protected void BadUserAgentsSingleAll()
 {
     UserAgentsSingleAll(UserAgentGenerator.GetBadUserAgents());
 }
예제 #2
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파일: V32File.cs 프로젝트: chj853/51degrees
 public void EnterpriseV32File_Memory_BadUserAgentsSingle()
 {
     base.UserAgentsSingle(UserAgentGenerator.GetBadUserAgents(), 55);
 }
 public void EnterpriseV31Memory_Memory_BadUserAgentsSingle()
 {
     base.UserAgentsSingle(UserAgentGenerator.GetBadUserAgents(), ExpectedMemoryUsage);
 }
예제 #4
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 public void PremiumV32Array_Memory_RandomUserAgentsMulti()
 {
     base.UserAgentsMulti(UserAgentGenerator.GetRandomUserAgents(), ExpectedMemoryUsage);
 }
예제 #5
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파일: V32File.cs 프로젝트: chj853/51degrees
 public void EnterpriseV32File_Memory_UniqueUserAgentsMulti()
 {
     base.UserAgentsMulti(UserAgentGenerator.GetUniqueUserAgents(), 30);
 }
 public void LiteV32TrieFile_Memory_BadUserAgentsMulti()
 {
     base.UserAgentsMulti(UserAgentGenerator.GetBadUserAgents());
 }
예제 #7
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 public void LiteV32File_Memory_RandomUserAgentsSingle()
 {
     base.UserAgentsSingle(UserAgentGenerator.GetRandomUserAgents(), 27);
 }
예제 #8
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 public void EnterpriseV32Memory_Memory_UniqueUserAgentsSingle()
 {
     base.UserAgentsSingle(UserAgentGenerator.GetUniqueUserAgents(), ExpectedMemoryUsage);
 }
예제 #9
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 public void LiteV32Memory_Memory_BadUserAgentsMulti()
 {
     base.UserAgentsMulti(UserAgentGenerator.GetBadUserAgents(), 200);
 }
예제 #10
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 protected void RandomUserAgentsSingleAll()
 {
     UserAgentsSingleAll(UserAgentGenerator.GetRandomUserAgents());
 }
예제 #11
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 public void PremiumV32Memory_Memory_BadUserAgentsMulti()
 {
     base.UserAgentsMulti(UserAgentGenerator.GetBadUserAgents(), 800);
 }
예제 #12
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 protected void RandomUserAgentsMultiAll()
 {
     UserAgentsMultiAll(UserAgentGenerator.GetRandomUserAgents());
 }
예제 #13
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 protected void UniqueUserAgentsSingleAll()
 {
     UserAgentsSingleAll(UserAgentGenerator.GetUniqueUserAgents());
 }
예제 #14
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 protected void UniqueUserAgentsMultiAll()
 {
     UserAgentsMultiAll(UserAgentGenerator.GetUniqueUserAgents());
 }
예제 #15
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 public void EnterpriseV32Array_Memory_RandomUserAgentsSingle()
 {
     base.UserAgentsSingle(UserAgentGenerator.GetRandomUserAgents(), ExpectedMemoryUsage);
 }
예제 #16
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 public void PremiumV31Memory_Memory_RandomUserAgentsSingle()
 {
     base.UserAgentsSingle(UserAgentGenerator.GetRandomUserAgents(), ExpectedMemoryUsage);
 }
예제 #17
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 public void EnterpriseV32Array_Memory_BadUserAgentsMulti()
 {
     base.UserAgentsMulti(UserAgentGenerator.GetBadUserAgents(), ExpectedMemoryUsage);
 }
예제 #18
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 public void PremiumV31Memory_Memory_BadUserAgentsMulti()
 {
     base.UserAgentsMulti(UserAgentGenerator.GetBadUserAgents(), ExpectedMemoryUsage);
 }
예제 #19
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 public void LiteV32File_Memory_UniqueUserAgentsSingle()
 {
     base.UserAgentsSingle(UserAgentGenerator.GetUniqueUserAgents(), 27);
 }
예제 #20
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파일: V31File.cs 프로젝트: chj853/51degrees
 public void LiteV31File_Memory_UniqueUserAgentsMulti()
 {
     base.UserAgentsMulti(UserAgentGenerator.GetUniqueUserAgents(), 25);
 }
예제 #21
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 public void LiteV32File_Memory_BadUserAgentsSingle()
 {
     base.UserAgentsSingle(UserAgentGenerator.GetBadUserAgents(), 40);
 }
예제 #22
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파일: V31File.cs 프로젝트: chj853/51degrees
 public void LiteV31File_Memory_RandomUserAgentsMulti()
 {
     base.UserAgentsMulti(UserAgentGenerator.GetRandomUserAgents(), 25);
 }
예제 #23
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 public void PremiumV32Array_Memory_BadUserAgentsSingle()
 {
     base.UserAgentsSingle(UserAgentGenerator.GetBadUserAgents(), ExpectedMemoryUsage);
 }
예제 #24
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 public void PremiumV32File_Memory_UniqueUserAgentsSingle()
 {
     base.UserAgentsSingle(UserAgentGenerator.GetUniqueUserAgents(), 30);
 }
예제 #25
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파일: V32File.cs 프로젝트: chj853/51degrees
 public void EnterpriseV32File_Memory_RandomUserAgentsSingle()
 {
     base.UserAgentsSingle(UserAgentGenerator.GetRandomUserAgents(), 30);
 }
예제 #26
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 public void PremiumV32File_Memory_RandomUserAgentsSingle()
 {
     base.UserAgentsSingle(UserAgentGenerator.GetRandomUserAgents(), 25);
 }
 public void EnterpriseV31Memory_Memory_RandomUserAgentsMulti()
 {
     base.UserAgentsMulti(UserAgentGenerator.GetRandomUserAgents(), ExpectedMemoryUsage);
 }
예제 #28
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 public void PremiumV32File_Memory_BadUserAgentsSingle()
 {
     base.UserAgentsSingle(UserAgentGenerator.GetBadUserAgents(), 50);
 }
예제 #29
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 public void LiteV32Array_Memory_UniqueUserAgentsMulti()
 {
     base.UserAgentsMulti(UserAgentGenerator.GetUniqueUserAgents(), ExpectedMemoryUsage);
 }
예제 #30
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 protected void BadUserAgentsMultiAll()
 {
     UserAgentsMultiAll(UserAgentGenerator.GetBadUserAgents());
 }