private void FullScreenTimer_Tick(object sender, EventArgs e) { // This timer is for hiding controls and cursor // After every 3 seconds when no mouse movement if (IsFullScreen & Player.Media != null) { shouldHide = User32Interop.GetLastInput() > activityThreshold; if (cursorHidden != shouldHide) { if (shouldHide) { ShowCursor(0); PanelBackControls.Visible = false; tableLayoutPanel1.RowCount = 1; } else { ShowCursor(1); PanelBackControls.Visible = true; tableLayoutPanel1.RowCount = 2; } cursorHidden = shouldHide; } } else { Timer2.Stop(); } }
public async void StartWakeupTime() { double CallTime = SleepDown.Properties.Settings.Default.AlertTime * 60000; await Task.Run(() => { while (true) { TimeSpan last_input_time = User32Interop.GetLastInput(); if ((double)last_input_time.TotalMilliseconds > CallTime) { PlaySound(); System.Threading.Thread.Sleep(1000); } } }); }
void activityWorker_Tick(object sender, EventArgs e) { bool shouldHide = User32Interop.GetLastInput() > activityThreshold; if (cursorHidden != shouldHide) { if (shouldHide) { Cursor.Hide(); } else { Cursor.Show(); } cursorHidden = shouldHide; } }
/// <summary> /// Handler for the IdleTimer's Tick event. /// </summary> /// <param name="sender">Object raising event.</param> /// <param name="e">Event Arguments.</param> private void IdleTimer_Tick(object sender, EventArgs e) { if (Settings.Default.IdleMinsBeforeLoggingOut != 0) { bool inactive = User32Interop.GetLastInput() > TimeSpan.FromMinutes(Settings.Default.IdleMinsBeforeLoggingOut); if (inactive & Settings.Default.LogOutOnIdle & this.IsLoggedIn) { this.Records.Add(new AgentStatusChangeEventArgs( AgentStatus.Undetermined, AgentStatus.Undetermined, DateTime.Now, "Logging out because of user going into idle status.")); this.LogOut(); this.LoggedOutBecauseIdle = true; return; } else { if (!this.IsLoggedIn & Settings.Default.LogInAfterIdle & this.LoggedOutBecauseIdle) { this.Records.Add(new AgentStatusChangeEventArgs( AgentStatus.Undetermined, AgentStatus.Undetermined, DateTime.Now, "Logging back in because of user coming back from idle status.")); this.LogIn(); this.LoggedOutBecauseIdle = false; } } } }