public AvatarEffectsInventoryComponent(uint uint_1, GameClient class16_1, UserDataFactory class12_0) { this.Session = class16_1; this.list_0 = new List <AvatarEffect>(); this.uint_0 = uint_1; this.int_0 = -1; this.list_0.Clear(); DataTable dataTable_ = class12_0.GetEffects(); StringBuilder stringBuilder = new StringBuilder(); foreach (DataRow dataRow in dataTable_.Rows) { AvatarEffect @class = new AvatarEffect((int)dataRow["effect_id"], (int)dataRow["total_duration"], Essential.StringToBoolean(dataRow["is_activated"].ToString()), (double)dataRow["activated_stamp"]); if (@class.Boolean_0) { stringBuilder.Append(string.Concat(new object[] { "DELETE FROM user_effects WHERE user_id = '", uint_1, "' AND effect_id = '", @class.int_0, "' LIMIT 1; " })); } else { this.list_0.Add(@class); } } if (stringBuilder.Length > 0) { using (DatabaseClient class2 = Essential.GetDatabase().GetClient()) { class2.ExecuteQuery(stringBuilder.ToString()); } } }