public bool OnItemUse(ItemBase item) { bool isSuccess = false; if (placedItem) { if (GameManager.Get().playerRef.GetComponent <InventoryManager>().AddToInventory(placedItem)) { placedItem = item; isSuccess = true; } } else { placedItem = item; isSuccess = true; } //Create the selected inventory prefab and delete the old one GameObject newItemPrefab = Instantiate(placedItem.itemModel, itemPosition); Destroy(itemPrefab); //Add InventoryPrefab component for spin effect newItemPrefab.AddComponent <InventoryPrefab>(); newItemPrefab.GetComponent <Rigidbody>().isKinematic = true; itemPrefab = newItemPrefab; itemPrefab.GetComponent <Pickupable>().PickupEvent += Item_PickupEvent; UseItem?.Invoke(); return(isSuccess); }
/// <summary> /// Depricated - Use ArrayHelper.DoForEach() /// </summary> /// <typeparam name="E"></typeparam> /// <param name="array"></param> /// <param name="function"></param> public static void ForAll <E>(E[] array, UseItem <E> function) { for (int x = 0; x < array.GetLength(0); x++) { function(array[x], x); } }
void OnTreasureSellYes() { UseItem.SellItem(ItemManager.GetItemFromPlayer(selectedItemIndex), PlayerSession.GetProfile().itemsOwned[selectedItemIndex]); PlayerSession.GetProfile().RemoveItem(selectedItemIndex, PlayerSession.GetProfile().itemsOwned[selectedItemIndex]); UpdateFilteredList(); UpdateList(); }
// Use this for initialization void Start() { dialog = GameObject.Find("DialogManager").GetComponent <Dialog>(); log = GameObject.Find("LogManager").GetComponent <LogManager>(); item = GetComponent <UseItem> (); gitem = girl.GetComponent <UseItem> (); }
public void SetItemData(ItemData itemData, int slotNum) //アイテムスロットにアイテムデータをセット { pocketDatas[slotNum] = itemData; pocket_item_panel.GetChild(slotNum).GetChild(0).GetComponent <Image>().sprite = itemData.GetItemSprite(); useItem = pocket_item_panel.GetChild(slotNum).GetComponent <UseItem>(); useItem.SetItemSwitch(itemData); }
void OnSkillBookUseYes() { UseItem.LearnActiveSkills(PlayerSession.GetProfile().characters[selectedCharacterIndex] , ItemManager.GetItemFromPlayer(selectedItemIndex)); OnItemUseYes(); charList.gameObject.SetActive(false); }
// Update is called once per frame void Update() { if (fpsController.enabled) { EquipSystem equipSystem = GetComponent <EquipSystem>(); if (CrossPlatformInputManager.GetButtonDown("Interact") && itemInView != null) { //Interacting with objects in the world itemInView.GetComponent <InteractableBase>().OnInteract(); } else if (equipSystem && equipSystem.currentEquippedItem) { Pickupable pickupable = equipSystem.currentEquippedItem.GetComponent <Pickupable>(); if (pickupable) { //Using item that the player has equipped if (CrossPlatformInputManager.GetButtonDown("Fire1")) { pickupable.OnUse(); UseItem?.Invoke(pickupable); } else if (CrossPlatformInputManager.GetButtonDown("DropItem")) { equipSystem.DropItem(pickupable.item); } } } } if (CrossPlatformInputManager.GetButtonDown("Cancel")) { CancelAction?.Invoke(); } }
internal static void Register() { FunctionHandling.ClearDelegates(); uint CustomFuncTramps = 0x0047FA7D; CustomFuncs.About.Init(ref CustomFuncTramps); //CustomFuncs.SuperFly.Init(ref CustomFuncTramps); //CustomFuncs.AddToZ.Init(ref CustomFuncTramps); CustomFuncs.Commands.Init(ref CustomFuncTramps); //Wallclimb.Init(ref CustomFuncTramps); CustomFuncTramps = 0x0047FA99; //Console.ReadLine(); NoClip1.Init(ref CustomFuncTramps); NoClip2.Init(ref CustomFuncTramps); NoClip3.Init(ref CustomFuncTramps); //NoClip4.Init(ref CustomFuncTramps); Loot.Init(ref CustomFuncTramps); UseItem.Init(ref CustomFuncTramps); UseSpell.Init(ref CustomFuncTramps); UseObject.Init(ref CustomFuncTramps); Interact.Init(ref CustomFuncTramps); Thanks.Init(ref CustomFuncTramps); AutoLoot.Init(ref CustomFuncTramps); SaveBars.Init(ref CustomFuncTramps); CustomFuncTramps = 0x0047FA61; LoadBars.Init(ref CustomFuncTramps); RemoveBars.Init(ref CustomFuncTramps); DirectX.FirstRun = 1; }
private void Start() { farmerMovement = ClassManager.instance.farmerMovement; playerInventory = ClassManager.instance.playerInventory; foodManager = ClassManager.instance.foodManager; useItem = ClassManager.instance.useItem; shopManager = ClassManager.instance.shopManager; }
public override void OnInteract() { if (placedItem && GameManager.Get().playerRef.GetComponent <InventoryManager>().AddToInventory(placedItem)) { Item_PickupEvent(); UseItem?.Invoke(); } }
public void Load(string fileName) { var tdfFile = new TdfFile(); tdfFile.Load(fileName); using (var reader = new BinaryReaderExt(new MemoryStream(tdfFile.ResTable))) { for (var row = 0; row < tdfFile.Header.Row; row++) { //i_n_00026,i_n_00026,partsbox,열려있는 파츠 박스,n/a,n/a,n/a,하이퍼 파츠를 넣을 수 있게 열려있는 파츠 박스.,100,10,n/a,n/a,n/a,0,False,False,False, var item = new UseItem(); item.Id = reader.ReadUnicode(); //i_n_00019 <- ID item.Category = reader.ReadUnicode(); //accelpointup <-- TYPE item.Name = reader.ReadUnicode(); //가속 향상제 <-- NAME reader.ReadUnicode(); // ig_n_B <-- GROUPID reader.ReadUnicode(); // n/a, i_n_00003 <-- NextID Name reader.ReadUnicode(); // n/a, 10 <-- Roundnum? item.Description = reader.ReadUnicode(); // 가속포인트를 50 초간 30 포인트 올려줌 <-- Description? item.BuyValue = reader.ReadUnicode(); // 100 <-- Cost? item.SellValue = reader.ReadUnicode(); // 10 <-- Sell? item.MaxStack = reader.ReadUnicode(); // 30 item.StatModifier = reader.ReadUnicode(); // 50 item.CooldownTime = reader.ReadUnicode(); // n/a, 0 item.Duration = reader.ReadUnicode(); // 0, /na item.PartsShop = reader.ReadUnicode(); item.Sendable = reader.ReadUnicode(); item.Auctionable = reader.ReadUnicode(); UseItemList.Add(item); /* * XiTDFRead::GetString(&v53, &src, 56); * UseItemTypeStrToVar(&src, &v50.UseInfo.Type); * XiTDFRead::GetString(&v53, v50.Name, 56); * XiTDFRead::GetString(&v53, v50.GroupID, 56); * XiTDFRead::GetString(&v53, v50.NextID.m_Name, 56); * v50.RoundNum = 0; * XiTDFRead::GetULong(&v53, &v50.RoundNum); * if ( !v50.RoundNum ) * v50.RoundNum = 99; * XiTDFRead::GetULong(&v53, &v50.Cost); * XiTDFRead::GetULong(&v53, &v50.Sell); * XiTDFRead::GetULong(&v53, &v50.UseInfo.Value); * XiTDFRead::GetULong(&v53, &v50.UseInfo.Time); * XiTDFRead::GetULong(&v53, &v50.Time); * XiTDFRead::GetString(&v53, &src, 56); * if ( !wcscmp(&src, L"True") ) * v50.Shop = 1; * XiTDFRead::GetString(&v53, &src, 56); * if ( !wcscmp(&src, L"True") ) * v50.Trade = 1; * XiTDFRead::GetString(&v53, &src, 56); * if ( !wcscmp(&src, L"True") ) * v50.Auction = 1; */ } } }
public ItemAction(BattleActor user, BattleActor[] targs, UseItem item) : base(user, targs) { myItem = item; item.quantity--; if (item.quantity == 0) { GameDatabase.Instance.Inventory[GameDatabase.Instance.Inventory.IndexOf(item)] = GameDatabase.Instance.ItemDatabase[0]; } }
void Start() { inv = GameObject.Find("Inventory").GetComponent <Inventory>(); useItem = GameObject.Find("Inventory").GetComponent <UseItem>(); tooltip = inv.GetComponent <Tooltip>(); this.transform.SetParent(inv.slots[slot].transform); this.transform.position = inv.slots[slot].transform.position; iditem = item.ID; }
// Update is called once per frame void Update() { // クリックされたら if (Input.GetMouseButtonDown(0)) { // 画像の上にマウスカーソルがあれば if (parentColliders.OverlapPoint(Input.mousePosition)) { // つかんでいるフラグをオンにする catchFlag = true; // 移動している画像をスキルスロットに教える SetSkillIcon.moveImage = this.gameObject; // そのアイコンがアイテムだった時の処理 UseItem useItem = gameObject.GetComponent <UseItem>(); if (useItem) { // アイテムを使うスクリプトをオフにする useItem.enabled = false; // アイテムのフラグをオフにする SetSkillIcon.skillorItemFlag[useItem.skillPaletteNumber] = SetSkillIcon.PALETTE_CODE.NONE; // クールタイムのオブジェクトを非アクティブにする SetSkillIcon.itemCoolTimeObjects[useItem.skillPaletteNumber].SetActive(false); } } } // 画像をつかんでいるフラグが立っていたら if (catchFlag) { // 画像の座標をマウスに合わせる this.transform.position = Input.mousePosition; // ボタンが離されたら if (Input.GetMouseButtonUp(0)) { // スキルスロットのコライダーと重なっていたら foreach (var collider in SetSkillIcon.col) { // コライダーと重なっていたら if (collider.OverlapPoint(Input.mousePosition)) { // つかんでいるフラグをオフにする catchFlag = false; // 座標をコライダーの真ん中に合わせる this.transform.position = parentColliders.bounds.center; } } // コライダーと重なっていなければ if (catchFlag) { // 削除する GameObject.Destroy(this.gameObject); } } } }
/// <summary> /// Depricated - Use ArrayHelper.DoForEach() /// </summary> /// <typeparam name="E"></typeparam> /// <param name="array"></param> /// <param name="function"></param> public static void ForAll <E>(E[,] array, UseItem <E> function) { for (int x = 0; x < array.GetLength(0); x++) { for (int y = 0; y < array.GetLength(1); y++) { function(array[x, y], x, y); } } }
public void ItemUse(int ItemID) { UseItem Item = ItemManager.returnUseItem(ItemID); if (InventoryManager.ReturnPieces(ItemID) > 0) { Item.ItemUse(Name.Value); InventoryManager.ItemReduce(ItemID); } }
public static void SavePlayer(UseItem u, FoundRecipes cm) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/player.inv"; FileStream stream = new FileStream(path, FileMode.Create); PlayerData pd = new PlayerData(u, cm); formatter.Serialize(stream, pd); stream.Close(); }
//public bool TestUseItem() //{ // var p = new LuaGameObject(9); // state["player"] = p; // var go = new LuaGameObject(_scriptVars["EVENTRANGE0"]); // state["Target"] = go; // var func = state.DoString($"return {Dict}:IsEventItemUsable(player, Target, {_scriptVars["ITEM1"]})"); // return func != null && (bool)func[0]; //} public List <UseItem> GetItemUseable(int seq) { if (!ItemUseable) { return(null); } var p = new LuaGameObject(seq); state["player"] = p; var items = _scriptVars.Where(i => i.Key.StartsWith("ITEM")).ToList(); var ret = new List <UseItem>(); foreach (var k in _scriptVars) { if (k.Key.StartsWith("EVENTRANGE") || k.Key.StartsWith("EOBJECT") || k.Key.StartsWith("ENEMY") ) { var go = new LuaGameObject(k.Value); state["gameObject"] = go; foreach (var item in items) { var func = state.DoString($"return {Dict}:IsEventItemUsable(player, gameObject, {item.Value})"); if (func == null) { //log.Warn("Failed to do IsEventItemUsable"); } if (func[0] is bool && ((bool)func[0])) { var toadd = new UseItem { ObjectId = k.Value, ItemId = item.Value, }; if (go.LastField != null) { toadd.GameObjectState = (byte)go.LastField.Item1; } if (p.LastField != null) { toadd.Field = (byte)p.LastField.Item1; toadd.FieldPos = (byte)p.LastField.Item2; p.LastField = null; } ret.Add(toadd); } } } } return(ret); }
//**// //**ИНТЕРАКТИВНЫЕ ЭЛЕМЕНТЫ ФОРМЫ**// public static void UseBtn() // Кнопка "Использовать" { List <Parameter> parameters = user.actor.chosenItem.GetParamsList(); if (user.actor.chosenItem.GetType().Equals("Food")) { UseItem.UseFood(parameters); InitializeForm(); } }
//使用物品 public void SEND_CG_REQ_USE_ITEM(uint id, uint nCount = 1) { UseItem ip = new UseItem(); ip.Id = id; ip.Num = nCount; MemoryStream ms = GetStream(); UseItem.Serialize(ms, ip); Send(MsgId.ID_UseItem, ms); //Debug.Log("id:"+id+",nCount:"+nCount); }
public void Receive(UseItem useItemAction) { UseItemEventArgs useItemEventArgs = new UseItemEventArgs(this, useItemAction); OnUseItem?.Invoke(this, useItemEventArgs); // TODO ItemUsedEventArgs itemUsedEventArgs = new ItemUsedEventArgs(this, useItemAction); OnItemUsed?.Invoke(this, itemUsedEventArgs); }
public override void OnResponseReceived(dynamic data) { KCDatabase db = KCDatabase.Instance; db.UseItems.Clear(); foreach (var elem in data) { var item = new UseItem(); item.LoadFromResponse(APIName, elem); db.UseItems.Add(item); } base.OnResponseReceived((object)data); }
public override void OnResponseReceived(dynamic data) { KCDatabase db = KCDatabase.Instance; // Admiral - 各所でバグるので封印 //db.Admiral.LoadFromResponse( APIName, data.api_basic ); // Equipments db.Equipments.Clear(); foreach (var elem in data.api_slot_item) { var eq = new EquipmentData(); eq.LoadFromResponse(APIName, elem); db.Equipments.Add(eq); } // Arsenal foreach (var ars in data.api_kdock) { int id = (int)ars.api_id; if (!db.Arsenals.ContainsKey(id)) { var a = new ArsenalData(); a.LoadFromResponse(APIName, ars); db.Arsenals.Add(a); } else { db.Arsenals[id].LoadFromResponse(APIName, ars); } } // UseItem db.UseItems.Clear(); if (data.api_useitem()) { foreach (var elem in data.api_useitem) { var item = new UseItem(); item.LoadFromResponse(APIName, elem); db.UseItems.Add(item); } } base.OnResponseReceived((object)data); }
public void ConsumeAndItem() { var caster = new Mock<ISceneActor>(); var target = new Mock<ISceneActor>(); HealthPotion hpPotion = new HealthPotion() { Value = 50.0f}; UseItem useItem = new UseItem() { Item = hpPotion }; useItem.Target = target.Object; useItem.Caster= caster.Object; target.Setup(x => x.GetDerivativeStatNamed("Health")).Returns(new DerivativeStat(new Stat("Strenght", 10), 15)); useItem.Resolve(); var targetHP = target.Object.GetDerivativeStatNamed("Health"); Assert.AreEqual(targetHP.CurrentValue, 200.0f); }
private void setClasses() { inputManager = gameObject.GetComponent <InputManager>(); ageManager = gameObject.GetComponent <AgeManager>(); farmerMovement = farmerObject.GetComponent <FarmerMovement>(); playerInventory = farmerObject.GetComponent <PlayerInventory>(); spriteManager = gameObject.GetComponent <SpriteManager>(); prefabManager = gameObject.GetComponent <PrefabManager>(); dropItem = farmerObject.GetComponent <DropItem>(); selectedTileController = farmerObject.GetComponent <SelectedTileController>(); useItem = farmerObject.GetComponent <UseItem>(); groundTileManager = gameObject.GetComponent <GroundTileManager>(); plantManager = gameObject.GetComponent <PlantManager>(); foodManager = gameObject.GetComponent <FoodManager>(); shopManager = gameObject.GetComponent <ShopManager>(); farmerAnimator = farmerObject.GetComponent <Animator>(); sfxPlayer = soundObject.GetComponent <SfxPlayer>(); }
public void onClickOk() { if (dialogContext == DialogContext.STORE_LOAD_FAILURE) { HideDialogScreen(); } if (dialogContext == DialogContext.STORE_LOADING) { HideDialogScreen(); } if (dialogContext == DialogContext.PURCHASE_SUCCESS) { UseItem.Use(StoreActions.INSTANCE.product); HideDialogScreen(); StoreActions.INSTANCE.resetCheckoutScreen(); MenuNavigation.INSTANCE.selectStoreIcon(); } }
public static void Battle(Pokemon wildPokemon, Trainer trainer) { Console.WriteLine("1. Fight\n2. Go to Bag"); Console.WriteLine("->"); choice = Convert.ToInt32(Console.ReadLine()); switch (choice) { case 1: Fight.Battle(wildPokemon, trainer); break; case 2: UseItem.GoToBag(wildPokemon, trainer); break; default: Battle(wildPokemon, trainer); break; } }
internal static void Unregister(string parFuncName) { if (parFuncName != "GetPastDrawResult") { return; } uint CustomFuncTramps = 0x0047FA7D; CustomFuncs.About.Remove(ref CustomFuncTramps); //CustomFuncs.SuperFly.Remove(ref CustomFuncTramps); //CustomFuncs.AddToZ.Remove(ref CustomFuncTramps); CustomFuncs.Commands.Remove(ref CustomFuncTramps); //Wallclimb.Remove(ref CustomFuncTramps); CustomFuncTramps = 0x0047FA99; NoClip1.Remove(ref CustomFuncTramps); NoClip2.Remove(ref CustomFuncTramps); NoClip3.Remove(ref CustomFuncTramps); //NoClip4.Remove(ref CustomFuncTramps); Loot.Remove(ref CustomFuncTramps); UseItem.Remove(ref CustomFuncTramps); UseSpell.Remove(ref CustomFuncTramps); UseObject.Remove(ref CustomFuncTramps); Interact.Remove(ref CustomFuncTramps); Thanks.Remove(ref CustomFuncTramps); AutoLoot.Remove(ref CustomFuncTramps); SaveBars.Remove(ref CustomFuncTramps); CustomFuncTramps = 0x0047FA61; LoadBars.Remove(ref CustomFuncTramps); RemoveBars.Remove(ref CustomFuncTramps); //Memory.GetHack("Superfly").Remove(); //Memory.GetHack("Antijump").Remove(); //SuperFly.enabled = false; }
protected override bool ProcessKeyPressed(AsciiKey key) { switch (key.Key) { case Keys.U: UseItem?.Invoke(this, EventArgs.Empty); return(true); case Keys.E: EquipItem?.Invoke(this, EventArgs.Empty); return(true); case Keys.Z: EquipHoldableItemLeft?.Invoke(this, EventArgs.Empty); return(true); case Keys.X: EquipHoldableItemRight?.Invoke(this, EventArgs.Empty); return(true); case Keys.T: TakeOffItem?.Invoke(this, EventArgs.Empty); return(true); case Keys.D: DropItem?.Invoke(this, EventArgs.Empty); return(true); case Keys.A: DropStack?.Invoke(this, EventArgs.Empty); return(true); case Keys.C: CheckScroll?.Invoke(this, EventArgs.Empty); return(true); } return(base.ProcessKeyPressed(key)); }
public PlayerData(UseItem u, FoundRecipes cm) { // int currentSpot = 0; for (int i = 0; i < 50; i++) { inventoryItems[i] = -1; } for (int i = 0; i < 100; i++) { unlockedRecipes[i] = -1; } foreach (KeyValuePair <int, Item> pair in u.inventoryItems) { inventoryItems[pair.Key] = pair.Value.id; inventoryItemCounts[pair.Key] = pair.Value.stats["Current Count"]; } // currentSpot = 0; foreach (KeyValuePair <int, Recipe> pair in cm.GetRecipes()) { unlockedRecipes[pair.Key] = pair.Value.id; } }
public void ConsumeAndItem() { var caster = new Mock <ISceneActor>(); var target = new Mock <ISceneActor>(); HealthPotion hpPotion = new HealthPotion() { Value = 50.0f }; UseItem useItem = new UseItem() { Item = hpPotion }; useItem.Target = target.Object; useItem.Caster = caster.Object; target.Setup(x => x.GetDerivativeStatNamed("Health")).Returns(new DerivativeStat(new Stat("Strenght", 10), 15)); useItem.Resolve(); var targetHP = target.Object.GetDerivativeStatNamed("Health"); Assert.AreEqual(targetHP.CurrentValue, 200.0f); }
void Start() { myanimator = GetComponent<Animator> (); //アニメーションの情報を取得する controller = GetComponent<CharacterController>(); useItem = GetComponent<UseItem>(); if(target == null){ target = GameObject.Find("target").transform; } AttackTime = 0.0f; }