예제 #1
0
        public async Task GetDecryptedUsernameByID_returns_null_for_non_existing_id()
        {
            var    service = new UserInfoLoader(context);
            string result  = await service.GetUserNameById(3);

            Assert.IsNull(result);
        }
예제 #2
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        public async Task GetDecryptedUsernameByID_returns_decrypted_username()
        {
            var    service = new UserInfoLoader(context);
            string result  = await service.GetUserNameById(1);

            Assert.AreEqual("teacher", result);
        }
예제 #3
0
 /// <summary>
 /// Creates new instance of <see cref="LoadService"/>
 /// </summary>
 /// <param name="menuItem">Menu item</param>
 /// <param name="vm">Viewmodel</param>
 public LoadService(MenuItem menuItem, MainWindowViewModel vm)
 {
     // setting fields
     this._menuItem            = menuItem;
     this._userInfoLoader      = new UserInfoLoader();
     this._profilesMenuManager = new ProfilesMenuManager(this._menuItem, vm);
     this._vm = vm;
 }
예제 #4
0
        public async Task GetEncryptedUsernameByID_gets_encrypted_username_by_id()
        {
            var    service = new UserInfoLoader(context);
            string result  = await service.GetEncryptedUserNameById(1);

            Assert.AreEqual("SSaaJXIOmGkPgfxmxOoDZQ==", result);
            Assert.IsNotNull(result);
        }
예제 #5
0
        /// <summary>
        /// Creates new instance of <see cref="SignInCommand"/>
        /// </summary>
        public SignInCommand(SignInViewModel signInViewModel)
        {
            // getting current app
            var app = ((App)App.Current);

            // setting fields
            this._tokenProvider     = app.TokenProvider;
            this._vm                = signInViewModel;
            this._isSignInAvailable = true;

            // initializing components
            this._userInfoLoader   = new UserInfoLoader();
            this._hyperLinkService = new HyperLinkService();
        }
예제 #6
0
파일: Main.cs 프로젝트: frankgu98/Phosphaze
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();



            // Set screen defaults.
            graphics.PreferredBackBufferWidth  = Options.Resolutions.X;
            graphics.PreferredBackBufferHeight = Options.Resolutions.Y;
            graphics.ApplyChanges();

            // Set global GraphicsDeviceManager and ContentManager.
            Globals.graphics = graphics;
            Globals.content  = Content;

            Globals.randGen = new System.Random();

            Globals.game = this;

            Globals.pathToCurrentMap = null;
            Globals.songPaused       = false;

            IsMouseVisible = true;
            sceneManager   = new SceneManager();

            sceneManager.RegisterScene("Background", new StarsScene());
            sceneManager.RegisterScene("Main Menu", new MainMenuScene());
            sceneManager.RegisterScene("Song Select", new SongScene());
            sceneManager.RegisterScene("Game Options", new OptionsScene());
            sceneManager.RegisterScene("Exit", new ExitScene());
            sceneManager.RegisterScene("Level", new LevelScene());

            var userInfo = new UserInfoLoader();

            if (userInfo.hasInfo)
            {
                userInfo.Load();
                sceneManager.AddCurrentScene("Background");
                sceneManager.AddCurrentScene("Main Menu");
                sceneManager.FocusOn("Main Menu");
            }
            else
            {
                sceneManager.RegisterScene("Init", new InitialScene());
                sceneManager.AddCurrentScene("Init");
                sceneManager.FocusOn("Init");
            }
        }