void LoadSettings() { UserData.Settings.SettingsData settings = UserData.Settings.LoadSettings(); if (settings.musicVolume == 0) { mixer.SetFloat("Music", -80f); } else { mixer.SetFloat("Music", Mathf.Log(settings.musicVolume) * 20); } }
void LoadSettings() { UserData.Settings.SettingsData settings = UserData.Settings.LoadSettings(); if (settings.musicVolume == 0) { audioSource.mute = true; } else { target = settings.musicVolume; } }