private void Response(int error, List <byte[]> btData) { var response = LoginResponse.ParseFrom(btData[0]); var playerInfo = response.PlayerInfo; var userName = playerInfo.UserName; var userId = playerInfo.UserId; var rank = playerInfo.Rank; var winning = playerInfo.Winning; var losing = playerInfo.Losing; var winCount = playerInfo.WinCount; var loseCount = playerInfo.LoseCount; var draw = playerInfo.Draw; var index = playerInfo.UserRank; m_userProxy.SetPlayerInfo(userName, userId, rank, winning, losing, winCount, loseCount, draw, index); App.NetworkManager.UserId = userId; Debug.Log("Login Success ! UserName: "******" UserId: " + userId); SendNotification(NotificationConstant.LoginResponse); }