public UserCmd GenerateUserCmd(IUserCmdOwnAdapter player, int intverval) { UpdateLookAt(player, _userCmdProvider.LookAt); if (_userCmdProvider.HasPath) { var vel = player.PlayerTransform.InverseTransformVector(_userCmdProvider.DesirwdVelocity); vel.y = 0; vel = vel.normalized; _userCmd.MoveVertical = vel.z; _userCmd.MoveHorizontal = vel.x; if (_userCmd.DeltaYaw > 1) { _userCmd.IsSlightWalk = true; } else if (_userCmdProvider.DesirwdVelocity.magnitude > 2) { _userCmd.IsRun = true; } else if (_userCmdProvider.DesirwdVelocity.magnitude > 0.5) { } else { _userCmd.IsSlightWalk = true; } } _userCmd.IsCrouch = _userCmdProvider.IsCrouch; _userCmd.IsJump = _userCmdProvider.IsJump; _userCmd.IsProne = _userCmdProvider.IsProne; _userCmd.IsPeekLeft = _userCmdProvider.IsPeekLeft; _userCmd.IsPeekRight = _userCmdProvider.IsPeekRight; _userCmd.IsF = _userCmdProvider.IsF; _userCmd.IsLeftAttack = _userCmdProvider.IsLeftAttack; _userCmd.IsReload = _userCmdProvider.IsReload; //_userCmdProvider.Reset(); // _userCmdProvider.LookAt = Quaternion.Euler(0,0, // 0); _userCmd.FrameInterval = intverval; _userCmd.Seq = _seq++; var rc = UserCmd.Allocate(); _userCmd.CopyTo(rc); _userCmd.Reset(); return(rc); }
public UserCmd GenerateUserCmd(IUserCmdOwnAdapter player, int intverval) { _userCmd.Seq = _seq++; _userCmd.FrameInterval = intverval; _userCmd.ChangedSeat = ChangeSeat(); _userCmd.ChangeChannel = ChangeChannel(); var rc = UserCmd.Allocate(); _userCmd.CopyTo(rc); _userCmd.Reset(); return(rc); }
public UserCmd GenerateUserCmd(IUserCmdOwnAdapter player, int intverval) { logger.DebugFormat("GenerateUserCmd:{0}", MyGameTime.seq); userCmd.Seq = MyGameTime.seq; userCmd.FrameInterval = intverval; userCmd.ChangedSeat = ChangeSeat(); userCmd.ChangeChannel = ChangeChannel(); var rc = UserCmd.Allocate(); userCmd.CopyTo(rc); userCmd.Reset(); return(rc); }