private void OnMouseDown() { if (deckOfCards.Count != 0) { checkHandToDraw(userHandRef); if (ableToDraw == true) { userHandRef.SetHandState(UserHand.HandState.DrawCard); } if (userHandRef.GetHandState() == UserHand.HandState.DrawCard) { userHandRef.DrawCardInHand(userHandRef.GetCardHand().Count); checkHandToDraw(userHandRef); if (ableToDraw == true) { StartCoroutine(gMRef.AITurn()); } else { if (userHandRef.GetCardHand().Count == 2) { gMRef.checkInteractiveButton(true); } userHandRef.SetHandState(UserHand.HandState.PlayCard); } } } }
private bool checkHandToDraw(UserHand userRef) { int cardHandCounter = 0; bool checkDraw = false; for (int i = 0; i < userRef.GetCardHand().Count; i++) { if (userRef.GetCardHand()[i].GetComponent <CardBehaviour>().GetUniqueCardIDNumber() != pileOfCardsRef.GetCardRef().GetComponent <CardBehaviour>().GetUniqueCardIDNumber() && userRef.GetCardHand()[i].GetComponent <CardBehaviour>().GetUniqueCardIDColor() != pileOfCardsRef.GetCardRef().GetComponent <CardBehaviour>().GetUniqueCardIDColor()) { cardHandCounter++; } } if (cardHandCounter == userRef.GetCardHand().Count&& userRef.GetHandState() != UserHand.HandState.WaitForTurn) { checkDraw = true; } else { checkDraw = false; } ableToDraw = checkDraw; return(ableToDraw); }
public void EndOfTurn(UserHand handOfUser) { //Debug.Log("ENDOFTURN!"); if (handOfUser.GetCardHand().Count == 1) { if (unoCall == false) { handOfUser.DrawCardInHand(handOfUser.GetCardHand().Count); handOfUser.DrawCardInHand(handOfUser.GetCardHand().Count); } } }
private void OnMouseEnter() { if (cardStateReference != CardState.AICard) { if (userCardHand != null && userCardHand.GetHandMovement() == false) { if (cardStateReference == CardState.CardInHand) { SwitchColliders(); userCardHand.SetCardSelected(true); if (this.transform.position == originalCardPos && userCardHand.GetCardHand().Count != 1) { this.transform.position += cardOverOffset; } } } } }
public void StartOfTurn(UserHand handOfUser) { //Debug.Log("STARTOFTURN!"); if (handOfUser.GetCardHand().Count <= 2) { checkInteractiveButton(true); } else { checkInteractiveButton(false); } }