public HomePage_ViewModel(UserControl_HomePage homePage) { this._homePageView = homePage; this._myChat = new UserControl_ChatControl(this.HomePageView.user); this._gameModeView = new UserControl_GameMode(this); this.ExtractChat = new GeneralCommands <object>(Extract_Chat, CanExtractChat); this.LogOut = new GeneralCommands <object>(Log_out, CanLogOut); this.Create = new GeneralCommands <object>(CreateGame, CanCreateGame); this.CreateAssisted = new GeneralCommands <object>(CreatGameAssisted, CanCreateGame); this.OpenGalleryCommand = new GeneralCommands <object>(OpenGallery, CanOpenGallery); this.ShowUserProfil = new GeneralCommands <object>(Show_user_profil, Can_Show_Profil); this.UpdateUserProfil = new GeneralCommands <object>(Show_update_user_profil, Can_Show_update_profil); this._homePageView.MyChat.Children.Add(_myChat); this._homePageView.MiddleView.Children.Add(_gameModeView); this.loggedOut = false; SocketService.MySocket.Off("disconnect"); SocketService.MySocket.On("disconnect", () => { _homePageView.Dispatcher.Invoke(() => { if (!loggedOut) { GameCreationFeedback_window a = new GameCreationFeedback_window("Connexion perdue", false); a.ShowDialog(); } SocketService.MySocket.Close(); SocketService.ResetSocket(); _homePageView.SwitchToLogin(); }); }); getInfo(); }
public ChatWindow(HomePage_ViewModel home, UserControl_ChatControl chat) { InitializeComponent(); this._home = home; this._myChat = chat; this._home._homePageView.MyChat.Children.Remove(chat); this.MyChatWindow.Children.Add(chat); this.Show(); }