public void LoadBuffSaveData(UserBase user) { DateTime loadedStartTime = DateTime.MinValue; bool loadedLastTimeSuccessful = DateTime.TryParse(PlayerPrefs.GetString(SystemInfo.deviceUniqueIdentifier + "_Buff_itemID_" + itemID + " _StartTime_"), out loadedStartTime); if (loadedLastTimeSuccessful == true) //we successfully loaded buff user.UseBuffAtCustomTime(this, loadedStartTime); }