void OnGUI() { bold_style.normal.textColor = new Color(1, 0, 0); bold_style.fontSize = 16; text_style.normal.textColor = new Color(0, 0, 0, 1); text_style.fontSize = 16; score_style.normal.textColor = new Color(1, 0, 1, 1); score_style.fontSize = 16; over_style.normal.textColor = new Color(1, 0, 0); over_style.fontSize = 25; if (!game_start) { GUI.Label(new Rect(Screen.width / 2 - 30, Screen.width / 2 - 350, 100, 100), "HelloUFO!", over_style); GUI.Label(new Rect(Screen.width / 2 - 150, Screen.width / 2 - 220, 400, 100), "大量UFO出现,点击它们,即可消灭,快来加入战斗吧", text_style); if (GUI.Button(new Rect(Screen.width / 2 - 20, Screen.width / 2 - 150, 100, 50), "游戏开始")) { Debug.Log(game_start); game_start = true; action.BeginGame(); } } else { //用户射击 if (Input.GetButtonDown("Fire1")) { Vector3 pos = Input.mousePosition; Debug.Log("right here userGUI 1"); action.Hit(pos); } GUI.Label(new Rect(10, 5, 200, 50), "分数:", text_style); GUI.Label(new Rect(55, 5, 200, 50), action.GetScore().ToString(), score_style); GUI.Label(new Rect(Screen.width - 120, 5, 50, 50), "生命:", text_style); //显示当前血量 for (int i = 0; i < life; i++) { GUI.Label(new Rect(Screen.width - 75 + 10 * i, 5, 50, 50), "X", bold_style); } //游戏结束 if (life == 0) { high_score = high_score > action.GetScore() ? high_score : action.GetScore(); GUI.Label(new Rect(Screen.width / 2 - 20, Screen.width / 2 - 250, 100, 100), "游戏结束", over_style); GUI.Label(new Rect(Screen.width / 2 - 10, Screen.width / 2 - 200, 50, 50), "最高分:", text_style); GUI.Label(new Rect(Screen.width / 2 + 50, Screen.width / 2 - 200, 50, 50), high_score.ToString(), text_style); if (GUI.Button(new Rect(Screen.width / 2 - 20, Screen.width / 2 - 150, 100, 50), "重新开始")) { life = 6; action.ReStart(); return; } action.GameOver(); } } }
private void OnGUI() { if (!ss) { S = Time.time; } GUI.Label(new Rect(1000, 50, 500, 500), "Score: " + UserActionController.GetScore().ToString() + " Time: " + ((int)(Time.time - S)).ToString() + " Round: " + round); if (!ss && GUI.Button(new Rect(Screen.width / 2 - 30, Screen.height / 2 - 30, 100, 50), "Start")) { S = Time.time; ss = true; UserActionController.Restart(); } if (ss) { round = UserActionController.GetRound(); if (Input.GetButtonDown("Fire1")) { Vector3 pos = Input.mousePosition; UserActionController.Hit(pos); } if (round > 3) { round = 3; if (UserActionController.RoundStop()) { ss = false; } } } }
void Update() { if (!ss) { S = Time.time; } btnStart.SetActive(!ss); text.text = "Score: " + UserActionController.GetScore().ToString() + " Time: " + ((int)(Time.time - S)).ToString() + " Round: " + round; if (ss) { round = UserActionController.GetRound(); if (Input.GetButtonDown("Fire1")) { Vector3 pos = Input.mousePosition; UserActionController.Hit(pos); } if (round > 3) { round = 3; if (UserActionController.RoundStop()) { ss = false; } } } }
private void OnGUI() { if (!ss) { S = Time.time; } GUI.Label(new Rect(Screen.width - 160, 30, 150, 30), "Score: " + UserActionController.GetScore().ToString() + " Time: " + ((int)(Time.time - S)).ToString()); if (ss) { if (!UserActionController.GetGameState()) { ss = false; } } else { if (GUI.Button(new Rect(Screen.width / 2 - 30, Screen.height / 2 - 30, 100, 50), "Start")) { ss = true; SceneController.LoadResources(); S = Time.time; UserActionController.Restart(); } } }
private void OnGUI() { if (userAction.GetScore() > maxScore) { maxScore = userAction.GetScore(); } if (!isPlaying) { S = Time.time; } //分数、时间、回合 string text = "分数: " + userAction.GetScore().ToString() + " 时间: " + ((int)(Time.time - S)).ToString() + " 回合: " + round; GUI.Label(new Rect(10, 10, Screen.width, 50), text); if (!isPlaying && GUI.Button(new Rect(Screen.width / 2 - 75, Screen.height / 2 - 25, 150, 50), "开始游戏")) { S = Time.time; isPlaying = true; userAction.Restart(); //点击开始游戏,FirstSceneController开始游戏 } if (isPlaying) { round = userAction.GetRound(); if (Input.GetButtonDown("Fire1")) { //把鼠标点击的位置传给FirstScenceController,处理点击事件 Vector3 pos = Input.mousePosition; userAction.Hit(pos); } if (round > 3) //round>3要等待飞碟都用完了 { round = 3; if (userAction.RoundStop()) { isPlaying = false; } } } }
private void OnGUI() { if (start) { lastTime = ((int)(Time.time - startTime)); GUI.Label(new Rect(50, 30, 200, 30), "Score: " + (userAction.GetScore() / 4).ToString() + " Time: " + lastTime.ToString()); if (!userAction.GetGameState()) { start = false; } } else { GUI.Label(new Rect(50, 30, 200, 30), "Score: " + (userAction.GetScore() / 4).ToString() + " Time: " + lastTime.ToString()); if (GUI.Button(new Rect(Screen.width / 2 - 30, Screen.height / 2 - 30, 100, 50), "Start")) { start = true; userAction.Restart(); startTime = Time.time; } } }
private void OnGUI() { if (!ss) { S = Time.time; } GUI.Label(new Rect(0, 30, 75, 30), "Crystal: " + SceneController.GetCollector().ToString()); GUI.Label(new Rect(Screen.width - 160, 30, 150, 30), "Score: " + UserActionController.GetScore().ToString() + " Time: " + ((int)(Time.time - S)).ToString()); if (ss) { if (!UserActionController.GetGameState()) { ss = false; } if (SceneController.GetCollector() >= 9) { win = true; ss = false; } } else { if (win) { GUIStyle fontStyle = new GUIStyle(); fontStyle.alignment = TextAnchor.MiddleCenter; fontStyle.fontSize = 25; fontStyle.normal.textColor = Color.white; GUI.Label(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 80, 100, 50), "WINNER!", fontStyle); PF = PropFactory.PF; PF.StopPatrol(); if (GUI.Button(new Rect(Screen.width / 2 - 30, Screen.height / 2 - 30, 100, 50), "EXIT")) { UnityEditor.EditorApplication.isPlaying = false; } } else if (GUI.Button(new Rect(Screen.width / 2 - 30, Screen.height / 2 - 30, 100, 50), "Start")) { ss = true; SceneController.LoadResources(); S = Time.time; UserActionController.Restart(); } } }
private void OnGUI() { if (!ss) { S = Time.time; } if (!ss && GUI.Button(new Rect(Screen.width / 2 - 30, Screen.height / 2 - 30, 100, 50), "Start")) { S = Time.time; ss = true; UserActionController.Restart(); controller.LoadResources(); } if (ss) { GUI.Button(new Rect(0, 0, 100, 50), "Round: " + round); GUI.Button(new Rect(0, 55, 100, 50), "Score: " + UserActionController.GetScore().ToString()); GUI.Button(new Rect(0, 110, 100, 50), "Time: " + ((int)(Time.time - S)).ToString()); if (GUI.Button(new Rect(0, 165, 100, 50), "Reset")) { S = Time.time; UserActionController.Restart(); } round = UserActionController.GetRound(); if (Input.GetButtonDown("Fire1")) { Vector3 pos = Input.mousePosition; UserActionController.Hit(pos); } if (round > 10) { round = 10; if (UserActionController.RoundStop()) { ss = false; } } } }
// Update is called once per frame void OnGUI() { bold_style.normal.textColor = new Color(1, 0, 0); bold_style.fontSize = 16; text_style.normal.textColor = new Color(0, 0, 0, 1); text_style.fontSize = 16; score_style.normal.textColor = new Color(1, 0, 1, 1); score_style.fontSize = 16; over_style.normal.textColor = new Color(1, 0, 0); over_style.fontSize = 25; if (!game_start) { GUI.Label(new Rect(Screen.width / 2 - 200, Screen.height / 2 - 320, 400, 100), "你的孩子被乌鸦抓走了!快去拯救它吧!", text_style); if (GUI.Button(new Rect(Screen.width / 2 - 100, Screen.height / 2 - 250, 100, 50), "游戏开始")) { Debug.Log(game_start); game_start = true; action.BeginGame(); } } else { GUI.Label(new Rect(10, 5, 200, 50), "分数:", text_style); GUI.Label(new Rect(55, 5, 200, 50), action.GetScore().ToString(), score_style); //游戏结束 if (action.IfGameOver()) { GUI.Label(new Rect(Screen.width / 2 - 20, Screen.width / 2 - 250, 100, 100), "游戏结束", over_style); if (GUI.Button(new Rect(Screen.width / 2 - 20, Screen.width / 2 - 150, 100, 50), "重新开始")) { action.ReStart(); return; } action.GameOver(); } } }