private void ClickOnUser(UserData user, string filePath) { PlayerPrefs.SetString("CurrentUser", user.name); PlayerPrefs.SetString("CurrentUserFilePath", filePath); PlayerPrefs.SetInt("CurrentTierId", 0); currentUserDataObject.SetCurrentUser(user); Debug.Log(currentUserDataObject.GetCurrentUser()); Debug.Log(currentUserDataObject.GetCurrentUser().name); SceneManager.LoadScene("TierMenu"); }