private async Task AuthenticateSucceed(AbpAuthenticateResultModel result) { AuthenticateResultModel = result; if (AuthenticateResultModel.ShouldResetPassword) { await UserDialogs.Instance.AlertAsync(L.Localize("ChangePasswordToLogin"), L.Localize("LoginFailed"), L.Localize("Ok")); return; } if (AuthenticateResultModel.RequiresTwoFactorVerification) { await _navigationService.SetMainPage <SendTwoFactorCodeView>(AuthenticateResultModel); return; } if (!AbpAuthenticateModel.IsTwoFactorVerification) { await _dataStorageService.StoreAuthenticateResultAsync(AuthenticateResultModel); } AbpAuthenticateModel.Password = null; await SetCurrentUserInfoAsync(); await UserConfigurationManager.GetAsync(); await _navigationService.SetMainPage <MainView>(clearNavigationHistory : true); }
private async Task AuthenticateSucceed(AbpAuthenticateResultModel result) { AuthenticateResultModel = result; if (AuthenticateResultModel.ShouldResetPassword) { await UserDialogs.Instance.AlertAsync(L.Localize("ChangePasswordToLogin"), L.Localize("LoginFailed"), L.Localize("Ok")); return; } if (AuthenticateResultModel.RequiresTwoFactorVerification) { //await _navigationService.SetMainPage<SendTwoFactorCodeView>(AuthenticateResultModel); return; } if (string.IsNullOrEmpty(AbpAuthenticateModel.TwoFactorVerificationCode)) { await SaveCredentialsAsync(result); } await SetCurrentUserInfoAsync(); //await UserConfigurationManager.GetAsync(); await UserConfigurationManager.GetIfNeedsAsync(); }
public override async void OnDialogOpened(IDialogParameters parameters) { await SetBusyAsync(async() => { await Task.Delay(1000); //加载本地的缓存信息 DisplayText = LocalTranslationHelper.Localize("Initializing"); accessTokenManager.AuthenticateResult = dataStorageService.RetrieveAuthenticateResult(); applicationContext.Load(dataStorageService.RetrieveTenantInfo(), dataStorageService.RetrieveLoginInfo()); //加载系统资源 DisplayText = LocalTranslationHelper.Localize("LoadResource"); await UserConfigurationManager.GetIfNeedsAsync(); //如果本地授权存在,直接进入系统首页 if (accessTokenManager.IsUserLoggedIn) { OnDialogClosed(); } else { OnDialogClosed(ButtonResult.No); } }); }
private static T InternalGetFolderConfiguration <T>(MailboxSession mailboxSession, StoreId folderId, string configName, UserConfigurationTypes configType, Func <UserConfigurationManager, string, UserConfigurationTypes, StoreId, T> getter, Func <UserConfigurationManager, string, UserConfigurationTypes, StoreId, bool, T> recreator, bool createIfNonexisting, bool saveIfNonexisting = false) where T : class, IReadableUserConfiguration { if (folderId == null) { throw new InvalidOperationException(); } UserConfigurationManager userConfigurationManager = mailboxSession.UserConfigurationManager; T result = default(T); try { result = getter(userConfigurationManager, configName, configType, folderId); } catch (ObjectNotFoundException) { if (createIfNonexisting) { try { result = recreator(userConfigurationManager, configName, configType, folderId, saveIfNonexisting); } catch (ObjectExistedException) { result = getter(userConfigurationManager, configName, configType, folderId); } } } return(result); }
public ActionResult Index(GlobalSettingsModel model) { if (ModelState.IsValid) { try { if (Directory.Exists(model.RepositoryPath)) { System.Security.AccessControl.DirectorySecurity ds = Directory.GetAccessControl(model.RepositoryPath); UserConfigurationManager.AllowAnonymousPush = model.AllowAnonymousPush; UserConfigurationManager.Repositories = model.RepositoryPath; UserConfigurationManager.AllowAnonymousRegistration = model.AllowAnonymousRegistration; UserConfigurationManager.AllowUserRepositoryCreation = model.AllowUserRepositoryCreation; UserConfigurationManager.Save(); ViewBag.UpdateSuccess = true; } else { ModelState.AddModelError("RepositoryPath", Resources.Settings_RepositoryPathNotExists); } } catch (UnauthorizedAccessException) { ModelState.AddModelError("RepositoryPath", Resources.Settings_RepositoryPathNotExists); } } return(View(model)); }
/// <summary> /// Performing some startup work that takes a bit of time /// </summary> private async Task StartApplication() { App.LoadPersistedSession(); await UserConfigurationManager.GetIfNeedsAsync(); StartActivity(new Intent(Application.Context, typeof(MainActivity))); }
/// <summary> /// Performing some startup work that takes a bit of time /// </summary> private async Task StartApplication() { DebugServerIpAddresses.Current = "10.0.2.2"; App.LoadPersistedSession(); await UserConfigurationManager.GetIfNeedsAsync(); StartActivity(new Intent(Application.Context, typeof(MainActivity))); }
public void Initialize(UserConfigurationManager config, UnityReferenceMaster unityReferenceMaster) { _cameraTransform = unityReferenceMaster.Camera.transform; _audio = GetComponent<AudioSource>(); _config = config; _unityReferenceMaster = unityReferenceMaster; _unityReferenceMaster.OnGamePausedChangedEvent += OnGamePausedChanged; _config.OnGameVolumeChangedEvent += OnGameVolumeChanged; _config.OnMusicVolumeChangedEvent += OnMusicVolumeChanged; MarkAsInitialized(); }
public void Initialize(UserConfigurationManager config, UnityReferenceMaster unityReferenceMaster) { _cameraTransform = unityReferenceMaster.Camera.transform; _audio = GetComponent <AudioSource>(); _config = config; _unityReferenceMaster = unityReferenceMaster; _unityReferenceMaster.OnGamePausedChangedEvent += OnGamePausedChanged; _config.OnGameVolumeChangedEvent += OnGameVolumeChanged; _config.OnMusicVolumeChangedEvent += OnMusicVolumeChanged; MarkAsInitialized(); }
protected override async void OnStart() { base.OnStart(); if (Device.RuntimePlatform == Device.iOS) { SetInitialScreenForIos(); await UserConfigurationManager.GetIfNeedsAsync(); } await DependencyResolver.Resolve <INavigationService>().InitializeAsync(); OnResume(); }
protected UserConfiguration GetMailboxConfiguration(CoreFolder folder) { UserConfigurationManager userConfigurationManager = ((MailboxSession)folder.Session).UserConfigurationManager; UserConfiguration result; try { result = userConfigurationManager.GetFolderConfiguration("OlcCalendarFolderSettings", UserConfigurationTypes.Dictionary, folder.Id); } catch (ObjectNotFoundException) { result = userConfigurationManager.CreateFolderConfiguration("OlcCalendarFolderSettings", UserConfigurationTypes.Dictionary, folder.Id); } return(result); }
private void butEditStyle_Click(object sender, EventArgs e) { UserConfigurationManager ucm = app.UserConfigurationManager; IConfigurationSection ics = ucm.OpenCurrentProfile(); IConfigurationSection general = ics.OpenSubsection("General"); string path = (string)general.ReadProperty( "PrinterStyleSheetDir", string.Empty ); string styleName; styleName = (string)cboStyle.Items[cboStyle.SelectedIndex]; path = path + "\\" + styleName; System.Diagnostics.Process.Start(path); }
/// <summary> /// Performing some startup work that takes a bit of time /// </summary> private async Task StartApplication() { /* * If you are using Genymotion Emulator, set DebugServerIpAddresses.Current = "10.0.3.2". * If you are using a real Android device, set it as your computer's local IP and * make sure your Android device and your computer is connecting to the internet via your local Wi-Fi. */ DebugServerIpAddresses.Current = "10.0.2.2"; App.LoadPersistedSession(); await UserConfigurationManager.GetIfNeedsAsync(); StartActivity(new Intent(Application.Context, typeof(MainActivity))); }
/// <summary> /// Load user configuration from disk. /// </summary> public void LoadUserConfiguration() { BreakTimer configuration = UserConfigurationManager.Load <BreakTimer>(); if (configuration == null) { BreakTimer defaultConfiguration = new BreakTimer { Frequency = 0, Length = 0, IdleResetTime = 0 }; BreakTimer = defaultConfiguration; } else { BreakTimer = configuration; } }
public PoolingAudioPlayer(Logger logger, UserConfigurationManager config, UnityReferenceMaster unityReferenceMaster, GameObject audioSourcePrefab) { _logger = logger; _config = config; _sourceParent = Object.Instantiate(new GameObject()); _sourceParent.name = "audio_source_parent"; _sources = new PooledAudioSource[NumberOfSources]; for (var i = 0; i < NumberOfSources; i++) { _sources[i] = Object.Instantiate(audioSourcePrefab).GetComponent <PooledAudioSource>(); _sources[i].transform.SetParent(_sourceParent.transform); _sources[i].Initialize(config, unityReferenceMaster); } }
public PoolingAudioPlayer(Logger logger, UserConfigurationManager config, UnityReferenceMaster unityReferenceMaster, GameObject audioSourcePrefab) { _logger = logger; _config = config; _sourceParent = Object.Instantiate(new GameObject()); _sourceParent.name = "audio_source_parent"; _sources = new PooledAudioSource[NumberOfSources]; for (var i = 0; i < NumberOfSources; i++) { _sources[i] = Object.Instantiate(audioSourcePrefab).GetComponent<PooledAudioSource>(); _sources[i].transform.SetParent(_sourceParent.transform); _sources[i].Initialize(config, unityReferenceMaster); } }
public async Task GetUserChatConfigurationAsyncTest() { var mockPartnerRepository = new Mock <IPartnerRepository>(); var mockContactRepository = new Mock <IContactRepository>(); var userId = _rnd.Next(111, 1000); var user = EntityModellers.CreateUserEntity(userId); var partner = EntityModellers.CreatePartnerEntity(); var chatUser = EntityModellers.CreateChatUserEntity(); var userRights = EntityModellers.GetUserRights(); var userRightsFor = new[] { "SendBroadcast" }; mockPartnerRepository.Setup(x => x.GetUser(userId)).Returns(user); mockPartnerRepository.Setup(x => x.GetPartnerDetail()).Returns(partner); mockContactRepository.Setup(x => x.GetChatUserAsync(user.Id, partner.PartnerId)).ReturnsAsync(chatUser); mockPartnerRepository.Setup(x => x.GetPermissions(userId, userRights)).Returns(userRightsFor); var userConfiguration = new UserConfigurationDto { LoggedUserDetail = new LoggedUserDetailDto { UserId = user.Id, ChatUserId = chatUser.ChatUserId, UserName = $"{user.FirstName} {user.LastName}", UserRole = user.UserRole, IsEnableChat = user.IsEnableChat, IsBroadcastEnable = userRightsFor.Contains("SendBroadcast"), IsAdmin = user.ProfileCode.Equals("ADMIN"), IsHighImportanceEnable = user.IsHighImportanceEnable, IsChatAllTeams = userRightsFor.Contains("ChatAllTeams"), IsEmployeeMessageLogViewAll = userRightsFor.Contains(""), IsAppointmentArrivalMessage = userRightsFor.Contains(""), IsSendEmpMessage = userRightsFor.Contains(""), UserStatus = chatUser.Status ?? UserStatus.Available.ToString() }, Partner = partner }; var expected = userConfiguration; var chatServiceManager = new UserConfigurationManager(mockPartnerRepository.Object, mockContactRepository.Object); var actual = await chatServiceManager.GetUserChatConfigurationAsync(userId); Assert.Equal(expected, actual, new LogicEqualityComparer <UserConfigurationDto>()); }
private static UserConfiguration RecreateFolderConfiguration(UserConfigurationManager configManager, string configName, UserConfigurationTypes configType, StoreId folderId, bool saveIfNonexisting) { UserConfiguration userConfiguration = configManager.CreateFolderConfiguration(configName, configType, folderId); if (saveIfNonexisting) { bool flag = false; try { userConfiguration.Save(); flag = true; } finally { if (!flag && userConfiguration != null) { userConfiguration.Dispose(); userConfiguration = null; } } } return(userConfiguration); }
public void Start() { /* RESOURCE LIST CREATION */ #if UNITY_EDITOR AssetDatabase.Refresh(); FileServices.CreateResourcesList("Assets/Resources/resourceslist.txt"); #endif FileServices.LoadResourcesList("resourceslist"); #region LOAD RESOURCES // logger and ioc _logger = new Logger("info.log", false); _resolver = new IoCResolver(_logger); _resolver.RegisterItem(_logger); _config = new UserConfigurationManager(new UserConfigurationData { GameVolume = 1f, MusicVolume = 1f }); _resolver.RegisterItem(_config); // messager _messager = new Messager(); _resolver.RegisterItem(_messager); // unity reference master _unity = GetComponent <UnityReferenceMaster>(); _unity.DebugModeActive = false; _resolver.RegisterItem(_unity); // player var player = new UserAccountManager(); _resolver.RegisterItem(player); // material provider var materialProvider = new MaterialProvider(_logger); MaterialLoader.LoadMaterial(materialProvider, "Materials"); _resolver.RegisterItem(materialProvider); // texture provider var textureProvider = new TextureProvider(_logger); var spriteProvider = new SpriteProvider(_logger); TextureLoader.LoadTextures(textureProvider, spriteProvider, "Textures"); _resolver.RegisterItem(textureProvider); _resolver.RegisterItem(spriteProvider); // sound provider var soundProvider = new SoundProvider(_logger); SoundLoader.LoadSounds(_logger, soundProvider, "Sounds"); _resolver.RegisterItem(soundProvider); // prefab provider var prefabProvider = new PrefabProvider(_logger); PrefabLoader.LoadPrefabs(prefabProvider); _resolver.RegisterItem(prefabProvider); // pooling var poolingObjectManager = new PoolingObjectManager(_logger, prefabProvider); _resolver.RegisterItem(poolingObjectManager); var soundPoolManager = new PoolingAudioPlayer(_logger, _config, _unity, prefabProvider.GetPrefab("audio_source_prefab")); _resolver.RegisterItem(soundPoolManager); _particles = new PoolingParticleManager(_resolver); _resolver.RegisterItem(_particles); // canvas provider var canvasProvider = new CanvasProvider(_logger); _unity.LoadCanvases(canvasProvider); _resolver.RegisterItem(canvasProvider); // data provider var gameDataProvider = new GameDataProvider(_logger); /* DATA GOES HERE */ _resolver.RegisterItem(gameDataProvider); #endregion _uiManager = new UiManager(); _resolver.RegisterItem(_uiManager); // lock the resolver (stop any new items being registered) _resolver.Lock(); /* BEGIN STATE */ _currentState = new MenuState(_resolver); _currentState.Initialize(); /* SUBSCRIBE FOR GAME END */ _onExit = _messager.Subscribe <ExitMessage>(OnExit); }
public void Start() { /* RESOURCE LIST CREATION */ #if UNITY_EDITOR AssetDatabase.Refresh(); FileServices.CreateResourcesList("Assets/Resources/resourceslist.txt"); #endif FileServices.LoadResourcesList("resourceslist"); #region LOAD RESOURCES // logger and ioc _logger = new Logger("info.log", false); _resolver = new IoCResolver(_logger); _resolver.RegisterItem(_logger); _config = new UserConfigurationManager(new UserConfigurationData { GameVolume = 1f, MusicVolume = 1f }); _resolver.RegisterItem(_config); // messager _messager = new Messager(); _resolver.RegisterItem(_messager); // unity reference master _unity = GetComponent<UnityReferenceMaster>(); _unity.DebugModeActive = false; _resolver.RegisterItem(_unity); // player var player = new UserAccountManager(); _resolver.RegisterItem(player); // material provider var materialProvider = new MaterialProvider(_logger); MaterialLoader.LoadMaterial(materialProvider,"Materials"); _resolver.RegisterItem(materialProvider); // texture provider var textureProvider = new TextureProvider(_logger); var spriteProvider = new SpriteProvider(_logger); TextureLoader.LoadTextures(textureProvider, spriteProvider, "Textures"); _resolver.RegisterItem(textureProvider); _resolver.RegisterItem(spriteProvider); // sound provider var soundProvider = new SoundProvider(_logger); SoundLoader.LoadSounds(_logger, soundProvider, "Sounds"); _resolver.RegisterItem(soundProvider); // prefab provider var prefabProvider = new PrefabProvider(_logger); PrefabLoader.LoadPrefabs(prefabProvider); _resolver.RegisterItem(prefabProvider); // pooling var poolingObjectManager = new PoolingObjectManager(_logger, prefabProvider); _resolver.RegisterItem(poolingObjectManager); var soundPoolManager = new PoolingAudioPlayer(_logger, _config, _unity, prefabProvider.GetPrefab("audio_source_prefab")); _resolver.RegisterItem(soundPoolManager); _particles = new PoolingParticleManager(_resolver); _resolver.RegisterItem(_particles); // canvas provider var canvasProvider = new CanvasProvider(_logger); _unity.LoadCanvases(canvasProvider); _resolver.RegisterItem(canvasProvider); // data provider var gameDataProvider = new GameDataProvider(_logger); /* DATA GOES HERE */ _resolver.RegisterItem(gameDataProvider); #endregion _uiManager = new UiManager(); _resolver.RegisterItem(_uiManager); // lock the resolver (stop any new items being registered) _resolver.Lock(); /* BEGIN STATE */ _currentState = new MenuState(_resolver); _currentState.Initialize(); /* SUBSCRIBE FOR GAME END */ _onExit = _messager.Subscribe<ExitMessage>(OnExit); }
/// <summary> /// Save user configuration to disk. /// </summary> public void SaveUserConfiguration() { UserConfigurationManager.Save(BreakTimer); }