public Use14On14Settings(CustomSettingsData settingsData) { InitializeComponent(); settings = settingsData.Use14On14; LoadPriorSelections(); }
/// <summary> /// Sets the time required to make 14 items /// </summary> /// <param name="startParams"></param> /// <param name="makeTime">time needed to make the 14 items being crafted</param> public Use14On14(RunParams startParams, int makeTime) : base(startParams) { UserSelections = startParams.CustomSettingsData.Use14On14; if (UserSelections.MakeTime > 0) { SingleMakeTime = UserSelections.MakeTime; } else { SingleMakeTime = makeTime; } MakeQuantity = Inventory.INVENTORY_CAPACITY / 2; UseOnInventorySlot = new Point(0, 4); UseWithInventorySlot = new Point(0, 3); UseOnBankSlot = new Point(6, 0); UseWithBankSlot = new Point(7, 0); }