instance.InfoFormat(
                    "[Inventory Archiver]: Insufficient permissions, skipping inventory item {0} {1} at {2}",
                    inventoryItem.Name, inventoryItem.ID, path);

                // Count Items Excluded
                CountFiltered++;

                return;
            }

            string filename = path + CreateArchiveItemName(inventoryItem);

            // Record the creator of this item for user record purposes (which might go away soon)
            m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;

            InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone();

            saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_accountService);

            string serialization = UserInventoryItemSerializer.Serialize(saveItem);

            m_archiveWriter.WriteFile(filename, serialization);

            //        m_assetGatherer.GatherAssetUuids(saveItem.AssetID, (AssetType) saveItem.AssetType, m_assetUuids);
            AssetType itemAssetType = (AssetType)inventoryItem.AssetType;

            // Don't chase down link asset items as they actually point to their target item IDs rather than an asset
            if (m_saveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
            {
                m_assetGatherer.GatherAssetUuids(saveItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
            }
        }
예제 #11
0
        protected void ConstructDefaultIarForTestLoad()
        {
            string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();

            item1.Name      = m_item1Name;
            item1.AssetID   = UUID.Random();
            item1.GroupID   = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName);
            //item1.CreatorId = userUuid.ToString();
            //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
            item1.Owner = UUID.Zero;

            string item1FileName
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);

            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();
            m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
        }
예제 #12
0
        protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary <string, object> options, IUserAccountService userAccountService)
        {
            if (options.ContainsKey("exclude"))
            {
                if (((List <String>)options["exclude"]).Contains(inventoryItem.Name) ||
                    ((List <String>)options["exclude"]).Contains(inventoryItem.ID.ToString()))
                {
                    if (options.ContainsKey("verbose"))
                    {
                        m_log.InfoFormat(
                            "[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}",
                            inventoryItem.Name, inventoryItem.ID, path);
                    }

                    CountFiltered++;

                    return;
                }
            }

            // Check For Permissions Filter Flags
            if (!CanUserArchiveObject(m_userInfo.PrincipalID, inventoryItem))
            {
                m_log.InfoFormat(
                    "[INVENTORY ARCHIVER]: Insufficient permissions, skipping inventory item {0} {1} at {2}",
                    inventoryItem.Name, inventoryItem.ID, path);

                // Count Items Excluded
                CountFiltered++;

                return;
            }

            if (options.ContainsKey("verbose"))
            {
                m_log.InfoFormat(
                    "[INVENTORY ARCHIVER]: Saving item {0} {1} (asset UUID {2})",
                    inventoryItem.ID, inventoryItem.Name, inventoryItem.AssetID);
            }

            string filename = path + CreateArchiveItemName(inventoryItem);

            // Record the creator of this item for user record purposes (which might go away soon)
            m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;

            string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService);

            m_archiveWriter.WriteFile(filename, serialization);

            AssetType itemAssetType = (AssetType)inventoryItem.AssetType;

            // Count inventory items (different to asset count)
            CountItems++;

            // Don't chase down link asset items as they actually point to their target item IDs rather than an asset
            if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
            {
                int curErrorCntr = m_assetGatherer.ErrorCount;
                int possible     = m_assetGatherer.possibleNotAssetCount;
                m_assetGatherer.AddForInspection(inventoryItem.AssetID);
                m_assetGatherer.GatherAll();
                curErrorCntr = m_assetGatherer.ErrorCount - curErrorCntr;
                possible     = m_assetGatherer.possibleNotAssetCount - possible;

                if (curErrorCntr > 0 || possible > 0)
                {
                    string spath;
                    int    indx = path.IndexOf("__");
                    if (indx > 0)
                    {
                        spath = path.Substring(0, indx);
                    }
                    else
                    {
                        spath = path;
                    }

                    if (curErrorCntr > 0)
                    {
                        m_log.ErrorFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains {4} references to  missing or damaged assets",
                                          inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr);
                        if (possible > 0)
                        {
                            m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item also contains {0} references that may be to missing or damaged assets or not a problem", possible);
                        }
                    }
                    else if (possible > 0)
                    {
                        m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains {4} references that may be to missing or damaged assets or not a problem", inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, possible);
                    }
                }
            }
        }
예제 #13
0
        public void TestLoadIarV0p1TempProfiles()
        {
            Assert.Ignore();
            TestHelper.InMethod();
            Console.WriteLine("### Started {0} ###", MethodBase.GetCurrentMethod());

            log4net.Config.XmlConfigurator.Configure();

            string userFirstName  = "Dennis";
            string userLastName   = "Menace";
            UUID   userUuid       = UUID.Parse("00000000-0000-0000-0000-000000000aaa");
            string user2FirstName = "Walter";
            string user2LastName  = "Mitty";

            string itemName = "b.lsl";
            string archiveItemName
                = string.Format("{0}{1}{2}", itemName, "_", UUID.Random());

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();

            item1.Name      = itemName;
            item1.AssetID   = UUID.Random();
            item1.GroupID   = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
            item1.Owner     = UUID.Zero;

            string item1FileName
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);

            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream            archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
            SerialiserModule        serialiserModule  = new SerialiserModule();
            InventoryArchiverModule archiverModule    = new InventoryArchiverModule();

            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene             scene            = SceneSetupHelpers.SetupScene();
            IUserAdminService userAdminService = scene.CommsManager.UserAdminService;

            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
            userAdminService.AddUser(
                userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);

            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);

            // Check that a suitable temporary user profile has been created.
            UserProfileData user2Profile
                = scene.CommsManager.UserService.GetUserProfile(
                      OspResolver.HashName(user2FirstName + " " + user2LastName));

            Assert.That(user2Profile, Is.Not.Null);
            Assert.That(user2Profile.FirstName == user2FirstName);
            Assert.That(user2Profile.SurName == user2LastName);

            CachedUserInfo userInfo
                = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
            InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);

            Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
            Assert.That(
                foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName)));
            Assert.That(foundItem.Owner, Is.EqualTo(userUuid));

            Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod());
        }
예제 #14
0
        public void TestLoadIarV0p1ExistingUsers()
        {
            Assert.Ignore();
            TestHelper.InMethod();
            Console.WriteLine("Started {0}", MethodBase.GetCurrentMethod());

            //log4net.Config.XmlConfigurator.Configure();

            string userFirstName  = "Mr";
            string userLastName   = "Tiddles";
            UUID   userUuid       = UUID.Parse("00000000-0000-0000-0000-000000000555");
            string user2FirstName = "Lord";
            string user2LastName  = "Lucan";
            UUID   user2Uuid      = UUID.Parse("00000000-0000-0000-0000-000000000666");

            string itemName = "b.lsl";
            string archiveItemName
                = string.Format("{0}{1}{2}", itemName, "_", UUID.Random());

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();

            item1.Name      = itemName;
            item1.AssetID   = UUID.Random();
            item1.GroupID   = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
            //item1.CreatorId = userUuid.ToString();
            //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
            item1.Owner = UUID.Zero;

            string item1FileName
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);

            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream            archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
            SerialiserModule        serialiserModule  = new SerialiserModule();
            InventoryArchiverModule archiverModule    = new InventoryArchiverModule();

            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene             scene            = SceneSetupHelpers.SetupScene();
            IUserAdminService userAdminService = scene.CommsManager.UserAdminService;

            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
            userAdminService.AddUser(
                userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
            userAdminService.AddUser(
                user2FirstName, user2LastName, "hampshire", String.Empty, 1000, 1000, user2Uuid);

            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);

            CachedUserInfo userInfo
                = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
            InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);

            Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
            Assert.That(foundItem.CreatorIdAsUuid, Is.EqualTo(user2Uuid));
            Assert.That(foundItem.Owner, Is.EqualTo(userUuid));

            Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
        }
예제 #15
0
        public void TestLoadIarV0_1ExistingUsers()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            string userFirstName            = "Mr";
            string userLastName             = "Tiddles";
            UUID   userUuid                 = UUID.Parse("00000000-0000-0000-0000-000000000555");
            string userItemCreatorFirstName = "Lord";
            string userItemCreatorLastName  = "Lucan";
            UUID   userItemCreatorUuid      = UUID.Parse("00000000-0000-0000-0000-000000000666");

            string item1Name       = "b.lsl";
            string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random());

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();

            item1.Name      = item1Name;
            item1.AssetID   = UUID.Random();
            item1.GroupID   = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
            //item1.CreatorId = userUuid.ToString();
            //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
            item1.Owner = UUID.Zero;

            string item1FileName
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);

            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream            archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
            SerialiserModule        serialiserModule  = new SerialiserModule();
            InventoryArchiverModule archiverModule    = new InventoryArchiverModule(true);

            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = SceneSetupHelpers.SetupScene("inventory");

            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);

            UserProfileTestUtils.CreateUserWithInventory(
                scene, userFirstName, userLastName, userUuid, "meowfood");
            UserProfileTestUtils.CreateUserWithInventory(
                scene, userItemCreatorFirstName, userItemCreatorLastName, userItemCreatorUuid, "hampshire");

            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, item1Name);

            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");

// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
// UUID, not the OSPA itself.
//            Assert.That(
//                foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
//                "Loaded item non-uuid creator doesn't match original");
            Assert.That(
                foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()),
                "Loaded item non-uuid creator doesn't match original");

            Assert.That(
                foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
                "Loaded item uuid creator doesn't match original");
            Assert.That(foundItem1.Owner, Is.EqualTo(userUuid),
                        "Loaded item owner doesn't match inventory reciever");

            // Now try loading to a root child folder
            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xA");
            archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
            archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);

            InventoryItemBase foundItem2
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xA/" + item1Name);

            Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");

            // Now try loading to a more deeply nested folder
            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xB/xC");
            archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
            archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);

            InventoryItemBase foundItem3
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xB/xC/" + item1Name);

            Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
        }