public static void ExecActionByName(string name, double width, double height, double x, double y, int zindex, int fontsize) { UserControl uc = null; switch (name) { case "警情动态": uc = PublicParams.padCaseInfo; break; case "动态视频": uc = PublicParams.padVideos; PublicParams.videoPadHeight = height; PublicParams.videoPadWidth = width; break; default: break; } if (uc != null) { uc.BeginAnimation(UserControl.WidthProperty, null); uc.BeginAnimation(UserControl.HeightProperty, null); SetPadPositionAndSize(uc, width, height, x, y, fontsize); Canvas.SetZIndex(uc, zindex); } }
private void FadeControls(UserControl fadeOut, UserControl fadeIn, bool nextEnabled, bool backEnabled, bool isFinish = false) { fadeOut.BeginAnimation(OpacityProperty, GetAnimation(1, 0)); fadeIn.BeginAnimation(OpacityProperty, GetAnimation(0, 1)); fadeOut.IsHitTestVisible = false; fadeIn.IsHitTestVisible = true; activeControl = fadeIn; lastActiveControl = fadeOut; btn_next.IsEnabled = nextEnabled; btn_back.IsEnabled = backEnabled; if (isFinish) { btn_next.Content = "Finish"; } if (fadeIn.Name == "components") { ShowUACIcon(true); } else { ShowUACIcon(false); } }
public static void FadeAnimation(UserControl svi) { var ObjAnimation = new DoubleAnimation(0, (Duration)TimeSpan.FromSeconds(0.5)); // ObjAnimation.Completed +=ObjAnimation_Completed; svi.BeginAnimation(UIElement.OpacityProperty, ObjAnimation); }
private void efectoPanel(UserControl panel) { DoubleAnimation da = new DoubleAnimation(); da.From = 0.0; da.To = 1; da.Duration = new Duration(TimeSpan.FromSeconds(1)); panel.BeginAnimation(UserControl.OpacityProperty, da); }
private void CloseO_Completed(object sender, EventArgs e) { PlanTypeGrid.Children.Clear(); UserControl el = (UserControl)currenPanel; el.Opacity = 0; PlanTypeGrid.Children.Add(el); el.BeginAnimation(OpacityProperty, openO); }
private void FadeControls(UserControl fadeOut, UserControl fadeIn, bool nextEnabled, bool backEnabled) { fadeOut.BeginAnimation(OpacityProperty, GetAnimation(1, 0)); fadeIn.BeginAnimation(OpacityProperty, GetAnimation(0, 1)); fadeOut.IsHitTestVisible = false; fadeIn.IsHitTestVisible = true; activeControl = fadeIn; lastActiveControl = fadeOut; btn_next.IsEnabled = nextEnabled; btn_back.IsEnabled = backEnabled; }
public static void ShakeAnimation(UserControl me) { ThicknessAnimation bounceAnimation = new ThicknessAnimation(); BounceEase BounceOrientation = new BounceEase(); BounceOrientation.Bounces = 2; BounceOrientation.Bounciness = .3; bounceAnimation.To = new Thickness(0, 0, 0, 0); bounceAnimation.From = new Thickness(15, 0, 0, 0); bounceAnimation.EasingFunction = BounceOrientation; me.BeginAnimation(FrameworkElement.MarginProperty, bounceAnimation); }
private void NewPanel(object obj) { currenPanel = obj; if (PlanTypeGrid.Children.Count > 0) { UserControl el = (UserControl)PlanTypeGrid.Children[0]; el.BeginAnimation(OpacityProperty, closeO); } else { CloseO_Completed(null, null); } }
/// <summary> /// 返回主窗体并播放动画 /// </summary> public void NavigationToMainPage() { if (VisualPanel != null) { foreach (UIElement control in VisualPanel.Children) { DoubleAnimation showda = new DoubleAnimation(1.0d, new Duration(TimeSpan.FromMilliseconds(1200))); control.BeginAnimation(OpacityProperty, showda); } UserControl ucControl = (UserControl)this; DoubleAnimation da_ShowMainPage = new DoubleAnimation(0d, new Duration(TimeSpan.FromMilliseconds(1000))); da_ShowMainPage.Completed += new EventHandler(da_ShowMainPage_Completed); ucControl.BeginAnimation(OpacityProperty, da_ShowMainPage); this.Dispose(); } }
public static void AnimateWindowSize(this UserControl target, double oldHeight, double newHeight) { target.Height = oldHeight; target.BeginAnimation(UserControl.HeightProperty, null); Storyboard sb = new Storyboard(); var aniHeight = new DoubleAnimationUsingKeyFrames(); aniHeight.Duration = new Duration(new TimeSpan(0, 0, 0, 2)); aniHeight.KeyFrames.Add(new EasingDoubleKeyFrame(target.Height, KeyTime.FromTimeSpan(new TimeSpan(0, 0, 0, 1)))); aniHeight.KeyFrames.Add(new EasingDoubleKeyFrame(newHeight, KeyTime.FromTimeSpan(new TimeSpan(0, 0, 0, 1, 200)))); Storyboard.SetTarget(aniHeight, target); Storyboard.SetTargetProperty(aniHeight, new PropertyPath(UserControl.HeightProperty)); sb.Children.Add(aniHeight); sb.Begin(); }
public static void addWipeDownAnnimation(UserControl control, double startingDistance) { ThicknessAnimation backAnimation = new ThicknessAnimation(); BackEase backOrientation = new BackEase(); double topMargin = (-1) * startingDistance; backOrientation.Amplitude = .4; backOrientation.EasingMode = EasingMode.EaseIn; //double ab = backOrientation.Ease(.7); //App.logger.Info("Ease pace : " + ab); backAnimation.To = new Thickness(0, 0, 0, 0); backAnimation.From = new Thickness(0, topMargin, 0, startingDistance); backAnimation.EasingFunction = backOrientation; // double ab = backAnimation.; // App.logger.Info("Ease pace : " + ab); //backAnimation.Duration = new Duration(TimeSpan.FromSeconds(2)); //backAnimation.DecelerationRatio = .9; backAnimation.SpeedRatio = .3; backAnimation.Completed += BackAnimation_Completed; control.BeginAnimation(UserControl.MarginProperty, backAnimation); App.logger.Info("Deceletation Ration : " + backAnimation.DecelerationRatio); App.logger.Info("Acceletation Ration : " + backAnimation.AccelerationRatio); }
public static void addBounceAnnimation(UserControl control, Thickness targetThickness) { ThicknessAnimation bounceAnimation = new ThicknessAnimation(); //BounceEase BounceOrientation = new BounceEase(); //BounceOrientation.Bounces = 4; //BounceOrientation.Bounciness = 2; //bounceAnimation.To = new Thickness(0, 0, 0, 0); //bounceAnimation.From = new Thickness(0, targetThickness.Top, 0, targetThickness.Bottom); //bounceAnimation.EasingFunction = BounceOrientation; //test BackEase backOrientation = new BackEase(); backOrientation.Amplitude = 2; backOrientation.Ease(0.3); backOrientation.EasingMode = EasingMode.EaseIn; bounceAnimation.To = new Thickness(0, 0, 0, 0); bounceAnimation.From = new Thickness(0, 0, 0, targetThickness.Bottom); //targetThickness.Top, 0, targetThickness.Bottom bounceAnimation.EasingFunction = backOrientation; control.BeginAnimation(UserControl.MarginProperty, bounceAnimation); }
void Start(Canvas panel) { // SerializSettingClass(setting); panel.Children.Clear(); Random random = new Random(); task = Task.Factory.StartNew(new Action(() => { for (int j = 0; j < 50; j++) { Thread.Sleep(j * 200); //Dispatcher.BeginInvoke(new Action(() => //{ int snowCount = random.Next(2, setting.SnowflakeCount);//Count for (int i = 0; i < snowCount; i++) { Dispatcher.BeginInvoke(new Action(() => { int width = random.Next(5, setting.SnowflakeSize); //size if (setting.SnowflakeType == 1) { Petal pack = new Petal(); userControl = pack; } else if (setting.SnowflakeType == 2) { BGCFu bGCFu = new BGCFu(); userControl = bGCFu; } else if (setting.SnowflakeType == 3) { BGCSnow bGCSnow = new BGCSnow(); userControl = bGCSnow; } else if (setting.SnowflakeType == 4) { BGCStarxaml bGCStarxaml = new BGCStarxaml(); userControl = bGCStarxaml; } else { BGCSnow bGCFu = new BGCSnow(); userControl = bGCFu; } userControl.Width = width; userControl.Height = width; userControl.RenderTransform = new RotateTransform(); int left = random.Next(0, (int)panel.ActualWidth); Canvas.SetLeft(userControl, left); panel.Children.Add(userControl); int seconds = random.Next(20, 30); userControl.BeginAnimation(OpacityProperty, new DoubleAnimation(0, 1, TimeSpan.FromSeconds(1))); DoubleAnimationUsingPath doubleAnimation = new DoubleAnimationUsingPath() //下降动画 { Duration = new Duration(new TimeSpan(0, 0, seconds)), RepeatBehavior = RepeatBehavior.Forever, PathGeometry = new PathGeometry(new List <PathFigure>() { new PathFigure(new Point(left, 0), new List <PathSegment>() { new LineSegment(new Point(left, panel.ActualHeight), false) }, false) }), Source = PathAnimationSource.Y }; userControl.BeginAnimation(Canvas.TopProperty, doubleAnimation); DoubleAnimation doubleAnimation1 = new DoubleAnimation(360, new Duration(new TimeSpan(0, 0, 12))) //旋转动画 { RepeatBehavior = RepeatBehavior.Forever, }; userControl.RenderTransform.BeginAnimation(RotateTransform.AngleProperty, doubleAnimation1); })); } } })); }
private void DragCompleted(object sender, System.Windows.Controls.Primitives.DragCompletedEventArgs e) { Thumb thumb = sender as Thumb; int position = -1; if (thumb == thumb_player) { position = 0; } else if (thumb == thumb_paved) { position = 1; } if (position == -1) { return; } double left = Canvas.GetLeft(thumb); if (left > gd.ActualWidth / 3 * 2 || (gMain.Children[0] as BaseUserControl).filePath.Equals(String.Empty)) { thumb.RenderTransformOrigin = new Point(0.5, 0.5); if (position == 0) { thumb.RenderTransform = MatrixTransform_01; } else if (position == 1) { thumb.RenderTransform = MatrixTransform_02; } double top = Canvas.GetTop(thumb); QuadraticBezierSegment quadraticBezierSegment = new QuadraticBezierSegment(); quadraticBezierSegment.Point1 = new Point((startPoints[position].X - left) / 2, (top - startPoints[position].Y) / 2); quadraticBezierSegment.Point2 = new Point(startPoints[position].X - left, startPoints[position].Y - top); PathSegmentCollection pathSegmentCollection = new PathSegmentCollection(); pathSegmentCollection.Add(quadraticBezierSegment); PathFigure pathFigure = new PathFigure(); pathFigure.StartPoint = new Point(0, 0); pathFigure.Segments = pathSegmentCollection; PathFigureCollection pathFigureCollection = new PathFigureCollection(); pathFigureCollection.Add(pathFigure); PathGeometry pathGeometry = new PathGeometry(); pathGeometry.Figures = pathFigureCollection; MatrixAnimationUsingPath matrixAnimation = new MatrixAnimationUsingPath(); matrixAnimation.PathGeometry = pathGeometry; //动画的路径 matrixAnimation.Duration = TimeSpan.FromSeconds(0.5); matrixAnimation.Completed += MatrixAnimation_Completed; //matrixAnimation.FillBehavior = FillBehavior.Stop; //matrixAnimation.RepeatBehavior = RepeatBehavior.Forever; //matrixAnimation.DoesRotateWithTangent = true; //Storyboard.SetTarget(matrixAnimation, thumb); if (position == 0) { Storyboard.SetTargetName(matrixAnimation, "MatrixTransform_01");//动画的对象 } else if (position == 1) { Storyboard.SetTargetName(matrixAnimation, "MatrixTransform_02");//动画的对象 } Storyboard.SetTargetProperty(matrixAnimation, new PropertyPath(MatrixTransform.MatrixProperty)); Storyboard pathAnimationStoryboard = new Storyboard(); pathAnimationStoryboard.Children.Add(matrixAnimation); pathAnimationStoryboard.Begin(this); } else { BaseMakerLightUserControl baseMakerLightUserControl = gMain.Children[0] as BaseMakerLightUserControl; UserControl userControl = null; if (position == 0) { //加入播放器页面 PlayerUserControl playerUserControl = new PlayerUserControl(mw); playerUserControl.SetData(baseMakerLightUserControl.GetData()); userControl = playerUserControl; } else if (position == 1) { //加入平铺页面 //PavedUserControl pavedUserControl = new PavedUserControl(this,baseMakerLightUserControl.GetData()); //userControl = pavedUserControl; } gMost.Children.Add(userControl); DoubleAnimation daV = new DoubleAnimation(0, 1, new Duration(TimeSpan.FromSeconds(0.5))); userControl.BeginAnimation(OpacityProperty, daV); //回原位 ToolBackToOld(thumb, position); } }